Garry's Mod

Garry's Mod

74 ratings
[WoW] Pandaren Female
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Model
Addon Tags: Cartoon, Roleplay
File Size
Posted
6.509 MB
Jan 4, 2020 @ 12:40pm
1 Change Note ( view )

Subscribe to download
[WoW] Pandaren Female

In 1 collection by Mailer
[WoW] Playable Races Collection
47 items
Description


Other mods requiring this addon:



Contents:
◼ Playermodel:
Path: "models\mailer\character\pandaren\female\pandarenfemale00_00.mdl"
Alias: "WoWAnim:Pandaren_Female_00_00"
➥ Bodygroup Customization:
 ➥ Hair
 ➥ Clothes
 ➥ Earrings
 ➥ Tail
➥ Material Customization:
 ➥ Skin (📥)
 ➥ Hair Color
 ➥ Facial Complexion
 ➥ PlayerColor Clothing
➥ Custom Hitboxes
➥ Distributed Ragdoll Weight
➥ Attachments

◼ Animations:
Path: "models\mailer\character\pandaren\female\pandarenfemale_anim.mdl"
➥ Imported Animations
➥ Emotes
➥ Death Animation
➥ Gun Animations


Useful F.A.Q:
💬 There are too many options of skins to select the one I want properly
Click and hold on the left side of the customization slider to fine-adjust. Move your mouse forward and backwards to zoom on the slider while in this mode.

💬 What is the "FBP"-option and why should I leave it off?
FBP stands for Future-Bone-Preservation and it is used to preserve bones during compilation. These are often bones that are needed for use with tabards and capes later, which is why you don't need to enable this option. And even if you do, they will ultimately be material-less. However, the shadows will still be rendered.

💬 When spawning the ragdoll into the world, it immediately falls into the ground at which it was spawned
This happens as a result of the increased realistic gravity applied to the ragdoll. To counteract this, spawn the ragdoll against the side of a tall enough prop in order to not have it fall through the map.

💬 [This] Mod doesn't work properly when used in conjunction with this model. What should I do?
Send a bug-report to this thread. I will investigate and fix the problem from my end if possible, but obviously I am going to need as much information as possible before I can do so. Otherwise it is up to that mods author(s) to fix the problem, and it would ultimately become their fault for not excluding special cases from their code, as would be their responsibility as far as I am concerned.

Credits:
  • Blizzard Entertainment (Author of practically all resources included)
Author's notes:
Please leave any suggestions or constructive feedback you have in the comments below; I always try to read them as they come.
Anything else you should open a thread about if you really want to do that. It helps me keep track a little better.
A rating helps tremendously and encourages me to continue with the contributions that I do.
If you have any other questions, feel free to leave a similar comment on my profile.


Reuploading this content under the name of any other than my own, with or without modification, without permission, is not allowed.




Set #3:

15 Comments
Acheron Panda Jul 15, 2023 @ 10:37am 
Question, is it possible to make the Pandaren look around? Like what was done with the Vulpera. I wanted to use the Pandaren for TTT, but without the aiming it's kinda cheaty.
G-STX69 Feb 4, 2023 @ 5:44pm 
hot
Mailer  [author] Feb 5, 2020 @ 10:21pm 
@Chuck Greene - Rather the opposite situation, because somehow the author of Gmod legs 3 is convinced that every single playermodel on the workshop has to have the original valve_biped bones included *somewhere* and so the addon in question completely butchers if it can't find them. There ought to be a way to quickly disable and enable it though.
Glibezz Feb 5, 2020 @ 9:46pm 
Nice, and its not that I dislike the animations in general its just they mess with Gmod Legs 3
Mailer  [author] Feb 5, 2020 @ 9:18pm 
@Chuck Greene - (1) Yes. Eventually there will be; and (2) you are about a year late because I had already done that a long time ago; but no longer am not interested in cramping every single character into one skeleton.
Glibezz Feb 5, 2020 @ 4:15pm 
I have 2 questions
1. Will viewmodel hands ever become a thing or no?
2. Is it possible to disable the custom animations?
Mailer  [author] Jan 10, 2020 @ 1:42pm 
@Vector - You mean Phoneme flexes? That could also be very doable at some point. I will look into that in the future as well, since the characters do have animations for talking.
Nephrite Harmony Jan 10, 2020 @ 12:47pm 
it's not the one you're thinking of [unless you are], i'm talking about when you speak and the model's mouth moves
Mailer  [author] Jan 10, 2020 @ 12:42pm 
@Vector - Never have I ever touched VOX myself, but... I suppose since I can also extract sounds fairly easily then it wouldn't be such a terrible idea to incorporate the race voices in too. I practically forgot it existed, but a good suggestion for the future.
Nephrite Harmony Jan 10, 2020 @ 12:37pm 
does the model have vox?