Transport Fever 2

Transport Fever 2

390 ratings
Better Bad/Good Colors
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Jan 5, 2020 @ 12:57pm
Mar 13, 2023 @ 10:08am
2 Change Notes ( view )

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Better Bad/Good Colors

Description
Changes the Bad/Good Colors in the Layers.
These are used in the track speed layer, the station layer and the street traffic layer.
The default color turns from Red over Violet to Blue which is not always best perceivable.
With this mod the colors are Red/Yellow/Green.
44 Comments
Blake Johnson Sep 13, 2024 @ 5:46am 
Because I normally build American railroads, my speeds are normally 40 - 50 MPH, which means that when I go to check my track speeds, it normally shows PINK which makes me want to vomit, but this mod solves that issue, and now tracks are normally Orange or Yellow.


Also this mod doesn't effect my gameplay, even though I am mildly Red-Green colourblind.
sebalicious Sep 2, 2024 @ 5:31am 
I've got to say, the vanilla colours are extremely good for those with red-green colourblindness like myself (1 in 6 people are colourblind to varying degrees). I didn't even realise it while playing, so I almost subscribed to this mod by habit since, by default, I always try to mod vanilla game colours to a red & blue profile, away from red & green.

Red to green is a very common profile for bad->good colours such as health bars. I'm suspecting that the original developers either wanted to consider this common condition or they themselves may have had difficulty with red & green and naturally chose their preferred colours. Although as you said in the description, those who are in majority with standard eyesight clearly would prefer the red-green profile; a fact that I also didn't know.

So I didn't subscribe, and I appreciate the work to create this, but I just wanted to voice my astonishment at finding out that the vanilla colours are so friendly to colourblind players by default!
VacuumTube  [author] Mar 29, 2024 @ 2:16am 
Is the crash also with my mod alone?
Maybe you're having the outdated Line Color Mod, see below.
Nova Kane Mar 28, 2024 @ 1:28pm 
__CRASHDB_CRASH__ struct lua::LuaException: urban_games/train_fever/src/Lib/lua/State.cpp:646: void __cdecl lua::State::Call(int,int): error: *1961044714_1::mod.lua:25: attempt to index field 'layers' (a nil value)
stack traceback:
=[C](-1): __index
@*1961044714_1::mod.lua(25): ?

- The mod mentioned is your mod I'm afraid :(
Elje0ett Apr 25, 2023 @ 8:08am 
I do have that mod, would you mind putting it in the discription so that you can see it ingame and also others can see it because most people (including me) don't read the comments
VacuumTube  [author] Apr 24, 2023 @ 12:10pm 
then you have a broken mod active. Mine is fixed. Read below
Elje0ett Apr 24, 2023 @ 7:40am 
what is this, i toggled your mod on and it crashed
Elje0ett Apr 24, 2023 @ 7:40am 
Exception type: Lua exception
Error message: error: E:/SteamLibrary/steamapps/workshop/content/1066780/1961044714/mod.lua:25: attempt to index field 'layers' (a nil value)
stack traceback:
=[C](-1): __index
UI Component Hierarchy:
type: class UI::CustomGameSettingsComp, id = "", name = "CustomGameSettingsComp", styleClasses = {}
type: class UI::CComponent, id = "", name = "MenuWindow::Content", styleClasses = {}
type: class UI::CComponent, id = "", name = "MenuWindow", styleClasses = {"advanced-game-settings"}
type: class UI::CComponent, id = "", name = "ModUploadDialog", styleClasses = {}
type: class UI::LoadGamePage, id = "", name = "LoadGamePage", styleClasses = {}
type: class UI::CComponent, id = "menuUI", name = "wrap", styleClasses = {}
type: class UI::CMenuUI, id = "", name = "MenuUI", styleClasses = {}
type: class UI::CComponent, id = "", name = "wrap", styleClasses = {"platform-desktop", "ui-classic", "input-mouse", "gamepad-type-xbox"
VacuumTube  [author] Apr 5, 2023 @ 12:09pm 
Again
1. Does it work without other mods? Try finding the conflicting mod.
2. If you have that color mod from LINX active, desub (it's deprecated)
3. I need error message / stdout.txt
SmoreShiba Apr 4, 2023 @ 5:25pm 
I can confirm that this does crash the game.