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* The Ethereal Spike Trap does lightning damage , NOT Generic. However, it is the only trap that detects flying enemies, such as wyverns. Upon detonation, the trap hits whichever enemy is closest to its center.
* In your section on the Gas Trap, you correctly note that it does not inflict damage. However, you later contradict yourself stating that it does "poison damage."
* The Deadly Striker Tower (DST) can shoot through walls .
* All hero abilities that drain mana overtime to upkeep (Overcharge, Invisibility, Tower and Hero Boost, etc) consume mana at an exponential rate ; it is not linear.
* The Huntress's Invisibility does not hide her from Dark Elf Warriors and bosses.
An enemy may have one of these elements of which they emit and are immune to. Some hero defenses also possess an element. These defenses are ineffective against enemies that share their element; this is NOT exclusive to damage-dealing towers like the Fireball Tower. -- Both the Gas Trap and Ensnare Aura are poison-based; they do not stun/slow down enemies immune to poison.
The elemental affinities on monsters can be nullified with either a Magic Blockade, Darkness Trap or Strength Drain Aura. The Apprentice barrier and Huntress utility trap can remove the enemy's element permanently, while the aura only disables it while the foe is inside the Strength Drain.