Tabletop Simulator

Tabletop Simulator

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Game Category: Board Games, Strategy Games
Number of Players: 2
File Size
Posted
Updated
472.247 KB
Feb 1, 2020 @ 11:52am
Mar 11, 2021 @ 8:00am
26 Change Notes ( view )

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AFEX Complete

Description
AFEX Requirement
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RULES

Game Components

Lots of Green/Blue Tiles
8 Blue & 8 Red Fighters
4 Blue & 4 Red Bombers
4 Blue & 4 Red ISR
4 Blue & 4 Red Refuel
4 Blue & 4 Red Bases
4 Blue & 4 Red SAM Sites
2 Blue & 2 Red Airfields
8 Blue & 8 Red Bags

Board Setup & Game Start
Blue tiles start in the middle of the table to show the divide between the two player’s sides. Players begin by placing their tiles on their half of the game board green side up, representing their Island that they are commanding their Air Operations Center from.
Players then place their 2 Airfields, 4 Bases, and 4 SAM Sites on their Island. Only one Building or Aircraft can occupy a tile at a time.
After Buildings are placed, Aircraft can be deployed. Up to 4 Aircraft can start deployed on your side of the field, the rest must start inside one of your Airfields; no aircraft should be inside a bag at the beginning of the game.

Turn Overview

Players have no set phases or order of operations during their turn. On a Player’s turn they can move each one of their aircraft up to the number of moves each plane has a turn. At the end of a Player's turn each aircraft decrements the amount of Fuel it is currently holding. If any Aircraft has zero Fuel because of this, the Aircraft will be removed from the board.

Aircraft and Buildings

Player’s have different Aircraft and Buildings at their disposal. Buildings are stationary and have no upkeep. When the building is placed, it cannot move for the rest of the game. Aircraft have a Fuel level that decreases by 1 at the end of its owner's turns. Aircraft have a set number of moves they can make per turn.

The actions and operations of each aircraft are summarized below.

Fighter - Aircraft
6 Max Fuel
3 Moves Per Turn
1 Attack Range
Attacks Aircraft and SAM Sites directly in front of Fighter
9” Line of Sight
Bomber - Aircraft
20 Max Fuel
1 Moves Per Turn
0 Attack Range
Attacks Buildings directly below Bomber
18” Line of Sight
ISR - Aircraft
10 Max Fuel
1 Moves Per Turn
30” Line of Sight
Refuel - Aircraft
50 Max Fuel
1 Moves Per Turn
12” Line of Sight
Moving another Aircraft into the Refuel will transfer Fuel into the Aircraft, maxing out the Fuel of the Aircraft and subtracting the difference from the Refuel’s Fuel


SAM Site - Building
3 Hex Attack Range
Once a Turn can rotate left or right 60 degrees to change firing cone
Attacks in cone in front of SAM Site
12” line of Sight
Airfield - Building
9” Line of Sight
Moving an Aircraft into the Airfield will Refuel the Aircraft up to its maximum Fuel level
Only one Aircraft can Land or Takeoff per Turn
Base - Building
21” Line of Sight


Victory Conditions

Players win the game by Achieving Air Supremacy. Air Supremacy is achieved by destroying all of your opponent’s Bases or destroying all your opponent’s Aircraft and Airfields.