Imperator: Rome

Imperator: Rome

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Gladio Et Sale - Light
   
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25.191 MB
19 Thg12, 2019 @ 5:22pm
9 Thg07, 2021 @ 8:14pm
13 ghi chú thay đổi ( xem )

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Gladio Et Sale - Light

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Gladio et Sale - Light (With Sword and Salt) compatible with vanilla 2.0 'Marius'.

In the spirit of the popular Veritas et Fortitudo mod (EUIV), the same deft touch of modding comes to breath life into Imperator:Rome and bring the player an altogether more real and immersive experience.

NOTE: This is the 'Light' version of GES that does NOT include the expanded map, for the full version, find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1737185536

Join us on Discord: https://discord.gg/qrUhgsR

Version 2.0 (Compatible with vanilla 2.0 'Marius')

Feature List:

* Adjusted cohort size and manpower for more realistic army sizes and strategic constraints

* Assimilation and conversion are overhauled; they function based on separate probabilities for differing pop types and culture groups meaning multiple pops can convert at once if appropriate

* Rebalance to pop desire to make more realistic pop distributions

* Added military traditions for Chinese, Illyrian/Dacian, and Iberian

* Added trade goods for copper, lead, silver, opium, wax, porcelain, and jade

* Added Illyrian, Anatolian and Caucasian culture groups; cultures added to each culture group to represent foreigners acclimated to but never completely of your culture (E.G. 'Hellenized'). Moved Thracian culture to the Dacian group; added a Hellenic Thraikes culture and split Thracian pops between Thracian and Thraikes.

* Changes to the game setup with new nations added in Italy, Dacia, and Scythia.

* Added country-specific missions for Epirus, Egypt, Armenia, Pontus, Parthia, Macedon, Thrace, Antigonids, and Seleucids

* Rebalanced diplomacy, specifically subjugation willingness and ability to convert tributary subjects to client states over time

* Added 'Town' as an intermediate province rank between settlements and cities; added a few buildings for cities a several buildings for metropolis

* Ability to upgrade ports for increased bonuses to commerce and shipbuilding

* Added two new unit types (javelins and slingers) for more variety in ranged units

* Added baseline terrain values for combat abilities of various units

* Inventions overhauled to no longer require gold but become available over time.

Features of earlier Gladio Et Sale versions incorporated into the vanilla game:
* Overhaul of game function to remove religious and civic power while limiting military power to traditions and mercenaries making oratory power the single power currency
* Addition of numerous city buildings
44 bình luận
Lucius 2 Thg09, 2021 @ 11:05pm 
Mod keeps crashing when its the only mod enabled.
Regal Orangutan 13 Thg08, 2021 @ 6:50pm 
do you have the baseline terrain values for units listed anywhere? would love to see them
Red Moff 10 Thg07, 2021 @ 1:12am 
Thanks for the update :steamthumbsup:
RivtalDM  [tác giả] 30 Thg06, 2021 @ 3:53pm 
@Nietzche: It's a bug for certain; will get it fixed.
Nietzsche 30 Thg06, 2021 @ 1:46pm 
The former Roman territory on the Adriatic coast (I can't remember it's name) is empty/unoccupied. I don't know whether it's intentional (it shouldn't be, the area would very likely to occupied by someone) or a bug.
Jeff.Mathis.24 24 Thg05, 2021 @ 2:08pm 
I am missing several icons for buildings. no other mods installed.
MasterofDoom 23 Thg05, 2021 @ 11:42am 
@DarkRevan I tried it with no other mod loaded and I still had this issue.
MasterofDoom 23 Thg05, 2021 @ 3:24am 
I think there is an issue with the countries that start with the culture group already unified: they cannot assimilate pops, because "culture group is not unified". This happens with Egypt, Seleucids, and Macedon.
RivtalDM  [tác giả] 10 Thg03, 2021 @ 7:10pm 
Minor update to fix a crash introduced from vanilla 2.0.2 and fix the religion window.
Kascark 5 Thg03, 2021 @ 7:34pm 
religion tab is the old one