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- L3 Overhand Chop ... works
- L7 Backswing ... works
- L11 Piledriver - Bull Rush ... works
- L11 Piledriver - Trip ... works
- L15 Greater Power Attack ... works
- L17 Two-Handed Weapon Training +4 to Attack ... works
- L17 Two-Handed Weapon Training +4 to Damage ... works
- L18 Strong Grip +5 to Disarm ... works
- L18 Strong Grip +5 to Sunder Armor ... works
- L19 Devastating Blow ... works
Since all Class Features work for the 'Ginormous Sword', an Oversized Bastard Sword, its safe to assume they work for ALL Oversized weapons which are forced two-handed.
Ive added the Oversized weapon categories that are findable in the game to the tables, meaning 'Bastard Sword, Oversized', 'Greatclub, Oversized' and 'Longbow, Oversized'.
Which does this specific weapon fall into the Two Handed group for the archetype?
So its likely a typo. But I cant change it since I dont know if just a typo or change in ruleset to make it work in the game. Its unresolved unless it gets fixed. And it could get fixed in either direction so I dont change it for now.
Finesse Weapon Training does NOT list Spiked Light Shield Bash as an option. If selecting Light Shield Bash works for Spiked Light Shield Bash then that is 100% due to a bug.
This is why I added Finesse to Light but not Spiked Light Shield Bash.
> game states Bite attack is 1H attack
> cant change, might be bug or typo
- Natural weapons are considered light weapons. As such, Weapon Finesse can apply.
> game states Bite attack is 1H attack so Weapon Finesse could not apply
> cant change, might be bug or typo
- Weapon bonuses to Combat manuevers are not applied in Kingmaker from what the tooltip shows when they are rolled.
> yes, I could not verify if these were in
> cant change, might be bug
Conclusion: My Additional Findings section lists all your findings as well. Yet I cant change things because either of my entries or your changes has a good chance to be typos or bugs.
> cant change, might be bug
- While it doesn't list the TONGI with the Axe Weapon Group, Weapon Training does apply as normal.
> cant change, might be bug or typo
- Touch Attacks, Ray Attacks, are not counted with the Fighter Weapon Groups.
> yes, that is why I put them into the not-on-Fighter-Weapon-Group
- They do not count as Natural Weapons.
> yes, I stated the same in the Additional-Findings section
- They are however affected by the Weapon Focus
*** Tested, Close Weapon Group, does not affect Touch Attacks
> yes ? no ? cant change
Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls.
Example: The Bite attack, granted from a Barbarian's Animal Fury Rage Power is made at the barbarian's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian's Strength modifier. This is a Secondary Attack.
- Natural weapons are considered light weapons. As such, Weapon Finesse can apply.
- Weapon bonuses to Combat manuevers are not applied in Kingmaker from what the tooltip shows when they are rolled.
- While it doesn't list the TONGI with the Axe Weapon Group, Weapon Training does apply as normal.
- Touch Attacks, Ray Attacks, are not counted with the Fighter Weapon Groups.
- They do not count as Natural Weapons.
- They are however affected by the Weapon Focus
*** Tested, Close Weapon Group, does not affect Touch Attacks