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Either way also changed it up to hopefully be a bit more performant if it matters but now every 25 points of progress on a blocker tech it should add 25 * the random progress setting (default 60%) to a random tech on the same tech level as that blocker.
Also had a look at the blank starts and they seem to work fine for me? Are people going into the player faction in the scenario editor and setting it to new tribe/new arrivals and removing any forced techs?
@fridgeBaron I cant exactly recall how you had this set up before, but if I recall correctly it was intended to give you "x%" of progress to a random tech when you finish either a Theory or Understanding research task. The Insights are currently being added in the GameComponentsUpdate loop, so I think each tick is adding an insight to a random research, this might be where your issue lays. Good hunting, the only good bug is a dead bug.
Great to hear your making your own game as well! Fantastic to hear modders going to developers.
This is a bug relating to "Random Insights", intended to give you research points to a random research of the same Era when completing a tech. This seems to have been multiplied by a large value, likely unintentionally, you can resolve it by turning the feature off. Ive found that the 1% option does work balanced enough for my tastes.
If you are like me and had a slider per era for how much research was needed for each advancement, youll need to toggle that off to see the slider setting, as there is no scroll bar to go further down to see the "Research Insights" slider.
Happy trails, hope this helps some.
It doesn't have a problem with researching normal things, but if I research any of the "Understanding"s first... I can basically skip entire eras and learn everything all at once. I can sit and watch the research bar fill up super fast whenever researching one of these. And getting almost everything for free is definitely not the intention.
Anything anyone knows about this or how to fix it?