Kenshi
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Movement Speed Rebalance
   
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Jan 7, 2020 @ 4:22am
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Movement Speed Rebalance

Description
Changes most humanoid races to more realistic and better balanced speed.

Version that doesn't change beak things speed here: https://steamcommunity.com/sharedfiles/filedetails/?id=1998867385

Vanilla playable characters are so super crazy fast, that past 1 or 2 in-game days you only have to be afraid of people with high athletics and beak things. I've made it so more of the beasts and such are more threatening to players that aren't experienced runners. Almost all the humanoid races were slowed to match more realistic human speeds,
Also beak things go slower because they were already wack, and this mod plus them going at highway speeds would be ridiculous.

actual exact changes, + means max speed, - means minimum
(in-game speed units, then imperial, then metric speeds):

HUMANS
greenlander -55(12mph,20kmh) +90(20mph,32kmh)
before -70(16mph,25kmh) +120(27mph,43kmh)

scorchlander -60(13mph,22kmh) +100(22mph,36kmh)
before -80(18mph,29kmh) +120(27mph,43kmh)

cannibals -55(12mph,20kmh) +90(20mph,32kmh)
before -70(16mph,25kmh) +120(27mph,43kmh)

SHEK
shek -50(11mph,18kmh) +85(19mph,31kmh)
before -70(16mph,25kmh) +110(25mph,40kmh)

SKELLIES
all types -50(11mph,18kmh) +85(19mph,31kmh)
before -70(16mph,25kmh) +110(25mph,40kmh)

HIVE (western, southern, and fogmen)
prince -60(13mph,22kmh) +105(23mph,38kmh)
before -70(16mph,25kmh) +140(31mph,50kmh)

worker -65(15mph,23kmh) +110(25mph,40kmh)
before -80(18mph,29kmh) +140(31mph,50kmh)

soldier -60(13mph,22kmh) +100(22mph,36kmh)
before -70(16mph,25kmh) +130(29mph,47kmh)

OTHER
beak thing -115(26mph,41kmh) +115(26mph,41kmh)
before -170(38mph,61kmh) +170(38mph,61kmh)

the in-game values are correct but the speeds might be slightly above what they will
be since I rounded up decimals past .5 when writing them down
also, keep in mind these speeds don't account for buffs or debuffs to speed from equipment or injuries
14 Comments
Jaeger Jan 17, 2021 @ 9:42pm 
biggest issue with this game is how the player can outrun all the other characters. makes it too easy
speepi  [author] Apr 21, 2020 @ 6:40pm 
it edits the stats of the entire races, so it should work with modded npcs as long as they use the default races? not 100% on that one but it seems like it should be the case
Asneakyfatcat Apr 21, 2020 @ 9:07am 
Mod seems to work so far. Testing it out a bit. I'm guessing any NPCs added by mods aren't affected right? Or does it affect faction stats?
speepi  [author] Feb 15, 2020 @ 9:52pm 
just the other one, all i did was reupload the mod with the beak thing part cut out
aggressivebees Feb 15, 2020 @ 8:29pm 
would i need this and that mod to make it work, or would i just need to install the beak thing patch
speepi  [author] Feb 15, 2020 @ 7:55pm 
just made it, the link is at the top of the description
aggressivebees Feb 15, 2020 @ 6:59pm 
can you make a patch that unaffects beak things?
speepi  [author] Jan 17, 2020 @ 8:27am 
It modifies the movement stat in the actual race files so it shouldn't.

If you grab whatever mod it is from your workshop mod folder you should be able to change it. Once you open the folder for whatever race it is, you scroll down on the left side to the stat that says movement, and adjust the min and max based on whatever you want. The speeds I put in are in the description if you wanna use those for reference.
Starfish Parade Jan 17, 2020 @ 7:34am 
Does this mod support jrpg and other modded races? :steamsalty:
speepi  [author] Jan 14, 2020 @ 2:43pm 
from what i've seen it uses the same animations for the same speeds as vanilla, so you should be doing the jogging animation until you hit 16 or wherever it transitions to the sprinting one in vanilla