The Long Dark

The Long Dark

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Episode Three: CROSSROADS ELEGY
De lawrence
WINTERMUTE EPISODE 3. A guide to the third episode of your survival in the land of the Long Dark. Includes objectives, screenshots, and tips. Spoilers included as necessary.
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Mission: TRAUMA
Objective: MOLLY'S FARMHOUSE

Astrid wakes up in a farmhouse, far from the crash she remembers. You talk to your rescuer, Molly, and discover that you’re in Pleasant Valley.

Once alone, look for clues that might tell you more about Molly. First use a Bandage to treat your sprained ankle from plane crash injuries. Next, inspect the Broken Rifle beside the fireplace in the den, Molly’s Photo in the study, and the Orange Fabric in the second-floor bathroom.



Once you’ve found all three clues, the phone on the first floor will ring. Answer the phone to speak to Molly.

Objective: MOLLY HAS PHONED FROM HER BARN, AND SHE NEEDS YOUR HELP.

She will tell you to find the key under the vase. The “Basement Key” can be found under the pink vase on the table.

Go through the door on the ground floor to enter the basement.

There is an elevated wooden area with a locker in which you will find Molly’s rifle ammunition and a Revolver.

There are some other important supplies in the basement such as Astrid’s winter clothes, a Storm Lantern, some Flares, and a few sodas.

Leave the basement and follow the blizzard lines to Molly’s Barn. Use the Revolver to drive away the wolves and enter the barn.

When you explore Molly's Barn, Molly is nowhere to be found, but immediately to your left as you walk in is another yellow phone, which rings. Talk to Molly again, then before leaving the barn pick up the Bedroll and the firewood in the back of the barn. You can also use the hay piles as a Bed to get some rest.

Objective: FIND SOMEONE WHO CAN HELP GUIDE YOU OUT OF PLEASANT VALLEY.

To find Thompson’s Crossing, go to the place marked on your map, which includes an arrow indicating your position and the direction you’re facing.

Turn left when exiting Molly’s Barn and head for the main road. You will have to scare off the wolves one more time.

At the main road, turn left and follow the road. (After Heartbreak Bridge, you will discover the body of a prison guard lying on the right-hand side of the road, triggering the “Blackrock” side quest.)

Continue along the road across Contemplation Bridge. Farther down the road you will see smoke rising from the Community Hall.

Approach the building next to the bonfire on the left-hand side of the road, and you will be prompted to investigate the Community Hall.

From the vestibule, enter the double doors, and you will find a large room with several people huddled in blankets on the floor.


In the main room, halfway across on the right-hand side as you first enter is the kitchen entrance. A Hunting Knife is stashed in the second drawer to the right of the Fridge.

Approach the man in the red sweater standing on the far side of the main room to begin a conversation with him.


Mission: FALLEN STAR
Objective: CHECK ON THE PLANE CRASH SURVIVORS IN THE HALL.

There are six people who need attention. Most ailments are minor and can be cured with bedrest or some Potable Water, but Dmitri's condition is not so easily improved.


Objective: TALK TO FATHER THOMAS.

You discuss how to locate Dmitri's insulin and come up with a solution.

Objective: LOCATE THE DOWNED AIRLINER.

As soon as you walk outside, a Timberwolf Pack will approach. Use the Revolver to scare them off: when a wolf approaches or draws near, fire to demoralize the pack. (The pack’s health bar is at the bottom of the screen.) Later on when you find Marine Flares, you can use them to demoralize the pack by throwing them at the wolves, which will stop short at the edge of the Marine Flare’s light at perfect throwing distance. You can pick up the same Marine Flare and use it several times, but it burns out faster than an ordinary Flare.

There is a Hunting Rifle and some ammunition in the shack by the river, which can be used to scare away wolves or to hunt for food.


To get to the plane crash site, head north along the road from Thompson’s Crossing. There will be a Timberwolf Pack near the Point of Disagreement.

Atop the hill you will find the plane, still burning. Open the plane door, crouch underneath a low-hanging piece of metal, and exit the other side of the fuselage.


Objective: FIND INSULIN FOR DMITRI.

The insulin is found in a suitcase farther uphill. You can search the other Suitcases for higher-quality clothing items but otherwise ignore them.

At the top of the hill you will find a Crash Survivor. Talking with her will trigger a flashback. Next to the survivor—Gwen--is the Suitcase Belonging to Dmitri S. Open it to get the insulin.


Objective: FIND THE PASSENGER IDS.

The IDs are found on ten Frozen Corpses scattered around the crash site.




Objective: BRING GWEN TO THE COMMUNITY HALL.

Select Gwen to either Carry or Diagnose her.

First choose Diagnose in order to treat her Blood Loss from the crash with a Bandage. Once her injuries have been treated, select her again to Carry her. (Note: You will not be able to carry her until you have found all ten IDs and collected the insulin.) You will also need to start a campfire to warm her up, but there is a cave downhill and to the right as you walk from the uphill portion of the crash.

Once Gwen has warmed up, you can Diagnose her to treat Dehydration Risk with Potable Water.

While carrying Gwen, follow the path down the mountain. There will be a destroyed structure at the base of the moutain with an intact phone, which begins to ring. You can place Gwen on the ground to answer the phone and talk with Molly.


Take Gwen down to the frozen river, turn left, and take the left-hand fork along the river’s main course.

When you encounter a Timberwolf Pack, drop Gwen and use the Revolver to scare off the pack (since its reaction time is quicker than using a Marine Flare). Once the pack leaves, reload the Revolver, retrieve Gwen, and resume walking along the riverbed until the bank slopes down in a walkable grade on your right-hand side.


Leave the river and head south toward the Pleasant Valley Outbuildings Barn to let Gwen warm up and to spend the night, if necessary. (Traveling during midday will mitigate Gwen’s temperature loss.) You can also use the Fire Barrel to melt more water, since Gwen needs a lot due to her condition. If you spend the night, you will need to give Gwen about half a Liter of Potable Water every 6 hours.

On the first floor of the Barn on a metal table near the blue pickup truck is a Survival Bow.


Pick up Gwen before leaving the Barn, and continue south toward the main road, which you can then follow into Thompson’s Crossing. Enter the Community Hall while carrying Gwen.

Objective: PLACE GWEN IN AN UNOCCUPIED BED.

Another bed has conveniently appeared on the floor near the front entrance. Place or drop Gwen atop the bed.


Objective: ADMINISTER INSULIN TO DMITRI.

Return to Dmitri and give him his treatment.

Objective: RETURN IDS.

Speak to each of the twelve crash survivors lying on the floor. (Note: Astrid tells some of the survivors that she couldn’t find their missing loved ones, which is why there are 10 IDs for 12 people.)

Objective: TALK TO FATHER THOMAS.

Report your progress and see what else needs to be done.
Mission: COMING STORM
Objective: LOCATE AND RETURN THE MISSING SURVIVORS.

Father Thomas will tell you there’s a major storm on the way and they’ll need supplies to survive. There are also three more survivors not yet accounted for.

Locate and return survivors to the Community Hall. Go to the areas marked on the map and get to high ground before fire a Flare Shell from the Distress Pistol, which can be found in an Emergency Kit in the vestibule of the Community Hall or in the second bunker during the side quest “Joplin’s Bunker Raid.”

Watch and listen for the answering flare, which will leave a smoke trail in the air that you can use to more accurately pinpoint the survivor’s location.


Carry each survivor from their hiding place to the Community Hall and put them in the bed waiting for them. You will need Marine Flares or a firearm and ammunition to scare off Timberwolf Packs and plenty of Potable Water to hydrate survivors and keep their Condition up. When transporting a survivor, the most direct path is usually the best course of action. Don't pick up the survivor from their campsite until you are ready to head to the Community Hall. Be prepared to start at least one fire each. You can also stop at the Pleasant Valley Farm Outbuildings or Molly's Barn for a quick respite indoors.

Survivor Logan is located south of Heartbreak Bridge near the river. Carry Logan to the Community Hall and place him in his bed on the left-hand side of the room near the entrance.


Survivor Wade is located in a rocky alcove on a hill north of Molly’s Farmhouse. Carry Wade to the Community Hall and place him in his bed near the fireplace.


Survivor Ada is located northeast of the Pleasant Valley Outbuildings near the Lonely Homestead. Carry her to the Community Hall and place Ada in her bed on the left-hand side between Logan’s and Wade’s beds.


Objective: ADD SUPPLIES TO THE HALL'S KITCHEN STORAGE.
Put the following items in the kitchen’s Storage Cupboard:

6 Antiseptic bottles or Old Man’s Beard Dressings
12,000 calories’ worth of food
36 hours’ worth of fire fuel
8 Bandages
1.5 Liters of kerosene (a.k.a. Lamp Oil)
6 Antibiotics pills or Prepared Reishi Mushrooms
1 Distress Pistol
2 Distress Pistol shells.

Many of these supplies can be found in Joplin’s bunkers.


Objective: SEARCH "JOPLIN'S CACHES" FOR EXTRA SUPPLIES. (OPTIONAL)
Enter the third bunker to fulfill the optional quest objective.

(Note: Before completing these objectives, make sure you have enough supplies to sustain yourself for several days: a multi-day blizzard rolls through, and although you can still view the items in the Storage Cupboard, you can’t take any out.)

Objective: TALK TO FATHER THOMAS.

Father Thomas will be standing behind the podium on the stage. There are stairs on the left-hand side as you look at the stage.

He will tell you about a possible way out of Pleasant Valley and give you a hand-drawn “Map of Pleasant Valley,” depicting a route to the coal mine southeast of Thompson’s Crossing.
Mission: AFTERMATH
Objective: LEAVE THE COMMUNITY HALL.
As you walk to the door, the phone rings. Molly tells you about a radio tower you can use to contact Perseverance Mills. (Note: A multi-day blizzard rolls through at this point.)

Objective: GO TO SIGNAL HILL.
While following the road up to Signal Hill, you will encounter several Timberwolf Packs, so make sure to come prepared.

The radio tower is in an enclosed area, but there is an opening in the chain-link fence on the opposite side that you can use to enter the enclosed area and go inside the Control Hut.


Objective: USE THE RADIO
Unfortunately, like everything else, the radio was damaged during the Event. Astrid gets frustrated when the radio doesn’t work and decides to get some sleep.


She wakes up in the middle of an Aurora event. Now the radio works. After listening to the radio, the phone rings, and Molly makes a confession.

Objective: ENTER THE MINE AND LEAVE PLEASANT VALLEY. ONCE YOU ENTER THE MINE, YOU WILL NOT BE ABLE TO RETURN TO PLEASANT VALLEY.
Pick up the Flashlight hiding under the Bed and leave the Control Hut.


As you start to descend Signal Hill, you encounter an especially ferocious Timberwolf Pack. Using the Flashlight will hold them at a distance but will not deter them from attacking, so make sure to have a fully loaded firearm at the ready.


Once you’ve scared off the pack, keep going until you return to Thompson’s Crossing. Follow the road out of town toward the coal mine until you see on the right-hand side a break in the fenceline and “No Tresspassing”/“Mining Road” signs.

Follow the mining road until you come to a large fallen tree, then pass on the left-hand side to continue along the mining road. There will be another Timberwolf Pack encounter.

Continue uphill and follow the cliff edge on the right-hand side until you find the entrance to the Abandoned Mine.


Objective: FIND A WAY THROUGH THE MINE TUNNELS.
(Note: The mine will shake periodically. This is normal.) Take the first tunnel on your right, go down the wooden steps, and take the tunnel on your left.

At the next intersection go left again, and you will pass through a larger room with a Workbench. Continue to the tunnel on the other side.

Keep going, and when you approach a section with planked flooring you will be caught in a tunnel collapse.

You wake up in the middle of another Aurora event. The way behind you is blocked by the collapse. Before anything else, treat your injuries with a pair of Bandages and some Painkillers.

Crouch to pass through the small opening in the tunnel ahead of you. The mine will continue to shake occasionally.

The path on the right is blocked, so continue down the tunnel on the left. You will enter an area with live wires touching a pool of water. Follow the plank path to cross safely. (Note: Electrical burns will permanently affect your maximum Condition, so be careful not to touch hanging wires or electrified water.)

The tunnel to the left is a dead end, so continue through the tunnel to the right. There will be a sloped planked section before another pool of water. Again, walk across the planks for safe passage.

On the other side is an elevator.

Objective: TRY THE ELEVATOR.
Although the power is on, the elevator doesn't work. However, it’s your only way out.

Mission: AFTERMATH (cont.)
Objective: FIND A WAY TO FIX THE ELEVATOR.
In the room with the elevator are two more tunnels you can take: a flooded path and an upward-sloping path. Take the sloped path through another section of mine tunnel to another flooded area.

On the other side of the pool of water is a locked gate requiring Bolt Cutters.


While standing in front of the gate, turn around and you will see the plank safety path split in a V shape.

Take the path on the right, ducking under the overhang, and keep going until you enter a room with several more tunnels branching off. There is a tunnel to the left, an unreachable fuse box ahead of you, a tunnel straight ahead past the fuse box, and a tunnel to the right.

The tunnel on the left circles up to an elevated platform with the previously unreachable Fuse Box. Open the Fuse Box and take the Replacement Fuse. As you take each Replacement Fuse, you cut the power to a small area, which kills the lights but allows you to pass hanging wires without suffering electrical burns.

The tunnel dead ahead has a set of Bolt Cutters lying next to a Corpse at the end of a short planked path.

Take the Bolt Cutters and return to the locked gate, which you can now open. Go through the gate and take the Replacement Fuse from the Fuse Box.

The tunnel on the right leads to a Fuse Box at the end of another flooded area. Take the Replacement Fuse from the Fuse Box.

Return to the previous room and take the tunnel across from the Fuse Box platform. The tunnel will lead back to the locked gate, which you can now open. Take the Replacement Fuse from the Fuse Box inside.


Once you have all three Replacement Fuses, cross the left-hand side of the V path across the flooded area to return to the elevator room. Before walking down the slope to the ground floor, look to your left and you will see a Fuse Box.

Remove the Burned Out Fuse, and fill the Fuse Box with a Replacement Fuse to restore power.


Past the Fuse Box is a single inclined plank allowing safe passage down to the ground floor, since the other way down is now blocked by a live wire.


The next Fuse Box is in the tunnel in front of the elevator.

The final Fuse Box is down the flooded path, which can be entered at the base of the sloped path.


Objective: USE THE ELEVATOR.
After all three Replacement Fuses have been inserted, use the buttons to "Call Elevator" and ascend to the surface.


It will become daytime, ending the Aurora event, and you cannot use the elevator again. Follow the tunnel toward the light at the entrance and leave the mine.



END OF EPISODE THREE.


Extras: Side Quests
BLACKROCK
Find the prison guard’s body beside the road north of Heartbreak Bridge.

Search the prison guard’s body to find the “Blackrock Penitentiary Memo.” Search the surrounding area by following the guard’s blood trail to an open barn. The body of a convict lies propped against the wall. There are also some Revolver Cartridges in the snow, a Broken Arrow beside the convict, and some Coal and Tinder Plugs in the Coal Bin. Search the Frozen Corpse to find the “Bloodstained Convict Note.”

Search for more signs of the escaped convicts by going to the two places marked on your map.

Approach the point marked in the southern mountains. When you get close, follow the crows to find a convict’s body with a Simple Arrow sticking out of his back. Nearby is a Backpack containing a “Convict Note” beside the entrance to the Forest Cave.

Go to the location marked on the southwest side of the map, and you will discover an abandoned campfire outside the Hilltop Cave. Search the abandoned camp. Inside the Backpack is the “Convict Cache Directions Note.” Search for the Hidden Cache inside the cave to get plenty of Revolver ammunition and some other useful supplies.

TALL TALES
Investigate the tall tales you find in books around Pleasant Valley.

Locals tell of a Sasquatch….
You will find the book Local Legends – Sasquatch on some wooden shelves in the bathroom at the Thompson’s Crossing Community Hall.

Search for the Sasquatch cave near Thompson’s Crossing. Head south of town, and when you enter the cave you will be prompted to investigate the cave. Inside there is also a Bedroll and some food supplies scattered nearby. You’ll also find a Frozen Corpse which, when searched, you find was wearing a Wolfskin Coat.

Locals tell of a hidden glowing cave….
You will find the book Local Legends – The Lost Cave on the counter in the Rural Store beside the bridge across the road from the Community Hall in Thompson’s Crossing.

Travel all the way north from town up to the Misty Falls Picnic Area. There will be a cave tucked in the rock face beside the picnic tables. Enter the cave, and you will be prompted to search for the hidden cave behind a waterfall. (Note: You will need a lasting light source to explore the area.) From the cave’s entrance, wind your way down the rocky incline and head across the room with the snow patch.

Take the passage on the right, and you will pass through a room with a single column, go around a bend to the left, and see a small opening directly ahead. Crouch to pass through the opening. On the other side is a waterfall.

Passing through the waterfall will zero out your temperature gauge and give you Hypothermia Risk, as well as soak your outer clothing and extinguish any light source you are holding, including the Storm Lantern. Search the Frozen Corpse on the left to find the Moose Hide Satchel.


Locals tell of a ghostly stag….
The book Local Legends – Ghost Stag is found on a bookshelf inside the Draft Dodger’s Cabin in Skeeter’s Ridge during the “Church Artifact” side quest.

After finding the book, go to the ghost stag’s clearing west of Skeeter’s Ridge in the northwest corner of the map near the Three Strikes Farmstead. There will be a Snow Shelter with a Backpack beside it containing Rabbitskin Mitts and a Firestriker.

Hide in the Snow Shelter and watch for the stag. You will automatically rest until dusk after entering the shelter. When you wake up, there will be an albino stag standing in the snow just outside the Snow Shelter’s entrance. Blueprints for Deerskin Pants and Deerskin Boots will unlock. You can use a Hunting Rifle to shoot the stag or choose to let him go.

Locals tell of a magical pond….
The book Local Legends – The Big One is found beneath the grate inside the second bunker during the side quest “Joplin’s Bunker Raid.”

After finding the book, go to Pensive Pond and bring some fishing tackle. (Note: The Fishing Hut will have some Line and Fishing Tackle inside the drawers.) When you approach the pond, you will be prompted to catch a giant fish. Use a tool (Hatchet, Prybar, Hunting Knife, etc.) to break open the Ice Fishing Hole. After a few hours of fishing you will catch a Big Bass weighing 15 kg.
Extras: Side Quests (cont.)
FOREST TALKERS
Find collectibles telling the locals’ side of the story.
“Pleasant Valley Collectible, Part One” is found on the bulletin board behind the cash register in the Rural Store in Thompson’s Crossing, located across the street from the Community Hall near the bridge.

“Pleasant Valley Collectible, Part Two” is found inside the Thompson’s Crossing Community Hall. Once you enter, turn right and go through the single door into a small office, where the collectible sits atop the desk.

“Pleasant Valley Collectible, Part Three” is found atop the desk in the Control Hut on Signal Hill. (Note: Available only during Chapter Four: Aftermath.)

Find collectibles telling the Forest Talkers’ side of the story.
“Forest Talkers Collectible, Part One” is found at the Three Strikes Farmstead’s intact building’s interior next to a monkey-faced metal container.


“Forest Talkers Collectible, Part Two” is found on the second floor of the Pleasant Valley Outbuildings Barn, on a Metal Shelf behind the Workbench.

“Forest Talkers Collectible, Part Three” is found on the Bed inside the first bunker during the side quest “Joplin’s Bunker Raid.”


MOLLY’S GIFT
You will need to find and search the car trunk Molly mentioned. Over the phone she tells you to “check out the trunk of the blue sedan by the swing set” in Thompson’s Crossing behind the Community Hall. The trunk is unlocked, so you will not need a Prybar. Inside the trunk are five Marine Flares for fending off Timberwolf Packs.



CHURCH ARTIFACT
Pick up the “Church Flyer” inside the Thompson’s Crossing church, posted on the front wall immediately to your right as you walk in.

First you will need to search the church for more information about the theft. Read the “Diocese Report” on the lecturn on the other side of the church to discover the artifact’s possible location.


Investigate the cabin near Skeeter’s Ridge; the police suspect was last seen there. Follow the map marker to the northern part of Pleasant Valley and enter the Draft Dodger’s Cabin. Inside you will be prompted to search the cabin.

On the floor near the Bed is a document beside a Suitcase. Open the Suitcase to find the “Undelivered Letter.”


Next, go to Skeeter’s Ridge Basement. The entrance to the basement will be some cellar doors beside a pair burned-out buildings.


Inside the basement you will be prompted to search behind the loose boards in the basement. There are some wooden steps to an elevated laundry area, and beside the steps is a Hatchet. Behind the Hatchet are the Loose Boards containing the Church Artifact.


Return the artifact to the church in Thompson’s Crossing by placing it on the altar at the front of the church. Return to the church tomorrow. In the far right-hand corner, a candle will be lit. Beside it are a “Thankyou Letter” and a Rabbitskin Hat.

JOPLIN’S BUNKER RAID
Find the “Forest Talker Bunker Memo” in the Backpack beside the Frozen Corpse in the Rural Store across the road from the Community Hall in Thompson’s Crossing.

To locate the first bunker, follow the map marker to a location in the northernmost portion of the map. There is a destroyed cabin and an outhouse next to a fallen tree, and above the fallen tree is the Hatch leading to the first bunker.


Once inside, you will be prompted to find the journal hidden in the vent. Open the grate on the other side of the room and take “Joplin’s Journal, Part One.”


Locate the second bunker up a hill near Heartbreak Bridge.

Inside you will be prompted to find the next journal entry. Open the grate on the left-hand side of the room to find “Joplin’s Journal, Part Two.” The bunker contains an Emergency Kit with a Distress Pistol and ammunition, among other important loot items.

Finally, you will need to locate the third bunker near Thompson’s Crossing. The Hatch is nestled against a rock wall on a hill.

The bunker contains several Firelogs, a Jerry Can, tons of food, a Revolver, and ammunition of all kinds. (Note: Entering this bunker fulfills the requirement for the optional quest objective “search Joplin’s caches for extra supplies” in Chapter Three: Coming Storm.)
Extras: Keys
  • The Basement Key is found beneath the pink vase in Molly's Farmhouse.
Extras: Documents
  • The "Community Hall Flyer" is tucked behind the phone in Molly's Barn and collected during the events of the main storyline.
  • "Forest Talkers Collectible, Part Two" is found upstairs in Pleasant Valley Outbuildings Barn, on a Metal Shelf behind the Workbench.
  • The "Blackrock Penitentiary Memo" is found on the body of the prison guard lying beside the road near Heartbreak Bridge.
  • The "Bloodstained Convict Note" is found on a Frozen Corpse propped against the wall in an open structure not far from Heartbreak Bridge during the "Blackrock" side quest.
  • The "Convict Note" is found in a Backpack at the camp in the southern portion of the map during the "Blackrock" side quest.
  • The "Convict Cache Directions Note" is found in a Backpack at the camp near the Hilltop Cave during the "Blackrock" side quest.
  • "Pleasant Valley Collectible, Part Two" is located atop the desk in the office accessible from the vestibule of the Thompson's Crossing Community Hall.
  • The book Local Legends -- Sasquatch is located on the wooden shelves across from the toilet in the bathroom near the front entrance of Thompson's Crossing Community Hall.
  • The "Pleasant Valley History, Part One" pamphlet is inside the Thompson's Crossing church on the bookshelf to your left as you enter the building.
  • The "Church Flyer" is posted on the wall near the door inside the Thompson's Crossing church.
  • The "Diocese Report" is sitting on the lecturn near the altar in the Thompson's Crossing church and can be viewed during the "Church Artifact" side quest.
  • The "Thankyou Letter" is collected from a bench in a corner near the altar of the Thompson's Crossing church at the end of the "Church Artifact" side quest.

  • "Pleasant Valley Collectible, Part One" is found on the bulletin board behind the cash register at the Rural Store in Thompson's Crossing.

  • The book Local Legends -- Lost Cave is found on top of the counter in the Rural Store at Thompson's Crossing.
  • The "Forest Talker Bunker Memo" is found in a Backpack beside a Frozen Corpse inside the Rural Store across from the Community Hall in Thompson's Crossing.
  • "Pleasant Valley History, Part Two" is located on the table in the Cabin well north of Thompson's Crossing and immediately east of the Point of Disagreement.

  • "ID: D. Belanger" is found on a Frozen Corpse at the plane crash site near the first part of the fuselage, immediately to your right after passing through the fuselage.
  • "ID: S. Gagne" is found on a Frozen Corpse at the plane crash site near the first part of the fuselage.
  • "ID: K. Morrison" is found at the plane crash site on one of a pair of Frozen Corpses behind a small hill to the left after passing through the fuselage.
  • "ID: F. LeBlanc" is found at the plane crash site on one of a pair of Frozen Corpses behind a small hill to the left after passing through the fuselage.
  • "ID: A. Lewis" is found on a Frozen Corpse at the plane crash site farther uphill near the pair of Frozen Corpses.

  • "ID: T. Chan" is found on a Frozen Corpse at the plane crash site uphill near a fallen tree.
  • "ID: O. Gould" is found on a Frozen Corpse at the plane crash site uphill near a large piece of wreckage.
  • "ID: R. Tan" is found on a Frozen Corpse at the plane crash site uphill near a Suitcase.
  • "ID: V. Singh" is found on a Frozen Corpse at the plane crash site far uphill.
  • The "Passenger Manifest" is found at the plane crash site on the Frozen Corpse carrying the "ID: V. Singh."

  • "ID: G. Russel" is found at the plane crash site on a Frozen Corpse nearest the top of the hill.
  • The book Local Legends -- Ghost Stag is found on a bookshelf inside the Draft Dodger's Cabin in Skeeter's Ridge, visited during the side quest "Church Artifact."
  • The "Newspaper Clipping" is found beside the Suitcase in the Draft Dodger's Cabin at Skeeter's Ridge during the "Church Artifact" side quest.
  • The "Undelivered Letter" is found inside the Suitcase in the Draft Dodger's Cabin at Skeeter's Ridge during the "Church Artifact" side quest.
  • "Pleasant Valley History, Part Three" is found in the Basement at Skeeter's Ridge.
  • "Forest Talkers Collectible, Part One" is found next to a metal container inside the intact structure at Three Strikes Farmstead.
  • "Forest Talkers Collectible, Part Three" is found on the Bed inside the first bunker during the side quest "Joplin's Bunker Raid."
  • "Joplin's Journal, Part One" is found inside the grate in the first bunker during the side quest "Joplin's Bunker Raid."

  • "Joplin's Journal, Part Two" is found inside the grate in the second bunker during the side quest "Joplin's Bunker Raid."
  • The book Local Legends -- The Big One is found beneath the grate inside the second bunker during the side quest "Joplin's Bunker Raid."
  • The "Map of Pleasant Valley" is given as part of the main storyline by Father Thomas.
  • "Pleasant Valley Collectible, Part Three" is found atop the desk in the Control Hut at Signal Hill.
6 commentaires
Bastard™ 22 juil. 2020 à 7h54 
IDK if the quest "COMING STORM" was changed recently or not but the amount of supplies necessary to stockpile has been increased. You now need:

8 Antiseptic Bottles / Old Man’s Beard Dressings
16,000 calories' worth of food
48 hours’ worth of fire fuel
10 Bandages
0.528 gallons of kerosene (idk what this is in liters)
8 Antibiotic Pills / Prepared Reishi Mushrooms
1 Distress Pistol
4 Distress Pistol shells.
pezpowr 18 avr. 2020 à 5h23 
this was a freakin awesome episode in everyway- and i really thank you for this series of guides because i probably would have gotten stuck and died like 23 times at once lol-
lawrence  [créateur] 2 avr. 2020 à 18h47 
I've heard of some other players having the same issue. I found them on my playthrough around the same time that I arrived at the Community Hall. My guess is that it's triggered by something found on one of the sidequests, though I haven't tested that theory yet.
-NeZiaK- 2 avr. 2020 à 4h19 
Thank you !
I can't seem to find the "Forest Talker Bunker Memo" in the local shop (It's thomson's market in front of the community, right ?) There's no corpse nor backpack
Maybe I need to go further the main quest...
Argon14 1 avr. 2020 à 5h13 
This is awesome, thank you!
ZacGarcia 26 mars 2020 à 17h49 
you are the man !