Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Forsaken Village
   
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147.387 KB
Dec 21, 2019 @ 1:32pm
Dec 21, 2019 @ 1:34pm
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Forsaken Village

Description
This mod introduces to the core game completely new, different timeline in your settlements. Slow pace and ideal, realistic time - one year of human life span matches one year of passing time with an unpredictable curse. Fully compatible with start with houses and no houses. Additional but not mandatory connection with Village Reserve and Longhouse MODs. It should be placed at the bottom of your Mods List. Mod requested.

NEW RESOURCES
N/A.

NEW RECIPES
N/A.

NEW BUILDING
N/A.

LOAD ORDER
Designed as stand-alone mod with connection to Longhouse and Village Reserve MODs (not mandatory).
It should be placed at the bottom of your Mods List.

COMPATIBILITY
Not compatible with any mods that alter starting conditions.
Not compatible with Nomads Post MOD (compatibility will be added shortly so please, be patient and do not use Nomads Post features while using this mod).
Not compatible with Sandbox Starter Pack MOD.
Not compatible with Fountain of Youth MOD (compatibility will be added shortly so please, be patient and do not use Fountain features while using this mod).

IMPORTANT NOTES
PLEASE READ NOTES BELOW BEFORE YOU DECIDE TO USE THIS MOD
Mod is designed to work only on NEW MAPS and with a new game. If you'll launch it when playing on old save your village will lose all of its adults and they will convert to children ;).
The slow pace and realistic time matching lifespan with passing time makes your game so much harder and there is no need for mods that add more difficulty to your game. :)
When starting a new map, either with houses or without them (I recommend to start with a start "with houses") you'll see your villagers dying - at least part of them won't survive but mod is programmed to leave some of them breathing ;)
If you want to success remember that after launching you should check first how many males and females you have - this will be the most important factor in your future success or failure. If you have less than 2 males and less than 2 females you should try to launch a new game again - villagers that will live will be generated randomly. As the game has a hard-coded Death Age this can't be avoided and it's part of this mod. Build more houses (your starting conditions will allow you to do so). Take care of proper housing (a lot of free space for new babies) and pregnancy chance which is higher from default. Overall mod was tested more than 100 hours to check every possibility so what I can say is that:
  • You'll see from time to time children and teenagers dying from old age - as a part of hard-coded death age curse :D
  • You'll fail at some point.
  • You'll feel frustrated when your last chance of prosperity will die and you'll need to start again from scratch.
  • You'll live in constant fear of your villages dying out and you'll never know why it happened.
  • You'll go crazy as I did after many failures in those 100 hours BUT you'll feel quite accomplished when your village will thrive even when some of your villagers will die at highly suspicious circumstances.
  • There is no mercy when you never know what will happen and when and most importantly, without proper village layout and management you won't last long...
  • Think fast, plan carefully and wise. (You can always pause your game to plan your next step.)
  • Don't forget that with so lower population and so slow pace you can't afford to lose your people cause of sickness, hypothermia, starvation or simply management mistakes.
  • Do not overwork your children (teenagers) with house chores - if you do, they won't be getting proper education.
  • Mod was tested when Harsh Middle Ages MOD was active so I had much more tornados and fires all year round to take care off.
  • I highly recommend to use this mod along with Village Reserve and Longhouse MODs.
  • Considering difficulty, this mod is only for experienced players. Do not use it if you don't know core game mechanics and balance.

MODE - START WITH NO HOUSES
When playing in mode "start without houses' - first build barn, build your first shack and demolish 1 tent so your villagers can transport goods from tent to barn and after that to shack. (at the beginning only 6 tents have food and firewood). After that you can build second shack and again demolish tent. Build two more shacks and demolish the rest of tents. Now you can start with gatherers hut and hunters hut. It's better to upgrade shacks to ones with 4 living spaces instead of 3 from default. This will trigger making babies and you want that cause you'll be waiting quite long for your first child.***

*** In vanilla game 1 year matches few years of villager's life span.

Good luck Mighty Builder!


Hope you’ll enjoy it and if you do please rate it! :)

Should you have any question, please contact me via chat or mail: eiennoshikakufv@gmail.com or report your issue directly at mod site, thank you.

For additional help and latest news, you can also join our supporting game and mods group:
https://steamcommunity.com/groups/forestvillagegameandmodssupport

Guide on how to activate mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=1897463097
Popular Discussions View All (1)
3
Sep 27, 2022 @ 9:10am
Bugs reports
eien no shikaku 永遠の刺客
55 Comments
JNRWarDrums Jun 23, 2023 @ 8:26pm 
2)
Unfortunately, the game's core code never intended for mods to have villagers age so many centuries, there is a counter-limit at 256 years. With the mod settings, the age to die can be anywhere randomly between 240 - 320. If it is below 256, the villager will live until old age of 60 - 64 years. But if the value is equal or above 256, the counter cycles over and starts counting again from age 0
Since the value could go as high as 320, rollover effects could kill children until the age of 17.

If you struggled on this mod for any time, you probably noticed that if a villager survived until 18, then they were safe after those youthful, dangerous years.
THIS is why.

My changes are simple. I reduced the dieRangeBegin and dieRangeEnd to 200-255, resulting in a life of 50-63.75 years.
I also changed the 'local ae' which is used to spawn your first villagers, so that everyone is less than 50 when spawning in.. You can set this to whatever you want.
JNRWarDrums Jun 23, 2023 @ 8:26pm 
1)
I messed around with the code, and I fixed the curse for my game so nobody will die young, but instead nobody lives past age 63.
OP is correct; it is a limitation to the core-code, which I will explain below.

If you are interested, go to your mod file location (.../steamapps/workshop/content/496460/1942633452)
and open the eien_forsakenvillage.lua using any editor, or just notepad and replace values:

local ae = 199

timelineP.dieRangeBegin = MF(50*a)
timelineP.dieRangeEnd = 255

*Change for timelineV also if you are playing with raids. It's for viking spawns*

Explanation:

What is going on here, is in the vanilla game, villagers age every season and not every year, thereby creating 4 age-years per game-year. When a villager spawns into the game either at the start or by birth, they are generated an age to die.
Eien's original code for this mod, resulted in 240 age-years, and 320 age-years; divide by 4 = 60 to 80 game-years.
eien no shikaku 永遠の刺客  [author] Nov 1, 2022 @ 11:28am 
Sorry but I do not speak in Russian, please leave comment in English if you want to provide feedback.
Melhisedek Oct 31, 2022 @ 12:26am 
Йобаное чмо, в чем смысл этого мода? Дровосек не может обеспечить дровами три дома, дети умирают каждый год от старости, тетки беременеют от медведей, видимо, при этом мужского пола нету в деревне. Где реалистичность?
Chincha Mar 13, 2022 @ 3:30pm 
When I use this I start with nothing but babies in my population and 2 die straight away.
Friendly<3 Nov 25, 2021 @ 8:21pm 
well tried the mod, my people just die randomly for no reason. All kids born die at age 1 because of old age? I have no idea whats going on tbh xD
eien no shikaku 永遠の刺客  [author] Jul 5, 2021 @ 8:43am 
Your assumption is wrong, Gambling Den doesn't change in any way workers type.
eien no shikaku 永遠の刺客  [author] Jan 14, 2021 @ 1:43pm 
@Serchant, hello, great to see you're enjoying my work! Have a wonderful time playing!
Serchant Jan 14, 2021 @ 1:34pm 
Great to see that you still are making these great mods. After a 2 year break, Ive starting playing again with a full removal of the mods I was using (now of the 153 mods its safe to say that 97% of the current mods are yours).

Keep up the good work!
eien no shikaku 永遠の刺客  [author] Nov 21, 2020 @ 4:01am 
@ Dumb4zz, hi, no, due to game limitations it cannot be done in different way. I'm really sorry but modders have limited access to game's code and some things are hard-coded and mods can't bypass them. :winter2019happyyul: