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In my game, though, waiting too long to take K8P was pretty detrimental for the rest of my campaign. By turn 50 the other dwarves were all dead and the orcs united the whole of the area except k8p so it was like walking into a shooting gallery.
Replaying, I found that I could unite my area, kill the orc lord Sar.z...something... and take k8p by turn 30 with 2 armies and a corner camp battle at the castle. Still playing but found that the orcs fighting eachother and skaven, the dwares are willing to confederate so it's looking good so far.
Lots of fun playing this faction....I played as a vagabond army for about 50 turns and had a blast just raiding and exploring, occupy a city and then move on.
Well I plan to rework the whole guide since the greenskins were already updated in the first half of 2020 so my guide seems a bit outdated. I uploaded it in 2019.12.31.
I'm not sure, maybe in the near future I start again a very hard or legendary campaign with Belegar to see the differences.