Monster Hunter: World

Monster Hunter: World

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[Iceborne] Niko's Guide to Mushroomancing
Af Niko
Welcome to the best damn (and likely only damn) guide you'll ever see on one of the most gimmicky skills this side of the New World.

Mushroomancer is an ability that lets you consume raw Mushrooms as opposed to using them to craft items, or using items that give each mushroom's consumed effects. It doesn't do anything better than the regular items, but they're so easy to find and pick up that abundance becomes the name of the game. This is a skill that lets you keep going, and going, and going, without needing to stop every couple of hunts to gather items to craft the items you need, and by proxy allowing you to stockpile on the items you'd replace to use on other items to complement your loadouts. All you need to do then is add a couple more skills, detailed inside, and you'll have a build that puts any other supporting build (and weapon, Hunting Horn), to shame with how many buffs and heals you dish out. Satisfaction not guaranteed because I don't know how you operate.
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Foreword
This guide is made in mind that the person following it has beaten the Main Story Quests of the base game of World, and are either starting Iceborne content, in the middle of it, or have reached the end of the game and can farm the monsters and resources needed.

For everything before then, just barrel through the story and any optional quests beforehand with Defender Weapons and Defender/Guardian armor. My only recommendations for you are as follows:
  • Try the Sword & Shield or Hunting Horn, as you see fit, to familiarize yourself with the movesets you'll want to use with this build.
  • Keep an eye out for Mushrooms to collect, save yourself some time with farming later down the road.
  • Upgrade your Botanical Research Station and get all your Palico Gadgets/Tailraiders/Raider Rides to alleviate some farming and maximize your solo/duo play with Palicos.

After you've beaten the Expansion, and maybe if you get a penchant for trying out some different stuff, maybe you could take a look at my other guide where I'll post any other builds for other weapons/skills that I found interesting:
https://steamcommunity.com/sharedfiles/filedetails/?id=1981162856
[Mushroomancer] Otherwise, Why Are You Here?

Mushroomancer, first and foremost, can be considered the most essential skill in any Mushroomancer build because without it you'd just be a regular Joe who can't digest mushrooms because they'll "poison me" and "draw the life out of me". Fortunately, you're not an average Joe because you have this skill. With this skill at Rank 3, you can eat the following Mushrooms for the following effects:
  • Blue Mushroom: Restores a small amount of Health. Same as a regular Potion, but with no drink time.
  • Toadstool: Increases Health Recovery rate for 5 minutes. Also cures bleeding. Same as an Immunizer. Comparable to an Astera Jerky but you can carry double of them.
  • Nitroshroom: Increases Attack Power. Same effect as a Demondrug, doesn't stack with it.
  • Parashroom: Increases Defense. Same effect as an Armordrug, doesn't stack with it.
  • Mandragora: Maximizes your Health Gauge and fully heals you. Same as a Max Potion, but you can carry ten. Not affected by Wide-Range.
  • Devil's Blight: Reduces dodging, jumping, and evading stamina costs by half for four minutes. Also maximizes your Stamina Gauge. Same as Dash Juice with double the carry capacity.
  • Exciteshroom: Performs one of the above effects at random. No effects are affected by Wide-Range.
[Essential Skills] Mushroomancer's Best Friends


These two skills are the only ones I'd absolutely 100% say are essential to the Mushroomancer playstyle. Every other one I detail are strongly recommended on top of these, but if for some reason you just want to half-ass it and just take what's essential, these are what I always say to pick up.
  • Speed Eating 3 increases your consumption speed of food and drink items by 64%, and quick use items, like Mushrooms, by 38%. You want to be shoving these items down your gullet fast so you can get right back into the action, and no animations should be able to stop you from that.
  • Wide-Range 5 makes items you use affect nearby allies in a very large radius with full efficiency. There is no alterations or substitutions to this. While yes, you can drop this skill if you just hate playing with people, even your Palico, but without it what's the point of having such an item-centric build? Besides, as far as you know the only items your party brought with them are what they take out of the supply box and leave you nothing but the Empty Phials and Ammo you're not using. Nobody likes to play support, but everybody likes to win. If you like to win, you're going to want to take this so those Long Sword weeaboos don't cart every five minutes. Maybe only every ten if you're lucky.
[Strongly Recommended Skill(s)] What Makes This Build Shine


Technically, this makes two skills, but really there's only one skill I can give my full support to as something I wouldn't be caught without, and that's Free Meal.
  • Free Meal has a 25% chance to proc at Level 1, allowing you to just not consume any food or drink item you use. Think of it as a freebie item every once in a while which keeps you from having to jump back to camp to restock because either you're too trigger happy with the heals and buffs, or your other three hunters are eating Nergigante divebombs for breakfast, lunch, and dinner.
  • HOWEVER, with three pieces of Brute Tigrex/Tigrex gear, you unlock Free Meal Secret in which you unlock two more ranks to Free Meal which increases the proc chance to 50% and 75% respectively. This takes Free Meal into levels of absurdity in how many times it will proc over a whole hunt. It's not uncommon to see some Mega Potions or Blue Mushrooms leftover even though you've been spamming it when someone even takes the smallest pittance of damage. This gives you an absurd amount of staying power before you're absolutely out of toys in your utility belt. Get this skill when you can, it's real good.
[Weapons] Make The Man


There are only two weapons I could really endorse with this kind of power, and I'm pretty sure you know their names well enough for they fit a support build like a glove.

  • Sword & Shield's claim to fame is it's fast attacks, well rounded damage, the low skill floor moveset, and the fact that you can use items while the weapon is unsheathed. This removes the need for Quick Sheath to be added to get access to your item wheel and radial menu. Also, with how fast this weapon attacks, you'll be able to proc any status you bring to the party with relative ease. Sleep to drop Mega Barrel Bombs, Paralysis with a full group to capitalize on a large damage window, Blast to still deal a respectable amount of damage every once in a while, and Poison if you like the cool purple drool.
  • If you're going support, why not go the whole extra mile to bring the Hunting Horn? Just cobble together some Horn Maestro and stack buffs on top of the buffs you're already giving. Hunting Horn is basically a diet Hammer and you're a blunt weapon all the way through. Aim for the head and maintain your melodies while laying down the mother of all beatdowns and downbeats as you play every monster's funeral march.

In the next section, I detail the weapons I like to bring to hunts, but don't think that means these are the only weapons you should bring. For Sword & Shield, I'd say collect a few with different Status Ailments/Elements and keep an eye on weaknesses for each hunt. For Hunting Horn, maybe you prefer a different set of melodies. Or maybe you want to use a whole different class of weapon because it's what you can play well. Just pick the ones you like, and everything should shake out fine.
[Weapon Recommendations] My Personal Favorites
These are just my personal favorites that I've found in Sword & Shield and Hunting Horn, in case you just want something to look at or work toward.



  • For Sword & Shield, my favorite weapon is the Soulfire Barb "Blaze" for it's high base affinity and innate Blast. This allows you to keep your core Mushroomancer Skills and meet the difference with minimal Crit Skills to keep a decent output of damage going.
  • For Hunting Horn, it's less about which Horn does the most damage or has the highest sharpness, but it's about the one who can bring the best songs (Attack Up XL comes to mind.) In that case, I like The Rasping Ballad for it's Non-elemental synergy and great offensive songs to smack a monster with.
[Early MR Build] Fresh Off The Bus: Banbaro Alpha


Not even three monsters in and you already have access to a fresh new set of armor that complements your choice of skills. All the main skills are here, and you have access to slightly more damage potential than the Defender/Guardian sets. Of course, choose a weapon as you see fit, I'm just using Defender Warhatchet V as a baseline.
  • Features all the main skills to get you started and acclimated to the build, and as long as you keep up in weapons you'll make it to where you need to be to reach the next stage of the build path.
  • Offensive Guard 3 and Resentment 2 give you some very situational damage boosting, but it's nothing to hold your breath for.
  • Health Boost 3 gives you a great amount of survivability to keep you going, along with the Rarity 9 armor with Iceborne-tier defenses
[Midgame MR Build 1] Tigrex Armor The Best


So you've slain your first Tigrex, and I know you're looking at that Free Meal Secret and you want it more than anything. Well, this should sate your endless appetite for the time being until you dig a little deeper.
  • Saves the core skills, but adds Free Meal Secret to increase item efficiency. This should make up more than enough for the loss of Health Boost 3. Don't worry, it'll come back later once we can afford the slots.
  • Replaces Offensive Guard and Resentment for straight Attack Up 6, which gives you a more tangible and accessible damage boost to keep up with monsters. It's not a crit build's level of damage output, but it's definitely better than you've been doing so far.
  • Earplugs 3... I guess?

At this point, you've also taken care of Nargacuga and now should have access to the Nargacuga Arena Quest from the Arena Lass in the Gathering Hub. With Black Belt Coins and Nargacuga Coins, you're able to create a Black Belt Mail Alpha+ which comes with Mushroomancer 2 and Wide-Range 1. Use this if you can get it by this point, and mix and match Tigrex gear as you can get it to free up your charm slot to get some more offensive skills in, like the second build you'll find here for this point.
[Midgame MR Build 2] Getting Close To Perfection


Now here's where we enter the realm of our budding offensive strategy! With the Black Belt Mail Alpha+, we're able to free up our charm slot and switch out our belt to give us some better skills.
  • Attack Up 7 is the apex of our damage output as far as this build is concerned. We're leagues away from the highest DPS, but we're not wet-noodling the monster anymore.
  • Use your Charm Slot to play off of your weapon choices. Status Attack Charms to maximize your proc build rate to help your group in a myriad of ways, or any Offensive Charms to output more damage. This slot is designed to be flexible with this build. so just pick the best one for any situation you might find yourself in.
  • The Sharp Jewel gives us Protective Polish, which is more of a utility to keep our weapons at maximum sharpness longer since we don't have the space for Speed Sharpening or Handicraft. Replaceable if you don't have any of the specific decos.
  • A single Brace Jewel keeps you from getting interrupted by other hunters so you can get all up in the monsters toes as much as you please. Replaceable if you don't have any of the specific decos.
  • A weapon decoration slot can turn Stun Resistance 2 from the Dober Coil Alpha+ into Stun Resistance 3 which keeps you from being stunned so you can much more easily stabilize yourself or your party. Or, if you play alone, slot in a Fortify gem to maximize the buff if you're prone to carting.

At this point in the game, you have a decent set of core skills for the build. From my experience, this will be the best you can be without considering any pieces from Brute Tigrex. After you reach that point after Master Rank 70, we are able to take this build to a few different places because of the better allocation of skills from gear you can get from the Guiding Lands at this point.
[Endgame MR Build 1] Flexible Status/Element "Pick Your Favorite Color" Build


Now that we have access to Brute Tigrex gear, we can start taking our build in a couple different directions due to the better allocation of skills and generous amounts of decoration slots. This one, however, is a bit more of the same as the Midgame Variant, being able to swap out any status ailments or elements as you see fit. The skills are about the same, so you don't need me to tell you what's different. However, I will say that while Status Charms max out that specific buildup skill, Elemental Charms only go up to 5/6 so you need a slot for an Element Jewel which means you need to either get Slot Augment on a weapon with 1 Slot or Less or use a weapon with 2 Level 1 Slots. Here's a list of Sword & Shields to collect for each element/status:
  • Blast: Booming Barrage or any Soulfire Barb
  • Paralyze: Naaga Seax II with a Slot Augment (You need it add the Fungiform Jewel)
  • Sleep: Nyx Tabar II or Radobaan Osseus II with a Slot Augment
  • Poison: Datura Florescence II or Lunatic Rose (with a Slot Augment for the build below.)
  • Fire: Glavenus Razor II or Platinum Dawn with a Slot Augment
  • Thunder: Despot's Crookbolt with a Slot Augment
  • Ice: Nephilim Glacia with a Slot Augment or Noble Ana Palas with a Slot Augment
  • Water: Laguna Blossom II or Hydro Discus with a Slot Augment
  • Dragon: Dragonseal Aldsword II, Witcher's Silver Sword++, or Ruinous Eradication with a Slot Augment.

Poison gets its own separate build page since we can optionally use Poison Duration Up from the Rathian 2-Set to extend the duration of the Poison debuff, causing more ticks of damage. This is really effective on monsters that have a Three-Star Weakness to Poison. We drop one Poison Attack to slot it in and use a Wide-Range Charm to make up the difference of Wide-Range. Although, Datura Floresence II's high poison buildup baseline should make up the difference.
[Endgame MR Build 2] Hunting Horn/Quick Sheath "Toot As You Please" Build


If you're in the firm belief that Hunting Horn should be right up there with Sword & Shield in the support build meta, then this is definitely the build for you! The addition of Quick Sheath 3 to get faster access to your item pouch does mean your damage is gonna tank hard, however. Just remember to smack the monster as you lay down your buffs for your group and try not to just sit in the corner to do it. This build was made in mind for use with a Hunting Horn with a Level 4 Gem Slot like The Rasping Ballad, but if you don't use The Rasping Ballad and opt for say, Velkhana's Horn, then drop Non-elemental Boost for something else. Other than that, not much else to say.
[Endgame MR Build 3] Critical "Death Is The Best CC" Build


Through sheer force of will, and a whole lot of decorations, we are able to fit in all of our core Mushroomancer support skills and still have room to milk out as many damage skills as possible as well as make enough room to add some comfort skills and sharpening management. If you care about your damage output as much as you want to keep the one to three other people in the hunt alive, this is the build for you.

  • Using the Soulfire Barb "Blaze" from MR Lunastra with an Affinity Augment, we are able to reach 30% Affinity baseline. With a mixture of Weakness Exploit 3, Attack Boost 4, and Critical Eye 3, we make up the difference of 70% Affinity on Tenderized Weakpoints and get up to 100% Affinity and still have a little extra raw damage to our name. We also fit Critical Boost 3 to achieve a 40% increase to our Critical Damage. And even though it's low, we still bring Blast Damage to the table no matter what hunt we're in.
  • As part of the Soulfire Barb "Blaze", we get the Guts skill which allows us to survive a hit on 1 HP if we're above a certain threshold. This pairs nicely with our comfort skills of Health Boost 3 to give us more health to play with, and Flinch Free 1 to let us get right up in the face of the monster without getting interrupted by other players. As a bonus, we have Divine Blessing 2 on our Rocksteady Mantle to further reduce damage taken while wearing it sometimes. You could also run Tool Specialist 2, especially if you have both upgraded Temporal and Rocksteady Mantles to keep them rotating faster.
  • Finally, to maintain our decent-length White Sharpness, we fit in Protective Polish which lets us keep dealing our maximum damage for longer. If you have the item space for it, or due to the Guts passive can eat differently, bring some Whetfish Scales or eat for Felyne Polisher so you're not spending more time sharpening.
[Endgame Meme Build] Palico Rally "Solo Supporter" Build


Who says Mushroomancer doesn't have room for meme builds? This build specifically uses the Mushroomancer Core skills and fits in Palico Rally 5 and some specific equipment on your faithful Felyne companion to make them the best cat they can be. This build, however is NOT MADE FOR MULTIPLAYER PLAY. If you use it, even in two-man parties, you will definitely feel how little damage you're actually able to output yourself. So I can only endorse you to use this in a single-player setting. I can't even promise you this is any kinds of overpowered. This is a build if you're really lazy, want something entirely safe to play solo, or just want to screw around while your Palico (and friends) beat the monster down for you.

Our first order of business is to detail what weapons your Palico is going to bring to the table. Obviously your Gadget is going to be Meowlotov Cocktail to increase your Palico's DPS dramatically. Just as well, make sure to use your Tailraider Signal to get another Lynian and Small Monster to receive your buffs and healing help you on your quests. However, there are a bunch of options for weapons so here's what I can tell you. I don't know the math to determine which weapon specifically does the most damage, but general good advice is to go for whatever the monster you're fighting is weak to:
  • Raw Melee Damage: Ruinous Claw (100 Melee Damage)
  • Raw Ranged Damage (70 Ranged Damage): Narga Shuriken (Non-elemental, Severing) or Nami Rod (200 Water, Blunt)
  • Highest Affinity: Garon Chainblade (30% Affinity)
  • Fire: Lava Mace (320 Fire)
  • Ice: Legiana Sword (280 Ice)
  • Thunder: Godsblade Zapurr (390 Thunder)
  • Water: Nami Rod (200 Water)
  • Dragon: Gold Chocobo Rod (380 Dragon, Average Elderseal), Ishvalda Orb (300 Dragon, High Elderseal)
I would avoid going for Sleep or Paralysis entirely since you aren't relying on your Palico to proc these statuses to make openings for itself. Blast and Poison are okay, but I feel like raw damage output would be better on your Palico than proccing status for occasional high bursts of damage.

Now for what makes your end of the build:
  • Your weapon of choice here is anything with innate Sleep Damage. To fit the skills I wanted, I chose Nyx Tabar II because it has a slot open. Augment-wise I run Defense IV and Element/Status Up 1 with Extra Slots. I Custom Upgraded it fully for Element/Status Up to get as much sleep buildup as possible to smack the monster with to open up for Sleep Bombing. Your Palico will sometimes drop their own Bombs with the Meowlotov Cocktail, but it's not that reliable. Nice if it happens though!
  • Health Boost 3, Divine Blessing 3, and your Defense Augment Blessing make up the most of your defensive skills making this a really survivable build with your massive amounts of healing from the Mushroomancer Core.
  • Attack Boost 5 is your damage output, but if you feel like keeping it even safer, I added Slinger Capacity 3 so you can take better advantage of your Slinger Burst to deal some safe damage.

Outside of this, bring as many damage increasing items in your loadout. Swap in some Mega Demondrugs and get some Might Seeds and Might Pills to increase your Palico's damage output further. Meme responsibly.
[Palico] Your Right-Hand Cat


For Solo/Duo play, your Palico is a definitive boon to your hunts. This goes without saying, but if you're one to bring your furry friends along, then this is what I can tell you:
  • For Palico Gadgets, Coral Orchestra functions as a mini-Hunting Horn that will give you a plethora of buffs for you and your friends that make your life generally easier. Meowlotov Cocktail is your best option to increase your Palico's damage to supplement your own. They'll even drop some bombs with you if you put the monster to sleep. Finally, the Plunderblade is a staple classic that not only alleviates some of your farming woes, but also gives you a very reliable source of income through trade-in items.
  • The Tailraider Signal you get for helping the Boaboa in Hoarfrost Reach lets you summon an entourage of Lynian helper and Small Monster to aid you in your solo ventures. Your Palico and Lynian can receive your damage and defense buffs, and everyone can be effected by your healing. Your Lynian and Small Monster aren't very tanky, so you'll definitely flex your healing bones even while you're alone.
  • For Palico Weapons, you can either double-up on whatever status you're bringing, or bring a second, different status weapon to play off of yourself. High recommendations go to Paralysis in general.
  • Finally, Palico Armor doesn't really make too much of a difference. So go as wild and wacky as you like with your little furball friend's fashion.
[Item Loadout] What You Bring To The Table
Speaking of variation, your item loadout can go through a lot of iterations before you find what you like. This is just what I like and can recommend you bring to your hunts for a general catch-all loadout.

  • Always bring Mega Potions! Extra healing never hurt nobody, and it especially won't hurt you. Mega Potions are just a staple of anyone's item pouch because it heals for a lot of HP very efficiently, and Speed Eating 3 lets you chug one of these down so fast it's near-instant. Your friends won't feel the same speed, but it's still a decent health regen effect.
  • Every mushroom is essential, except for Exciteshroom. I just like bringing Exciteshrooms because it finishes the set, and for those very fringe cases where you run out of healing for yourself and you're the only thing keeping yourself from the Quest Failed screen. An Exciteshroom Max Potion could save your ass. Also you need them for Farcasters,
  • Mushrooms can't cure all things, but Nulberries and Antidotes definitely bring that home. Energy Drinks also stave off the sleep effect for monsters like Nightshade Paolumu and Radobaan.
  • You definitely don't need to bring Hot Drinks and Cool Drinks to every hunt, but as this is just a lazy catch-all loadout, you're free to fix it however you wish.
  • Flash Pods to interrupt monsters, Dung Pods to keep other monsters out of your business so you don't have to heal for three monster beatings at once.
  • There's no reason to not capture a monster nowadays unless they're an Elder Dragon, so always keep a Shock Trap and Tranq Bombs with you.
  • Mega Barrel Bombs to place on sleeping monsters if you or someone brings a sleep weapon. Use Devil's Blight and Large Barrel Bombs to craft more Mega Barrel Bombs in the field.
  • Power/Armor Charms/Talons just to get a small amount of damage and defense into your build, you'll need as much as you can get here.

Of course, if you like, you can bring Demon Powders, Might Seeds, and Might Pills with all the extra Might Seeds you're saving to help your group output even more damage, but unless you're doing 20 Minute Investigations, I don't see a need.
[Gameplay Tips] Eating Mushrooms 101
If you've gotten this far in the game, I can assume you know how to swing around whatever weapon you see fit, so I can't tell you what you don't already know about that. However, if you've never stepped foot into support builds I can sure tell you what I know:
  • Free Meal Secret makes it so the chances of actually consuming an item are very low. You'd actually have to try to burn through a stack of your consumables in order to actually do so. Be as liberal as you want to with item usage. If you can queue a heal or cleanse a blight faster than other hunters can react, then by all means keep clearing their statuses and keep their health high so they can keep putting out more damage. Same goes for healing and cleansing yourself even though everyone else doesn't need it. Take care of yourself first before other people, don't be a martyr.
  • That being said, keep an eye on everyone's health bars, including your own. Any debuffs your squad might have show up separately from the rotating queue of buffs that they do have so you should be able to drop Antidotes and Nulberries on them at a moment's notice. Say for example you're fighting Acidic Glavenus, you can remove the Defense Down effect from the people that get hit by it by reapplying your Parashroom armor buff.
  • You can see when you need to reapply buffs from Devil's Blight, Toadstools and Hot/Cool Drinks by looking at your own health bar and seeing if they're missing. As long as everyone is in the same zone as you, everyone should get the buffs when you reapply it to yourself.
  • Rearrange your Item Bar. I can't tell you enough how helpful this was to me, and for an item-centric playstyle it's going to be a lifesaver for you. Open your Item Pouch from your start menu and Rearrange your loadout. You can even hide some more useless items like the BBQ Spit, Fishing Rod, and Camera to save a couple rotations through your item pouch. How you do it is up to preference but as a general rule of thumb, keep similar items together. Same goes for your Radial Menu if you like to use it.
  • Use the Clutch Claw to tenderize easy to access spots on the monster if you're struggling to hit weakpoints. Especially on a shorter range weapon like Sword & Shield, maybe the only part of a huge monster you can hit safely are the legs (or back legs, when applicable). Using the Clutch Claw, assisted by mantles to prevent getting immediately knocked off like Temporal Mantle or Rocksteady Mantle, you can use Claw Attacks to easily tenderize spots and hack away at them uninterrupted. You might just make the lives of your other hunters easier as well, if they notice.
[Canteen] Pre-Hunt Gains


The Chef's Choice Platter is always a well and good option if you're lazy, but you're carrying around 10+ Max Potions and Dash Juices, so there's no reason you're not already at Maximum Health and Stamina. In that case, you might as well pile on some extra damage, which means you want to get some Meat on your bones with the Meat Platter.

If you're one to make their own custom meals, I can recommend you two or three things:
  • If you have access to the six Resilience meats, make a platter with those to get a chance of getting Felyne Moxie, which helps you survive the regular one-shot suspects.
  • If you have access to the six Preparation alcohols, you can forego an Attack boost for a chance at Felyne Safeguard, which basically gives you a whole other faint to eat through before a quest up and fails.
  • Of course, if you feel like you're dying too easily, you can swap for Vegetables and Fish to get Elemental Defense and Defense buffs respectively.
[Botanical Research Center] Grow Your Own 'Shrooms

As a miscellaneous benefit to opting for a Mushroomancer build, you can stop using your Botanical Research Center as a pure Honey farm, and opt instead to farm Mushrooms that you'll definitely want to create a stockpile of. Especially early on when you don't have as much or even any Free Meal at all. More likely than not, you'll be munching Blue Mushrooms, Mandragoras, Devil's Blight, and Toadstools, so keep a healthy amount of those, and remember to swap in Nitroshrooms and Parashrooms every once in a while.

Just as well, you may also find yourself running low on items that you just can't buy from the Stockpile Vendor or get sustainably from the Steamworks, such as Mega Barrel Bombs, Shock Traps, Farcasters, etc. You can swap out Mushrooms for things like Smokenuts and Exciteshrooms, Thunderbugs, Devil's Blight, etc. Or just go on a good old fashioned Gathering run in your preferred zone of choice.
A Few Parting Words
So, now that you've reached the end of the guide, or you've just scrolled down to the bottom really fast. I just wanted to extend my thanks for giving this guide the time of day. Hopefully I've done something to open your eyes to probably one of my now favorite builds to play in this game for any situation. Have some good hunts, and maybe give Mushroomancer a try once in a while.
23 kommentarer
Xzoron 16. nov. 2024 kl. 13:30 
I came here look to see how early I can get mushroomancer. I came out with something, but it wasn't the answer to my question.
Kimari_Kun 26. okt. 2024 kl. 23:22 
very good guide, clear explications and funny overall to brighten the mood! very good find, thank you i will be the mushrooms crackhead of this side of the Atlantique thanks to you
Euclideia 16. dec. 2023 kl. 23:43 
Playing through Iceborne again and it's my first time on Hunting Horn, so excited to use this guide along the way! Thanks so much for making it, I'll definitely be using what I learn from it in MH6 way down the line! :mhwgood:
Knowsome 5. juni 2023 kl. 18:37 
wow, someone actually made a guide on the most obscure skill in the game, props to you sir, have an award.
Flame125 31. aug. 2021 kl. 2:33 
An in-depth guide is always a fun thread to read, especially on skills that are usually overlooked because of their name, description or usage. Who would've thought that you can remove Acidic Glavenus' Defense Down debuff with another Defense buff? Not me!

10/10 would get myself high over shrooms~
The Artificer 30. sep. 2020 kl. 23:06 
I never read the description for this skill and i just thought it made you gather mushrooms better of something, but now ive read this and i cant wait to give it a shot. i only remotely enjoy/am good at IG but maybe i could work this in to a support with a healing kinsect or something idk
River 3. maj 2020 kl. 19:03 
thank you greatly, sir, for spreading the word about the best skill in the entire game
Niko  [ophavsmand] 2. apr. 2020 kl. 13:52 
It's absolutely possible to do, I just need to get off my lazy ass and farm the siege.
Sacrayex 2. apr. 2020 kl. 13:41 
are you inclined to make a sword and shield safi mushroomancer?
Dannydadawg 8. feb. 2020 kl. 22:23 
Your guide has made me an advocate for Mushroomancer, thanks for making this guide : )