Arma 3
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How to Create AI Teams
Por Greybeard
This brief guide will illustrate how to better control your AI SQD...by creating separate Teams
   
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Intro

When playing in Single player mode, the ability to create Teams is often not used to its full potential.

This in-game ability allows for players to better control their AI soldiers

This added control has many benefits like:
  • allow for one team to be "Weapons Free" while another is on "Weapon Hold/Tight'
  • enables to have Assault/Support By Fire/Security Teams
  • controlling a group of Soldiers in 1 command versus separate and individual commands
Arma Team Choices

Arma allows for one basic category of Teams:
  • Colors (Red/Green/Blue/Yellow/White)

To create a Team, you must select all the AI players that you want on that Team
  • Team Red (SBF) - AR; MG TM (2 players); PSG
  • Team Green (Assault) - Rifleman X2; PL
  • Team Blue (Security) - Rifleman X3 (Three 1-man Teams)

During in-game, your AI players don't have to be numerically ordered to be on a Team together
  • Players 1, 3, 4 & 7 on Team Red
  • Players 2, 5 & 6 on Team Green
  • Players 8, 9 & 10 on Team Blue

***Teams Within Teams ***
Here is something that I find works well:

If you have 3 main elements (Assault/SBF/Security) numbering a total of 10 AI players, you can break each section down even more

Step 1 - Select the PL as "Player" in the Eden Editor

Step 2 - While still in the Editor, select the other 2 Section LDRs as "Playable"

Step 3 - While playing, toggle (default "U") into each position (including PL) and break-down your current Team into more Teams for extra control

This allows you to provide "Buddy Teams" within your Bounding Element
  • Fire TM of 3 AI player and yourself can now become 2 separate TMs
SQD Attack w/th AI Teams
AI Team control is fundamental while conducting a SQD attack

Team control of AI allows for separate:
  • Security element
  • Assault force
  • Support By Fire

Team control allows you to set up your Security element first, then your SBF and finally, your Assault section

Once the separate Teams are in place, you can keep them in place (Security & SBF) and allow your Assault element to close-in on the Enemy position
Bounding with AI Teams


You choose the technique based on the probability of Enemy contact

Dismounted movement techniques:
  • Travelling
  • Travelling Overwatch
  • Bounding Overwatch



Bounding Overwatch can be accomplished by 2 methods:
  • Alternating - Teams bound to a point PAST the Overwatch section
  • Successive - Teams always stay on 'Line' with each other

Also, SQDs can bound using different sizes of their elements:
  • SQD - can bound by Fire TM (2 in a SQD) or "Buddy" Teams (4 in a SQD)
Dismounted Movement w/th AI


Team control of an AI unit also allows for rapid change in:
  • Formation type (wedge/file/"V" etc.)
  • Alert status (careless/safe/aware/ etc.)
  • Stance (standing/kneeling/prone)

Formation controls allows you to:
  • Have Alpha TM in "Wedge" formation
  • HQ TM (MG TM/PL/RTO) following in "File" formation
  • Have Bravo TM trail in "V" formation


Lead Fire TM in wedge;
Platoon to follow in file;
Fire TM in wedge while providing R/L flank security
Combat Control of AI Teams
Creating AI Teams can allow for:
  • Weapon Control Status (Hold fire/Weapons Free)
  • "Suppressing Fire"
  • "Watch Over There"
  • "Target That..."
Mission Example
Task: Conduct SQD attack of Enemy checkpoint

Standard: Eliminate Enemy position with resulting KIA/EPW

Condition: Given a SQD plus attached MG Team, 3 separate elements (Security/SBF/Assault)

BEFORE you reach the OBJ area, make sure to:
  • position your Security TMs in such a way as to increase your defense and seal off the OBJ
  • select a good SBF position that has small arms range 'stand-off'
  • some form of cover (natural or man-made) for your 3 elements
  • find a good route for your Assault element to close in on the OBJ
Menu Selection

While in-game select the AI players you want:
  • on a Team (F1/F2/F3 etc.)
  • scroll to "Team"
  • scroll to "Assign" (Red/Blue/Green etc.)


Once your first TM is created, repeat the process for the additional Teams

After all the TMs for that player have been created, change your player to create other TMs

This will allow for separate elements to all have Teams and sub-teams

Once playing, to call the Teams into action:
  • "Backspace" for menu
  • scroll to "Team"
  • scroll to "Team" one more time
  • choose whichever Team your need (Red/Blue/Green etc.)
  • choose another menu action for them to execute

Conclusion
Creating Teams allows you to:
  • quickly and easily control Fire TMs/SQDs
  • create separate elements (Assault/SBF/Security etc.)
  • have different elements in different movement formations (lead TM in wedge, second TM in file)
  • manage different Fire Control Status of separate TMs

https://steamcommunity.com/sharedfiles/filedetails/?id=1966117351
2 comentarios
Greybeard  [autor] 23 MAY 2020 a las 17:45 
Very true...thanks for your feedback ! !
Vespasian 23 MAY 2020 a las 8:21 
Well presented. As a SP Armaholic, squad management is a must for survival. Dividing into teams is also helpful when trying to run a convoy and mobile attacks with AI. I also find that setting the AI skill of the squad leader for each team in the editor to high, helps make the teams behave better too.