Garry's Mod

Garry's Mod

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BF2 : 7th Sky Corps
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Roleplay, Realism
File Size
Posted
22.550 MB
Dec 13, 2019 @ 11:20pm
1 Change Note ( view )

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BF2 : 7th Sky Corps

Description


I am very open for commissions so if you're interested in getting something made contact me!


Brought to you by Galactica Networks


The 7th Sky Corps was a military corps of the Grand Army of the Republic. Like other units in the Grand Army, the ranks of the 7th consisted of clone troopers that had been engineered to fight for the Galactic Republic.


This pack contains : 6 Para models






Ricky - Texturing and Rendering
Galactica Networks (https://discord.gg/ubQNRV) - Funding
Kayuenn™#0516 - Posing and screenshots
[XGN] XLency#9898 - Model designs
BF2 - Assets
Sample -Teachings
Bandit - The best assets


Check out my Dev team discord


NonStop Models - https://discord.gg/j8bCFqM



________________________________________________________________________________


USAGE DISCLAIMER
This item is not authorized for posting on Steam, except under the any of the steam accounts listed under the "Contributor(s)" section.

If you decide to ignore the warning above, We will DMCA any packs holding ANY of these models. This is your only warning.

You are NOT allowed to re-upload and edit any of these models to your own add-ons/content. If you like using this add-on, please feel free to add this add-on to your content pack.
7 Comments
Deathstalkr1 Aug 19, 2022 @ 6:45pm 
Hey Ian, it's Aaron. It's been quite a bit since we've talked. Like 6 years since you've cut off communication for some reason. Mind if you friend me so we can catch up on life?
Whip it! Jan 2, 2020 @ 7:13pm 
Great models! :csgob:
|[XGN]| XLency  [author] Jan 2, 2020 @ 7:01pm 
Late response but I figured it out.
|[XGN]| XLency  [author] Dec 17, 2019 @ 12:58pm 
@Jellyton I've talked with people about setting bodygroups like that with DarkRP before. I've yet to receive information that has helped. I do ply:setBodygroup(1,0) - That will enable the first bodygroup at the top of the list. If there's a workaround to enable the ones that have subcategories, I'd be more than happy for some support.
Jellyton Dec 15, 2019 @ 9:37pm 
The shine is deliberate. Also, I'm not sure why you think multiple bodygroups for one bodygroup makes it so you cannot change them with jobs.
|[XGN]| XLency  [author] Dec 15, 2019 @ 6:43pm 
Okay, so I'm not sure if this is just on my end or not, but there are some issues. The first of which is that the bodies of the clones all have this glossy material that makes them look shiny. The helmets are fine though. The second issue is just something that I was afraid of. The "Bags" bodygroup category has subcategories, making it impossible for me to change via the DarkRP jobs. The last issue is that there's no pauldron bodygroups (which of course weren't included in the pixel art yet.) I'm not going to force you to change them (especially if the commissioner asked them to be this way and since I don't know how long it takes to change them) but I thought some feedback would be appropriate. Don't get me wrong because the models are nice, but those are just the three issues I had.
|[XGN]| XLency  [author] Dec 14, 2019 @ 12:12pm 
Nicely done!