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None of the cycles felt relevant in themselves beyond the degree to which avoiding the awful two wasted turns of anarchy is more or less hard in the three of them. Oligarchy, despite having the worst bonuses on every level (seriously, -25% science?) is the only one that can actually be actively maintained, as the other two key off of things that the player is already trying to maximize and still have a certain maximum threshold the player can realistically attain, compared to Oligarchy where one can just keep buying workers. It is thus the least awful.
Overall, all of them have Virtue penalties that actively punish the player for building their Civ in a game called Civilization, and thus I am unlikely to boot it back up.