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[More Industry Levels] adjusting production levels for industry Staalfabriek...
urban_games/train_fever/src/Game/ecs/SimBuildingSystem.cpp:451: void __cdecl ecs::SimBuildingSystem::Update2(class ecs::Engine *,int,float) const: Assertion `!proposalData.errorState.critical' failed.
Any idea how to get around it, or is it not coming from your MOD and is the [More Industry levels] msg just a trigger for the urban_games mod to crash? TIA
Thank you first.
Unfortunately, I have no real idea about scripting.. I would prefer the variant of bypassing the mod. Unfortunately I don't know how to implement that.
At least I have a starting point and can build on it.
Many Thanks :)
I'm currently working on a larger mod with industries.
However, the industry is only there to activate the functions of the vehicles and at the same time contains the corresponding stations.
Here's the problem. The "More Industry Levels" tries to give the stations that are in the industry a level update, which doesn't work. An "internal error occurs"
A script that I could integrate into affected mods that ignores the "More Industry Levels" scripts might help as a solution to the problem.
Would something like that be possible?
TLDR: Mod works