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In order to build a printable model from it, you would have to virtually recreate the model, as it is difficult to get a high-poly model from the current model and, in addition, the model has no “wall thickness”. that is actually almost the biggest problem.
I once printed my KöF2 from resin, but that was basically a new build, as the in-game model has no real connection to the axles etc.
On the whole, you can use the ingame model as a 3D template for a new build, but unfortunately that's it.
They were designed for luxury and quality, not for the mass transport of passengers. And I wanted to keep the values as close as possible to the original. Because once you start adjusting the values to your taste, how do you limit that so as not to ruin the balancing in the other direction? That's why I decided to only use original values for all my models.
But you can adjust the values relatively easily in the mdl files.
The wagons do not have a starting year. If the mod overrides the "Multiple vehicles only" function, they will become visible.