Transport Fever 2

Transport Fever 2

52 ratings
Map overlay tool - Beta and a bit ;)
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Map/Savegame: Map
Tags: Asset
File Size
Posted
Updated
62.045 MB
Dec 17, 2019 @ 8:23am
May 12, 2020 @ 3:37am
4 Change Notes ( view )

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Map overlay tool - Beta and a bit ;)

Description
This is the first mod I wrote for tpf2 - now there is something better.

BadgerHaxes 1km brush mod

https://steamcommunity.com/sharedfiles/filedetails/?id=2593539772&searchtext=

Download it and watch the you tube video.



This is a utility mod. it lets you drop a map overlay on top of the map editor surface.

Updated 9th April 2020 - incorporating a change suggested by Archimon - which neatly removes the flicker from the maps.

You can then trace the roads / rail lines etc. and drop towns in the right place.

It is far from perfect - I would really like to use terrrain faces and get the map to fold over the terrain.
At the moment it 'hovers' just above the ground. Which is great if your map is completely flat but not so great if you are using a height map.

The mod can be found in the madhatter category in the asset menu.

Options

Base map size - set this to match the map editor size - ie small / medium / large / etc
Base map ratio - set this to match the map editor ratio - ie 1:1 1:2 1:3 etc.
These two values will initially scale the map to fit the map editor surface size.
- so you can use the same map on any setting


Map - 1,2,3 or 4 - You can have up to 4 graphic files with maps in.
They are usually located here:-
C:\Program Files (x86)\Steam\steamapps\workshop\content\1066780\1939067713\res\textures
Each one is 2048x2048 replace the contents with your maps but keep the file size.

Scale Major % - 0,10,20,30,40,50,60,70,80,90
Scale Minor % - 0,1,2,3,4,5,6,7,8,9

These two are added together - 90 + 9 = 99%, 0+1 = 1% they adjust the map size


35 Comments
arjen Sep 2, 2023 @ 3:11am 
Aaaah, I guess I am too dumb to understand that part, thanks mate! :-)
Mad Hatter  [author] Sep 2, 2023 @ 3:08am 
the texture files need to be named
madhatter_map1.tga madhatter_map2.tga madhatter_map3.tga madhatter_map4.tga

exactly like that all lower case.
arjen Sep 2, 2023 @ 1:56am 
I must be doing something wrong. Adjusted the images to 2048 by 2048 pixels and saved as .tga file. Replaced the files in the right directory but yet when I want to use the overlay in TF2, I only get a purple image? What am I doing wrong?
Mad Hatter  [author] Jun 8, 2022 @ 2:13pm 
Hi Brelbc - to be honest I don't remember I originally published this in 2019. I suspect not. I think you would need a lot more than 4 graphic files to cover a megalomaniac map .
brelbc Jun 8, 2022 @ 12:54pm 
Great mod. Is it also possible to use it on hegalomaniac maps or is it limited to Very Large Size?
ArKo Jul 31, 2021 @ 2:28am 
would it be possible that the overlay can render transparent ?
just making the .tga having transparency doesn't render ingame.
Oswyn May 7, 2021 @ 12:25pm 
Would it be possible to script it so the overlay is painted onto the map automatically, might only work with black/white image
Chrisly Feb 1, 2021 @ 10:19am 
I have four overlays available in the game. Is there any way I can add more overlays to my card?
If yes how?
Mad Hatter  [author] Jan 23, 2021 @ 5:23pm 
Hi @Lahonna - the short answer is no - what I tend to do is after placing the map drop a marker like a tree or group of trees at a/each corner to help me put it back in the same place.
Chrisly Jan 23, 2021 @ 11:18am 
Is there a way to put the overlay back in the exact same place once you've removed it?