Mindustry

Mindustry

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stackable impact generator
   
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Tags: schematic
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348.000 B
Jan 6, 2020 @ 9:12pm
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stackable impact generator

Description
A stackable impact generator assembly.

how to use it (from left to right):
sand on the left sides
lead and coal on top (left side)
titanium on the right sides

if multiple stacks of generators (more than 3) add another coal/lead source on the sides just make sure it follows the same setup (if coal is on the left and lead on the right, make sure it's 1st coal then lead).

Belt not added from blast factory b/c you need to allow at least 5 blast coumpounds made before you connect or else the generator won't start. Once you get at least 5 add a conveyor line from the blast factory to the generator.


edit:

After 4+ stacked generators the bottom one will always be lacking blast compound. To combat this simply add another spore cultivator and 2 water extractors on the side to the blast compound.

Also at 4+ cryofreeze starts lowering. Simply add another 2+ to keep the lvl above or at 80%.

If you use overdrivers and phase fabric it can still work provided you add the top 2 statements to the setup and the overdriver is below or above the impact generator so that you reach and generate both cryofreeze and blast compound as well as pyrite efficiently as well.



here's how it looks sorta in-game. I'd post it in the screenshots but it won't let me upload them from steam directly i have to get them from my hard drive.

https://steamcommunity.com/sharedfiles/filedetails/?id=1968755415
9 Comments
Fumo Bnnuy n Frends  [author] Jan 30, 2020 @ 12:08am 
Thinking of making a scrap reactor like some other guy did to make it almost all from scratch. To make it stackable though will be a challenge.
Fumo Bnnuy n Frends  [author] Jan 16, 2020 @ 3:50am 
cont. Testing:
-it only affects overall once you have 4 or more. Then you wanna put at least 2+ more cryofreezes to keep the amount of it at least at 80% give or take.

Also an issue occured the bottom most reactor will always suffer so i edited the thing
Fumo Bnnuy n Frends  [author] Jan 9, 2020 @ 3:15am 
i checked it out

tbh 1 water extractor for 1 cryomaker is enough so long as you have at least 2 cryomakers for 1 impact reactor. You can defintely add more but the end result will always be the same for some reason. Even when i had like 10 thermal pumps all pumping out water and an entire line of water extractors for 1 cryomaker it almost always used up all the water. So lnog as you don't use more than 1 cryomaker for every 1 water extractor you will never ever run low on cryofreeze.

point being that those fucking cryomakers suck up water more than camels in the desert.
Fumo Bnnuy n Frends  [author] Jan 8, 2020 @ 5:49pm 
You CAN remove the water extractors for normal pumps and tubes but end result is sorta the same.
Commanders Jan 8, 2020 @ 12:06am 
No idea the test here seem all good.But i see somebody build other blueprint like your (also same 2 cyro 2 water) but end up the water cant keep up.And reactor dead.I think i was playing with veranity that time.:lunar2019deadpanpig:
Fumo Bnnuy n Frends  [author] Jan 7, 2020 @ 11:56pm 
tbh i waited long enough for the entire belt lines and cryofreeze to reach peak performance. Then when i connected the blast to the impact reactors i was never low on anything.
Fumo Bnnuy n Frends  [author] Jan 7, 2020 @ 11:56pm 
see that's why you wait for adding the last belts connecting the blast compound maker to the impact reactors. It gives the cryofluid some time to build up. Also i just add a liquid holder at either end of the liquid routers.

That and you can always add the building that inc. production speed of buildings.

Generally though having 2 extra cryofreeze when you're done stacking is also preferred.
Commanders Jan 7, 2020 @ 11:35pm 
Some people adding a fabric to boost impact generator.And end up causing high raise resources usage.And end up the reactor dead because of cyro low.
Commanders Jan 7, 2020 @ 11:34pm 
Recommending using 2 water on 1 cyro because in long term use.Its really dried up fast.