Rivals of Aether

Rivals of Aether

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[OLD] Marisa Kirisame - Touhou Challenger Pack 1
   
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4.832 MB
Dec 21, 2019 @ 1:27pm
Aug 20, 2020 @ 5:12am
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[OLD] Marisa Kirisame - Touhou Challenger Pack 1

In 1 collection by buskerdog
Touhou Challenger Pack Collection
6 items
Description
[THIS IS AN OLD VERSION. THERE IS NOW A RESPRITED VERSION YOU CAN FIND HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=2494517317&tscn=1621698077 ]

Marisa Kirisame joins Rivals as the first character of my Touhou Challenger project. She has a stage too - don't forget to download Forest of Magic! https://steamcommunity.com/sharedfiles/filedetails/?id=1942638009

Marisa is an aggressive character who's combination of melee combo moves, projectiles and long-reaching broom attacks allow her to easily continue pressure on an opponent. However, once thrown off stage she can be in trouble, as her recovery moves, while long in distance, are linear and have landing time that leaves her open, so watch out when trying to get back on stage.

This is my first mod, so please post feedback on balance and any bugs so I can make improvements. (Also, excuse my crappy trailer.)

This is a derivative work of Touhou Project. Marisa Kirisame and Touhou belong to Team Shanghai Alice / ZUN. Sprites belong to Twilight Frontier and ZUN (but the stage was drawn by myself).
16 Comments
V2ly Mar 30, 2024 @ 10:31pm 
wheres the Marisa twerk mode :<
buskerdog  [author] Feb 16, 2021 @ 2:36am 
@Krankees thanks man!
Krankees Feb 15, 2021 @ 3:50pm 
Finished watching Blueprints, I wish you good luck on your upcoming mod
buskerdog  [author] Aug 20, 2020 @ 5:25am 
V2.3 Update; Marisa now has support for the MT. Dedede Stadium stage by Smiley the Stickman! https://steamcommunity.com/sharedfiles/filedetails/?id=2162612549
This update also fixes some bugs and makes some general improvements, which you can see in the change notes section.
buskerdog  [author] Jun 18, 2020 @ 12:52pm 
Update 2.2 - Marisa now has dialogue support for the Dracula boss stage by Harbige12! https://steamcommunity.com/sharedfiles/filedetails/?id=2132275518
Alduin Apr 6, 2020 @ 2:21am 
The V2 is better but I'd prefer the old dash attack
buskerdog  [author] Apr 4, 2020 @ 2:21pm 
(Part 2 of 2)

Because of the reasons explained I've overhauled some of her moves to try and encourage a more aggressive playstyle, the new dash attack is helpful for getting in and starting combos, and jab's new follow up hits make it more reliable up close, plus like all multi-attack jabs it can be cancelled into tilts. She also has a new Ftilt, but that's a less significant change and more to do with the fact that the animation of her old Ftilt is now used in the jab combo.
As always, the details of all changes can be found in the change notes section, and feedback on these new changes would be very appreciated, as they're quite significant.
By the way, I haven’t yet started work on Challenger Pack 3, so don’t expect it to come as quickly as Challenger Pack 2 did after the first one.
buskerdog  [author] Apr 4, 2020 @ 2:10pm 
(Part 1 of 2)

V2.1 Update! When originally creating Marisa, I had intended for her to be an aggressive character, because that suits her, however feedback suggested that people found it most effective to play her as a zoner, and I can see why. The fact this wasn't touched upon in the description also didn't help. I feel the fact people played her as a zoner is more to do with the fact she didn't have many ways to effectively approach and start combos, rather than due to her having good projectiles; the only one of her projectiles I really feel was good for zoning was her Fair (which has been nerfed again this patch) the other projectiles are pretty slow and linear.
buskerdog  [author] Mar 14, 2020 @ 7:45am 
@Linz yes I know about it, but at the moment I don't have plans to add support for it.
Linz Mar 13, 2020 @ 7:45pm 
Are you familiar with the Abyss Rune Buddy?