The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Adventurer's Trade Overhaul Pack
   
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Category: Gameplay
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19.934 KB
Nov 7, 2013 @ 7:27am
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Adventurer's Trade Overhaul Pack

Description
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Adventurer's Trade Overhaul Pack

By Remu Valtrez
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~~~ Author's Note ~~~ I am not longer updating or bugfixing these mods, as they are fairly old. They are as is- use at your discretion.

The Pack Version of my Adventurer's Trade Mods: Alchemy and Enchanting.
Each Perk Tree changes have their own seperate mod- So you can pick and choose what you want!

Version 1.0

Changes:

~~~ ALCHEMY ~~~

Adjusted the path for the tree, so you no longer need to obtain Physician before being able to get Poisoner. I have also lowered the level of Poisoner to match that of physician.

::: Physician :::

Physician II - Alchemy 40
Potions you mix that restore Health, Magicka or Stamina are 50% more powerful.

Physician III - Alchemy 60
Potions you mix that restore Health, Magicka or Stamina are 75% more powerful.

Physician IV - Alchemy 80
Potions you mix that restore Health, Magicka or Stamina are 100% more powerful.


::: Poisoner :::

Poisoner II - Alchemy 40
Poisons you mix are 50% more effective.

Poisoner III - Alchemy 60
Poisons you mix are 75% more effective.

Poisoner IV - Alchemy 80
Poisons you mix are 100% more effective.


::: Concentrated Poison :::

Concentrated Poison has been lowered to level 40 for it's first rank, and then 70 for the second rank.
Changes in level requirements were due to the changes to the Paths in the Perk Tree.

Concentrated Poison I - Alchemy 40
Poisons applied to weapons last for twice as many hits.

Concentrated Poison II - Alchemy 70
Poisons applied to weapons last for three times as many hits.


::: Kismet :::

I have added in a new perk, one that is essentially the same as Sinderion's Serendipity, it requires you to have Purity and Alchemy 100 before you are able to obtain it.

Kismet - Alchemy 100
There is a <25>% chance of creating a duplicate potion when using your Alchemy skill.

I have adjusted Sinderion's Serendipity effect to go along with this one, instead of multiplying the potion count by 2, I simply changed it to add an additional potion; so you cannot potentially make 4 potions at once(~6.25% chance). Instead, the new count is 3 potions max, at once(again, ~6.25% chance).


::: Others :::

Alchemist V - Alchemy 100
Potions and Poisons you make are 150% stronger.

Benefactor II - Alchemy 60
Potions you mix with beneficial effects have an additional 50% greater magnitude.

Purity - Alchemy 90
All negative effects are removed from created potions, and all positive effects are removed from created poisons.

Purity's level requirement has been lowered to fit into the perk tree better.

Snakeblood - Alchemy 50
Poison Resistance Increased by 25%.

Snakeblood's level requirement has been lowered to fit better in the changed Perk Tree.

::: Side Note :::
I usually refrain from telling you to get additional mods alongside mine, but I would -HIGHLY- suggest Harvest Overhaul from TESNexus(I do not believe it is available on steam currently). I built this mod somewhat around it- Meaning I did not touch Green Thumb because of it. Cheers!


~~~ Enchanting ~~~

::: Insightful Enchanter :::

Insightful Enchanter II - Enchanting 65
Skill enchantments on armor are 50% stronger.

Insightful Enchanter III - Enchanting 80
Skill enchantments on armor are 75% stronger.

Insightful Enchanter IV - Enchanting 95
Skill enchantments on armor are 100% stronger.


::: Corpus Enchanter :::

Corpus Enchanter II - Enchanting 80
Health, magicka and stamina enchantments on armor are 50% stronger.

Corpus Enchanter III - Enchanting 90
Health, magicka and stamina enchantments on armor are 75% stronger.

Corpus Enchanter IV - Enchanting 100
Health, magicka and stamina enchantments on armor are 100% stronger.


::: Fire Enchanter :::

Fire Enchanter II - Enchanting 45
Fire enchantments on weapons and armor are 50% stronger.

Fire Enchanter III - Enchanting 60
Fire enchantments on weapons and armor are 75% stronger.

Fire Enchanter IV - Enchanting 75
Fire enchantments on weapons and armor are 100% stronger.


::: Frost Enchanter :::

Frost Enchanter II - Enchanting 55
Frost enchantments on weapons and armor are 50% stronger.

Frost Enchanter III - Enchanting 70
Frost enchantments on weapons and armor are 75% stronger.

Frost Enchanter IV - Enchanting 85
Frost enchantments on weapons and armor are 100% stronger.


::: Storm Enchanter :::

Storm Enchanter II - Enchanting 65
Shock enchantments on weapons and armor are 50% stronger.

Storm Enchanter III - Enchanting 80
Shock enchantments on weapons and armor are 75% stronger.

Storm Enchanter IV - Enchanting 95
Shock enchantments on weapons and armor are 100% stronger.


::: Soul Siphon :::
Soul Siphon II - Enchanting 80
Death blows to creatures and people trap 5% of the victim's soul, recharging the weapon.


If you like the mod, give that rate up button some love! :D
If not, post a comment and let me know why :)
2 Comments
Remu  [author] May 14, 2014 @ 6:54pm 
No, as this has my Enchanting Overhaul already inside it.
Yashyyyk Mar 29, 2014 @ 7:43pm 
Is this compatible with your enchanting overhaul mod