Sid Meier's Civilization V

Sid Meier's Civilization V

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(RTP) (Gameplay) Cycles of Power
   
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2019년 12월 30일 오전 8시 08분
2022년 2월 6일 오후 5시 39분
변경 사항 15개 ( 보기 )

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(RTP) (Gameplay) Cycles of Power

설명
CYCLES OF POWER
Each civilization now starts with a choice of one of three Cycle Powers: Autocracy, Oligarchy, or Democracy, with each affecting the rate of your global Gold, Science, and Culture outputs.

With your chosen Cycle Power, you will have a unique way of generating the new yield Virtue, which decays each turn. If your Virtue reaches 0, you will descend into Anarchy, after which your Cycle Power is replaced with a new one.

PATCHNOTES
  • v4
  • TSL is now internal to the mod so should reduce conflicts and malfunctions.
  • Solomon's Temple (Great Relics) now sets your Cycle Power as a Theocracy.
  • Virtue gained from Policies/Techs with Democracy and Autocracy now scales with the number of cities.
  • Max Virtue now scales with game speed.
  • Oligarchy now loses 1 Virtue per 5 Pop.
  • Re-added Top Panel indicator and mod no longer depends on Info Corner mod (will deal with UI updates later).
  • Anarchy from changing Cycle reduced to 1.
  • Fixed issue with the default decay rate for Theocracy not working.
  • v3
  • Fixed issue with Cycles affecting policy costs.
  • Oligarchy now gains Virtue from constructing (or purchasing) Buildings.
  • Virtue gain is now modified by the Gold/Science/Culture/Faith rate for the game speed depending on the relevant Cycle, so it should be more compatible with mods that adjust one but not all (e.g. Historic speeds mods).
  • Re-incorporated Theocracy Power. This Power is only available when you established a Theocracy with my Sovereignty mod.

LINKS
See below for troubleshooting and more info.

Home Page[forums.civfanatics.com]
Modding Blog[jfdmodding.blogspot.com]
Guide to Civ V Mod Installation [jfdmodding.blogspot.com]

DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
댓글 43
TheFoureigner 2022년 9월 24일 오후 12시 51분 
Did you ever get around to that? Looks like governments still can't be founded
JFD  [작성자] 2022년 2월 15일 오후 6시 06분 
Most likely so. The main reason for this is I switched the method for how caching is done (that being persisting save data; something that is not natively possible in the game, and which has always been a bit precarious). Which means I need to manually adapt everything to the new system - and I've been a bit slow on updating in general, but for Sov, given its complexity, especially. It's on the cards after the rest, hopefully will do so soon.
Tonas 2022년 2월 9일 오전 11시 35분 
Sorry for the off-topic post, but do you know whether the Utilities update also broke Sovereignty? I'm not getting prompted to start a government after reaching 6 population
JFD  [작성자] 2022년 2월 3일 오후 4시 05분 
Yep, will update soon as I can.
arieviloj 2022년 1월 31일 오전 5시 18분 
This mod doesn't work anymore after 23 January (RTP) (Core) Utilities update.
EngineerGaming 2020년 6월 4일 오후 10시 21분 
Democracy is basically impossible on longer game speeds. I’m playing on just Epic and by around the middle of the classical area it’s gotten to where I have two cities and so -3 virtue per turn (one base and two from each city) and my next culture policies are taking between 40-50 days so I’m not able to get a policy out. Autocracy is a bit better but you can still get shafted and be forced to pit a tech you don’t want just keep your cycle and on the flip side Oligarchy basically can last an entire game without you needing to worry about it, you have to acftively try in order to get anarchy from oligarchy. Having the rates be flat values per turn is detrimental to late game play; idk if something’s wrong with my file but the rate of decay for virtue doesn’t change at all depending on game speef
marius 2020년 5월 23일 오후 1시 29분 
Democracy isn't working. Culture is not boosted
JFD  [작성자] 2020년 3월 18일 오후 11시 02분 
I plan on doing some balancing tweaks for the next update. Meanwhile, you can adjust them in JFD's Rise to Power - Cyles of Power/Core/CCyclesOfPower_CyclePowers file, or to adjust the starting virtue its in JFD's Rise to Power - Cyles of Power/Core/CyclesOfPower_Defines.sql, under the 'JFD_CYCLES_OF_POWER_VIRTUE_START' tag (change 50 to your desired value up to the max in the same file).
Tome 2020년 3월 18일 오후 8시 03분 
Is there a way I can increase the base virtue at the beginning of each cycle? Otherwise I never have enough time to gain any virtue
bloodyaltima 2020년 3월 6일 오전 10시 26분 
Played a wide game with this mod. Large map, epic length.

None of the cycles felt relevant in themselves beyond the degree to which avoiding the awful two wasted turns of anarchy is more or less hard in the three of them. Oligarchy, despite having the worst bonuses on every level (seriously, -25% science?) is the only one that can actually be actively maintained, as the other two key off of things that the player is already trying to maximize and still have a certain maximum threshold the player can realistically attain, compared to Oligarchy where one can just keep buying workers. It is thus the least awful.

Overall, all of them have Virtue penalties that actively punish the player for building their Civ in a game called Civilization, and thus I am unlikely to boot it back up.