PAYDAY 2

PAYDAY 2

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Crime Spree Long Guide
By uncle gyattgeil and 1 collaborators
This Guide will focus on pretty much every single aspect to the gamemode "Crime Spree".
This will range from what that gamemode actually is, to how to host any rank on Crime Spree, that including above 10 million and strats for certain heists.
Also explaining major bugs/issues/crashes at high Crime Spree.
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Changelog
  • 9th December 2019:
    Added "How to notice a loaded Player (Modifiers)" Section.

  • 10th December 2019:
    Added "Additional Mods" Section.

  • 15th December 2019:
    Added "Rewards List" Section.
    Changed "Catch-Up Bonus" Section's calculations.
    Added both Enemy HP and DMG output List Sections.

  • 20th December 2019:
    Added a Point to the "Catch-up Bonus" Section.

  • 21th December 2019:
    Added another Image to "Modifiers" Section.

  • 22th December 2019:
    Added "Brooklyn 10-10" Section.

  • 23th December 2019:
    Changed "Achievements" Section.

  • 14th March 2020:
    Switched the 100k Build Guide Link to a new updated version.

  • 11th May 2020:
    Added a video on "Cook Off" Section.
    Added a video on "Stealing Xmas" Section.
    Added "Lab Rats" Section.
    Added "Lion's Den" Section.
    Added "Framing" Section.
    Updated "Heists" Section.

  • 14th May 2020:
    Updated "Framing" Section.

  • 23rd May 2020:
    Overhaul to the explanations of each Heist's Sections by improving looks/speech and by adding more Videos to those Sections.
    Added "The Diamond" Section.

  • 29th May 2020:
    Added "Infinite Spree" Section.

  • 3rd June 2020:
    Added "The Search" Section.
    Changed some showcase Videos to more recent and improved runs on the Heists Sections.
    Added more informations into "The Basics" Section.

  • 8th June 2020:
    Added a video on "Birth of Sky" Section.
    Added a video on "Transports (Except Train Heist)" Section.

  • 14th June 2020:
    Changed "How to host 10.000 to infinite Spree" Section's mods to something way easier to use.

  • 27th June 2020:
    Updated "How to host 10.000 to infnite Spree" Section yet again.

  • 28th June 2020:
    Added "Slaugtherhouse" Section.

  • 15th July 2020:
    Added "Beneath the Mountain" Section.
    Increased and overall improved "Strategies for the Heist" Section.

  • 18th November 2020:
    Changed Image + Text in "How to host 10.000 Spree to infinite" to clear confusion.
The Basics
Crime Spree is a gamemode that can be selected on crime.net. Point of this gamemode is to finish certain heists to increase your Spree to get better rewards into an infinite pool, by that also the difficulty increases with game changing modifiers. The higher the Spree, the harder it gets to complette but also the more rewards you will get.

By clicking on Crime Spree you can start a rank starting for free on rank 0 - equal to basic Overkill difficulty. However if you pay Continental Coins you can start at a higher risk of either 20 and 40. A suspended Spree can be resumed anytime, however a Spree that is cashed out at the rewards from the host or a failed Spree can be effectively rebought by the host for a high cost of Continental Coins, this can cost up to hundreds if not thousands depended on how high the rank is.

Requirement to play crime spree
  • Players need to be at least level 60

  • Or have gone at least infamous once

Every time you finish a heist, you will be rewarded from 3 to 15 increase of your current spree rank.
The higher your rank will be, the more rewards you will get in a pool, that includes XP, money, Continental Coins, armor skins and certain masks, colour and patterns.

Getting loot in Crime Spree is pointless, since any additional loot will not increase the money or XP at finishing a heist. Point is to finish heists as soon as possible and pretty much any other additional effort (such as getting extra bags, more than the objective requires) is a waste of time.

Clicking on "Claim Rewards" will eject the player from the lobby and ending the spree. As said before this claimed rank can be rebought with Continental Coins.
The higher the Spree is, the more rewards will be here to claim.


You can reroll incase you get heist that are not suitable for you, however a reroll costs 6 Continental Coins, with the cost doubling every third attempt.
That sometimes can lead to insane numbers like these:

Yet another thing to note is that you cannot restart a heist, the gamemode is a spree of heists and does not have the function of restarting at all, only way to restart however is by failing and then rebuying the rank with Continental Coins.
Crime Spree also replaced the PRO JOB's (meaning you could never restart at multi-day heists, you had to buy the contract again in order to retry).

Should I rebuy my rank after failing?
Depends whether you want to play crime spree to gain rewards or just for the difficulty, if you are low on coins and want to earn coins by playing Crime Spree, you are better off starting over again at rank 0.

Rebought Ranks don't give any rewards.
If you rebuy a rank of let's say 100 and get 3 Spree increase from one Heist, you only get rewards from these 3 Spree increase, the 100 is only for difficulty, therefore pointless if you desire to gain only rewards.
Rewards List
Rank Gained
Experience
Cash
Coins
Card Drops
Cosmetics
50
270.000
5.400.000
6
3
1
100
1.020.000
20.400.000
21
11
1
150
2.270.000
45.400.000
46
23
1
200
4.020.000
80.400.000
81
41
2
250
6.270.000
125.400.000
126
63
3
300
9.020.000
180.400.000
181
91
4
350
12.270.000
245.400.000
246
123
5
400
16.020.000
320.400.000
321
161
6
450
20.270.000
405.400.000
406
203
8
500
25.020.000
500.400.000
501
251
9
550
30.270.000
605.400.000
606
303
11
600
36.020.000
720.400.000
721
361
13
650
42.270.000
845.400.000
846
423
15
700
49.020.000
980.400.000
981
491
18
750
56.270.000
1.125.400.064
1.126
563
20
800
64.020.000
1.280.400.000
1.281
641
23
850
72.270.000
1.445.400.064
1.446
723
26
900
81.020.000
1.620.400.000
1.621
811
29
950
90.270.000
1.805.400.064
1.806
903
32
1.000
100.020.000
2.000.400.000
2.001
1.001
36
Modifiers
Modifiers is what a higher rank makes it so special. The higher the risk for more rewards will also increase the difficulty by adding those modifiers. There are 3 options that affect both loud and stealth.
  • Every
    20 rank
    gives one additional loud modifier
  • Every
    26 rank
    gives one additional stealth modifier
  • Every
    50 rank
    there will be an additional forced loud modifier that boosts enemy health and damage (20%HP, 15% DMG).

You cannot proceed with your Spree until the host took those modifiers.
At a rank of 440 you will have the maximum of 33 modifiers including loud and stealth modifiers at once. However this does not count for the forced modifiers, for every 50 rank they stack theoretical to infinite. However the game just simply cannot support the huge amount of modifiers (this is not PC depended), with the maximum rank being 3.500.000 spree, that however is only achieved with certain community mods (more to that later).
One thing to note is that the increased damage output from forced modifiers is not applied to converted enemies, only you as the player will get additional damage from enemy cops depending on how many modifiers you have.

Every Loud modifier and its rank when it is available
  • Shields will reflect projectiles - 20 rank
  • Cloakers will drop a smokebomb when they kick a player - 20 rank
  • Medic's heal cooldown is 20% faster - 20 and 200 rank
  • Enemies cannot be staggered by damage - 40 rank
  • The tasing knockout effect of the Taser now knocks a player out 50% faster - 60 rank
  • All FBI SWATs will be replaced with Heavy SWATs - 80 rank
  • Two additional Medics are allowed into the level - 100 and 340 rank
  • For every Heavy SWAT that spawns, there is a chance that it will be replaced by a ZEAL Heavy SWAT Marksman - 120 rank
  • When a Bulldozer's faceplate is destroyed, the Bulldozer enters a berserker rage, receiving a 100% increase to their base damage output - 140 rank
  • Killed Cloakers will instantly drop a tear gas grenade. The tear gas has a duration of 10 seconds, covers a 4 meter diameter area and deals 30 damage per second to any heister who stands in it - 160 rank
  • Two additional Bulldozers are allowed into the level - 180 and 280 rank
  • Bulldozers are replaced by Skulldozers - 220 rank
  • Whenever a Medic revives another cop, the revived cop gets a 100% increase to their base damage output - 240 rank
  • All Shield units in the game are replaced by Captain Winters' Shield units - 260 rank
  • Whenever a Medic is killed, all cops within the Medic's healing range are instantly healed - 300 rank
  • Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving minigun-wielding Bulldozer - 320 rank
  • Bulldozers are immune to explosive damage - 360 rank
  • Whenever a Bulldozer spawns, there is a chance that it will be a Medic Bulldozer - 380 rank
  • Police assaults will have a 50% longer duration. This gets reduced by 4% for every hostage and converted cop, up to a maximum of 8 - rank 400
  • Cloakers executing a successful charge now cuffs the player instead of downing them - 420 rank
  • For every cop that dies within a Medic's healing range, that Medic sees his base damage output increased by 20%. This effect stacks indefinitely - 440 rank


Every Stealth modifier and its rank when it is available
  • The Minimum concealment level is increased by 3 in stealth - 26 and 104 rank
  • The alarm will be sounded if more than 10 civilians are killed - 26 rank
  • The alarm will be sounded if more than 7 civilians are killed - 52 rank
  • The alarm will be sounded if more than 4 civilians are killed - 156 rank
  • 1 less pager can be answered per heist - 26 rank
  • 2 less pagers can be answered per heist - 78 rank
  • 3 less pagers can be answered per heist - 130 rank
  • 4 less pagers can be answered per heist - 182 rank
Enemy Health Points List
Enemy Health to the respective amount of Forced Modifiers

Rank
Maximum Force Responder
Bulldozer
Bulldozer Minigun
Cloaker
Medic
Shield
Phalanx
Sniper
Taser
0
480
6.000
-
1.800
900
240
3.000
120
900
100
672
8.400
-
2.520
1.260
336
4.200
168
1.260
200
864
10.800
-
3.240
1.620
432
5.400
216
1.620
300
1.056
13.200
-
3.980
1.980
528
6.600
264
1.980
400
1.248
15.600
31.200
4.680
2.340
624
7.800
312
2.340
500
1.440
18.000
36.000
5.400
2.700
720
9.000
360
2.700
600
1.632
20.400
40.800
6.120
3.060
816
10.200
408
3.060
700
1.824
22.800
45.600
6.840
3.420
912
11.400
456
3.420
800
2.016
25.200
50.400
7.560
3.780
1.008
12.600
504
3.780
900
2.208
27.600
55.200
8.280
4.140
1.104
13.800
552
4.140
1.000
2.400
30.000
60.000
9.000
4.500
1.200
15.000
600
4.500

NOTE: SWAT Turret has only 250.000 HP (Overkill base HP) due to it not increasing of HP regardless of the Rank/Modifiers.
Enemy Damage Output List
Enemy Damage Output to the respective amount of Forced Modifiers

Rank
Rifle TAN
Shotgun TAN
Saiga Bulldozer
LMG Bulldozer
Minigun Bulldozer
Sniper
SWAT Turret
0
15
75
45
30
-
200
20
100
20
98
58
39
-
260
26
200
24
120
72
48
-
320
32
300
29
143
86
57
-
380
38
400
33
165
99
66
154
440
44
500
38
188
113
75
175
500
50
600
42
210
126
84
196
560
56
700
47
233
140
93
217
620
62
800
51
255
153
102
238
680
68
900
56
278
167
111
259
740
74
1.000
60
300
180
120
280
800
80
Gage Boosts
Gage boosts are purchases like Assets. You can only buy 1 gage boost for each heist, meaning you can buy up to a maximum of 4 with 4 players unless they rejoin and buy more boosts, but we aint that kind of people
There are a total of 16 gage boosts, each one of them costs 18 Continental Coins


List of Gage boosts
( source https://payday.fandom.com/wiki/Crime_Spree )

Some Gage boosts wont be displayed at certain heists, for example a loud-only heist wont feature a "Speed Talker" Gage boost.
Achievements
Crime Spree does not work with all types of Achievements, Difficulty Achievements or certain Achievements to Equip or Kill (for example "Apartment Sniper").

Achievements that are awarded during the Heist however are achieveable, some of those are:

Dr. Evil
Done in 60 Seconds
High Times
Commando Crew
1... 2... 3... JUMP!


Of course with the release of Crime Spree, we got 3 achievements for this gamemode.


  • Indule in Crime
Reach rank 50 in the Crime Spree.

  • Revel in Criminal Activity
Reach rank 100 in the Crime Spree.

  • A Vast Amount of Unlawful Transgressions
Reach rank 250 in the Crime Spree.
Unlocks the Mega Rust mask.
Heists
Every heist in Crime Spree are only one-day heists, or certain days from multi-day heists. The heists in Crime spree are splitt up in 3 different categories, that includes Stealthable, Loud Short and Loud Long.
Left heists are Stealthable
Middle heists are Loud Short
Right heists are Loud Long
Every heist gives a different amount of increase of Spree, depending how long the heist would be on average.

Stealthable heists:

  • Swing Vote - 4 Spree
  • Yacht Heist - 4 Spree
  • Hoxton Revenge - 4 Spree
  • Murky Station - 5 Spree
  • Car Shop - 5 Spree
  • Bank Heist: Cash - 5 Spree
  • FBI Server - 5 Spree
  • Shadow Raid - 5 Spree
  • Transport: Train Heist - 7 Spree
  • Framing - 7 Spree
  • The Bomb: Dockyard - 8 Spree
  • Scarface Mansion - 8 Spree
  • The Diamond - 10 Spree
  • GO Bank - 10 Spree
  • First World Bank - 10 Spree
  • Big Bank - 13 Spree

Loud Short heists:

  • Interception - 3 Spree
  • Airport - 4 Spree
  • Transport: Crossroads - 5 Spree
  • Transport: Downtown - 5 Spree
  • Transport: Harbour - 5 Spree
  • Transport: Park - 5 Spree
  • Transport: Underpass - 5 Spree
  • Prison Nightmare - 5 Spree
  • Lab Rats - 5 Spree
  • Truck Load - 6 Spree
  • Stealing Xmas - 7 Spree
  • White Xmas - 7 Spree
  • Alaskan Deal - 8 Spree
  • Brooklyn Bank - 8 Spree
  • Brooklyn 10-10 - 8 Spree
  • Four Floors - 8 Spree
  • Highland Mortuary - 8 Spree
  • Santa's Workshop - 8 Spree
  • Garnet Group Boutique - 10 Spree

Loud Long heists:

  • Birth of Sky - 9 Spree
  • Counterfeit - 9 Spree
  • Beneath the Mountain - 10 Spree
  • Hotline Miami - 10 Spree
  • The Breakout - 10 Spree
  • The Lion's Den - 10 Spree
  • Undercover - 10 Spree
  • Aftershock - 12 Spree
  • Green Bridge - 12 Spree
  • Heat Street - 12 Spree
  • Panic Room - 12 Spree
  • Slaughterhouse - 12 Spree
  • Cook Off - 13 Spree
  • Engine Problem - 14 Spree
  • The Search - 15 Spree

Heists that are not included:

  • Art Gallery / Framing Frame Day 1 and 2
  • Bank Heist: Other variations and Firestarter Day 3 (Only Bank heist: Cash is in Crime Spree)
  • Breakfast in Tijuana
  • Watchdogs Day 2
  • Boiling Point
  • Border Crossing Heist
  • Border Crystals
  • Big Oil Day 1
  • Cursed Kill Room
  • Diamond Heist
  • Diamond Store
  • Election Day Day 1 and 2 (False Day 2)
  • Four Stores
  • Goat Simulator Day 1 and 2
  • Golden Grin Casino
  • Henry's Rock
  • Jewelry Store
  • Mallcrasher
  • Nightclub
  • Meltdown
  • Rats Day 2 and 3, Cook off as day 1 is in Crime Spree
  • Safe House Nightmare
  • San Martín Bank
  • Shacklethorne Auction
  • Safe House Raid
  • The Alesso Heist
  • The Bomb: Forest
  • The White House
  • Ukrainian Job
Catch-up Bonus
This Catch-up Bonus is given to players that have a lower Spree than the host, it's calculated as excat 3,5% between your rank and the host's. For example if you join a rank of 100.000 while your rank is at 0, you will get 3.500 Spree Catch-up Bonus after just 1 heist, plus the Spree that you get from the heist itself, so let's say the heist was The Search then your current rank would be at 3.515 after 1 round.

Now with this Catch-up Bonus system you are able to gather Infamy levels from 0 to 25 within 4 hours or less by claiming a rank after 1 round of minimum 484 rank constantly. After claiming your rewards you are level 100, start your rank again and rejoin for more Catch-up and repeat.
  • From level 0 to level 100 requires excatly 23.336.413 XP

  • Required Rank to gain level 100 from 0: 484 Rank, equal to 23.445.598 XP

  • To get 484 Rank you need to have a host with at least 13.828 Rank or higher

  • This however can be achieved from a 13.743 Hosted Rank to get 481 Catchup-Bonus + 3 Rank from the Heist itself (minimum Spree increase)

  • When doing multiple runs, to ensure you are level 100 again for the next run, you must infamy first and then claim your Crime Spree rewards

  • Your Infamy level does not affect the Crime Spree's XP Rewards. You get the same XP from infamy 0 as if on infamy 25

  • In order to gain Catch-up Bonus you must have an active Spree
Builds
My personal / recommended builds ranging from rank 0 to infinity.

Those Builds all require however at least level V-100.

Rank 700 - 1000 does indeed feel like Death Sentence, so if you already have a confident Death Sentence Build for your own, then you are defnintly not in need to use this listed build here for rank 0 - 1000.

Rank 0 to 1.000:

  • Skills

Inspire ace of course, Hostage taker basic since you already have Muscle as the perk deck
Graze Ace to kill a high amount of cops with a sniper rifle

Iron man ace to have a better survival ability, also supported with that basic Bullseye for a little bit of Armor Gating



  • Perk and Weapons

Muscle Perk Deck

Throwable
Flashbang

Deployable
Medic Bag

Melee
Taser

Primary
R93 Sniper Rifle
Modded with any sight that you think are confident, best accuracy and stablilty stats
Compact 40mm Grenade Launcher


Rank 1.000 to 3.000

  • Skills

Since this is a Stoic build, Hostage Taker ace is definitly nice to have with converts
Inspire Ace of course as well

Iron Man Ace for more HP, Ammo bags ace to have extra ammunition for your Weapons

Jack of all Trades ace to bring both Ammo bags and First Aid Kit's, with Stoic you do not really need medic bags, but if you do so then hopefully your teammates brought some. Also Assets are available as well


  • Perk and Weapons

Stoic Perk Deck

Throwable
Stoic Flask

Deployable
Primary Ammo bag, Secondary First Aid Kit

Melee
Taser

Primary
Thanatos .50 cal Sniper Rifle
Modded with any sight that you think are confident with and Total Ammo Boost

Secondary
Commando 101 Rocket Launcher


Rank 3.000 to 100.000

This is the same idea as with the Stoic build for ranks at 1.000 to 3.000. Just with Anarchist Perk Deck instead.

  • Skills

Stockholm Syndrome ace just in case, and of course Inspire ace again

More Ammo bags to have ammuntion for your Thanatos and Rocket Launcher
Basic Bullseye for better Armor Gating

Jack of all Trades ace to bring both Ammo bag and Medic bag.
Drill Sawgeant for shorter drill time

High Value Target ace to deal easier with specials


  • Perk and Weapons

Anarchist Perk Deck

Throwable
Flashbang

Deployable
Medic bag and Ammo bag

Melee
Taser

Primary
Thanatos .50 cal Sniper Rifle
Modded with any sight that you think are confident with and Total Ammo Boost

Secondary
Commando 101 Rocket Launcher

Rank 100.000 to infinite
Now I wont show my builds on this guide because I already made a different Guide to Crime Spree builds from 100.000 to infinite.
So here you go:
https://steamcommunity.com/sharedfiles/filedetails/?id=2021433783
10.000 Rank and above
With this here section I want to give some heads up, and announce that the rest of this guide will only feature things relevant to ranks at 10.000 and above.
So if your rank is not any near this, then the rest of this guide will probably not be much interesting or useful to you.
What Weapons to take on 100.000 Rank and above
Since 100.000 Rank already features a lot of forced modifiers, killing enemies is becoming more difficult respectively to the forced modifiers. Not even a Bulletstorm buffed RPG-7 (12500 DMG each shot) won't do anything at ranks beyond 100.000, so instead of killing them, you are stunning them with fire, poison and electrocution.
  • Any Flamethrower
  • Any Shotgun with Dragon's Breath Round
  • Any Grenade Launcher with Incendary Round
  • Any Bow with Poison Arrows
  • Tripmines with Fire skills
  • Taser and Kunai Melee
Are the only weapons to accomplish this

Now the easiest way to keep enemies stunned is with fire. They also happen to do the most damage out of all weapons with "Damage Granularity".
With the damage dealt in multiples of 1/512 and rounded upwards to the next granule.
In the most extreme case, if your weapon barely deals any damage at all, your actual damage becomes 1/512 of the enemy hitpoints. For example, when using a weapon with 12 damage against an enemy with 9350 hitpoints, the number of hits required is 512. A weapon with at least 9350/512 = 18.3 damage will at most require only 256 hits.

If you want to learn more about this Damage Granularity, then check out the Long Guide instead.
https://steamcommunity.com/sharedfiles/filedetails/?id=267214370

The fastest way to kill an enemy is achieved with any Flamethrower, usually it takes around 10 seconds to kill one enemy, regardless what kind of enemy he may be.

Other Weapons like a Bow with poison arrows or Shotguns with Dragon's Breath Round are better used by just stunning the cops, not trying to kill them.

Tripmines with fire skills and Grenade Launchers equipped with Incendary rounds are the inbetween, they serve good at killing enemies both as stunning them.

Melee however should never be used to attempting kill enemies, its better off by just simply stunning an enemy when you have to reload or do not want to waste ammunition.

Bringing any other weapon that cannot stun are pointless, they don't serve any purpose with the exception of the OVE9000 Saw and silenced weapons if you desire to stealth, but even there Shotguns with Dragon's Breath Round are better used, since you cannot restart at Crime Spree.
Ideal Gage Boost pick's at 10.000 Spree and beyond
As seen before I have listed every single Gage Boost avaliable in Crime Spree.
However this does not mean every Gage Boost can be useful on ranks like 10.000 to infinite.

Instead I will make a short List featuring useful Boost's at higher ranks.
Priority of each Gage Boost is the following:
  1. More to Deploy
  2. More to Throw
  3. One More Down
  4. Stamina Boost
Each player can buy 1 Gage boost at the time, meaning you can buy up to 4 Gage Boosts with the assistance of 4 players in the Lobby.

There are however certain other Boost's like Rapid Reloader (for Piglet Grenade Launcher) that are also quite useful in their way, so depending on the Heist and Weapons you choose this List is different.
Airport Should have a Blast Resistance Boost as second purchase. More to Deploy is pretty much the first pick at most.
Stealth Heist's do not need More to Throw or One More Down Boost - instead you should go for example a Stamina Boost, honestly tough this is more up to you.
Stealth Heist's do at most need only a More to Deploy Boost for additional ECM-Jammer's
How to host 10.000 to infinite Spree
Now as you might expected, Overkill didn't think of people reaching ranks like 10.000 and beyond, so there are a lot of bugs and other issues, some are fixable with the help of certain mods.

Depending on the rank, if its below 3.500.000, 1. Mod is good enough to use. If the rank is above 3.500.000 you both need the 1. Mod and 2. Mod listed here:

1. Mod
Stacking Modifiers Mod[modworkshop.net] does that job really well when it comes to hosting high Crime Spree, works from rank 0 to any other rank on SOLO ONLY.
It only allows you to play multiplayer hosted up to 3.500.000 rank, above that rank will make both hosts and clients game crash.

Or Stop Crime Spree Crash on Join[modworkshop.net] works as well, it does lag the game a lot more though, so I recommend the listed mod above instead. However feel free to use this mod as well. This mod only works up to 3.500.000 Rank by itself regardless if solo or multiplayer.

2. Mod
No Crime Spree Modifiers[www.payday2.pw] is needed to lower the amount of Modifiers to play a rank that is above 3.500.000 Rank, otherwise the game crashes upon a player joining your game, even with the Stacking Modifiers mod. No matter how strong the PC may be, the game always crashes.

YOU NEED TO MANUALLY ADJUST THIS ONE IN THE SCRIPT
3.500.000 Rank is equal to 70.000 forced Modifiers, which is max the game can handle, by changing the script you adjust the amount of forced Modifiers that comes to the respective rank. Each 50 Rank gives 1 forced Modifier, this mod allows you to change that 50 value. I use it on 800 so I get 40.000 forced Modifiers on my 32.000.000 Rank.

No Crime Spree Modifiers > code
That's how the script looks for me:
Loud and Stealth Modifiers should be set to 20 and 26, those Modifiers are capped anyway.

Keep in mind you need to adjust the forced Modifier Value yourself to an amount that fits your rank, best being inbetween 20.000 to 40.000 Modifiers


In order to understand this easier, I created this list here:
CS Rank
Script Value
Forced Modifiers
2.000.000
50 (vanilla)
40.000
4.000.000
100
40.000
6.000.000
150
40.000
8.000.000
200
40.000
10.000.000
250
40.000
12.000.000
300
40.000
14.000.000
350
40.000
16.000.000
400
40.000
18.000.000
450
40.000
20.000.000
500
40.000
22.000.000
550
40.000
24.000.000
600
40.000
26.000.000
650
40.000
28.000.000
700
40.000
30.000.000
750
40.000
50.000.000
1250
40.000
100.000.000
2500
40.000

Isn't this cheating?
I hear you asking.
Well this is the only way to play high Crime Spree above 3.500.000 Rank on multiplayer. The Game crashes no matter what if you don't use this mod and as long as you keep the Modifiers between 20k to 40k it does still give a high Crime Spree feeling and not too many crashes.
It's up to you if you think this is legit or not. I personally see no problems using this.


If you do not know how to install mods I recon you should watch a tutorial of b33croft on how to install mods, he explains it very simple and easy.
https://www.youtube.com/watch?v=O_pGk5UGrCo
Issues, crashes and bugs on High Crime Spree
Some of these listed things here are just possible to encounter, only because it stands here does not mean it will appear in every single game.

Insane loading time on joining
There is this "issue" at joining a rank of starting around 500.000, you just wont be deployed in the heist no matter how often you hit ready to play. This is caused due to modifiers loading in the background, this loading is preventing you from starting the game (note again: this only counts for the client, not the host since the modifiers for him are already loaded in the lobby).


  • 1 million bug
    Now this is what you probably have been looking for - This is the most infamous and stupiest bug to encounter at ranks only above 1 million.

    The game sometimes doesn't recongnize the full host's rank anymore and just sets it to excat 1.000.000, but again only at ranks that are above 1 million. For example you are joining a 20 million rank which you just saw on crime.net, then to realize that his rank is excatly 1.000.000 in-game, This won't affect the modifiers or anything, it will only affect your catch-up bonus that you will be getting. It will be from 1 million and NOT from 20 million, even tough the host's rank is still 20 million.

    There isn't a fix for that in-game, only way to fix this bug is by rejoining his rank and hoping for it not to happen again.

    Possible reasons why this 1 million bug happens is either when you join a higher rank that is let's say still 20 million in lobby. You join without crash and you somehow loaded all modifiers in lobby, you will get this 1 million bug as soon as the host started a new heist no matter what, I dont why this happens. Just stay away from any lobby that is above 1 million in lobby, join only at in-game ones.

    The 1 million bug can also maybe happen when you join a high rank, you are busy loading modifiers and even after you loaded every modifer and then 1 guy joins after you, will still give you the 1 million bug somehow (for example you play at a 20 million rank and just about when you finish the heist, 1 guy joins in, finishes modifier loading and that will give you the 1 million bug), but not when you join as the last guy.
    So when you join a rank above 1 million and somebody joins after you when you didn't finish 1 heist, means you are screwed most likely.

    This 1 million bug won't apply anymore if you finished a heist where you did not encounter this 1 million bug, and got catchup bonus from the true/full rank. At the second heist you won't get this 1 million bug again, doesn't matter how many people join after you or how many other heists the hosts starts, you are locked to his full rank, only way to encounter this 1 million bug again is when the host returns to lobby, then you want to rejoin until the host started a new heist and hope for nobody to join after you. (So best way to get catchup from a higher rank is by playing only duo, host can set the lobby to private so nobody will join after you). This 1 million bug is very stupid and annoying and also really confusing to understand.


  • Not loading modifiers on a high rank (that has modifiers)
    There is also a bug where ur game just wont load any modifier for you, even if the rank has modifiers. You join a high rank and load instantly in. You just will play at the rank like overkill difficulty (that is base difficulty for Crime Spree). This bug won't affect the 1 million bug, but playing on a rank that has modifiers where you are the only one to play with 0 modifiers is cheating in my eyes, and its best for you to rejoin. People think you are maybe abusing cheats like pirate perfection or something, even tough you are not, this can lead to a ban from the host. But this bug is extremely rare, happens allmost never. I have encountered this bug 5 times, 2 on them when this bug applied to myself.


  • Getting a cheater tag for no reason
    There is sometimes a possiblity that one of the players in your game will be claimed as a cheater from the game by either buying too many assets or throwing too many grenades.

    Buying too many assets is caused when you are loading modifiers and some guy is buying the equipment assets like medic bag, ammo bag or grenade case. The game (only when you as the client or the other player are currently loading modifiers) wont recongnize him buying these assets, and will just simply calling him out as a cheater for buying those assets.

    Throwing too many grenades cheater tag is done when you bought more to throw, then throw at least 1 grenade in game and then somehow end up in custody later and when you get traded or used stockholm syndrome, you will get ur full amount of ammo, HP and grenades again.
    Now if you throw every grenade after being traded, that will give you a cheater tag because you threw more than the amount that more to throw gives you (with flashbangs this would be 11 flashbangs, however more to throw just gives 10 total flashbangs for you). I only saw this happening with flashbangs (because its the most useful grenade on high crime spree). I dont know if this is also applied to the normal game, or just only crime spree.
How to notice a loaded Player (Modifiers)
Forced Modifier loading can take up to a 15 minute wait, depending how many Forced Modifiers the Spree has.
This however only affects the Client, as the Host already loaded every Modifier at startup of his Spree Rank.
There are 2 ways on how to notice either if you are currently loading Forced Modifiers, or when you finished.

1.
Right Below the Modifer-Tab is a White line, this line is changing from the Dust effect each time you load Modifiers.
That way you know you are loading or not.

2.
When you finished loading every Modifier you get an update on your "Ready" text.
This "Joining" and the percentage mean you loaded every Modifier.
Infinite Spree
Infinite Spree or maxium rank of Crime Spree shows up/triggers on a Crime Spree rank around minimum of e+50 to a maximum of e+310, with that number also being the highest the game can count to (321 digits). That meaning, Infinite Spree more is a different way of displaying any rank between e+50 to e+310, no matter how much catchup-bonus a player may got.
Any Player that joins with an activated rank on Host's lobby with Infinite Spree, will gain Infinite spree as catch-up after 1 round being finished.

Rewards are such insanely high that they go negative instead, draining all your money and coins, this can be useful if you believe having too much cash because of high Crime Spree.

For some unknown reason Infinite Spree does not allow forced modifiers, after countless hours of testing for values and mods, I cannot load modifiers on it, apart from both Loud and Stealth modifiers.
That being said, a vanilla rank of 500 with loaded modiifers is harder to play than Infinite Spree.

Since this is maximum rank, only way to get rid of it is by simply hitting Reset Spree while in lobby for Crime Spree after the claimed Infinite Spree rank.

https://www.youtube.com/watch?v=jvXttlXqUsA
Skipping to 3:32 shows a claimed Infinite Spree
Heists at 10.000+ rank
I already made a section showing what heists Crime Spree features, however that does not mean that every heist is actually do-able at ranks above 10.000. Some heists are becoming allmost impossible due to the high amount of forced modifiers and others.

Recommended ECM-Rushable Heist
(Number to the right is the amount of players needed to ECM-Rush the heist with the requirement of having Gage boost: More to Deploy)

  • Bank Heist: Cash - 2
  • Shadow Raid - 2
  • FBI Server - 1
  • Swing Vote - 2
  • Big Bank - 4
  • GO Bank - 4
  • First World Bank - 3
  • Engine Problem - 3

Recommended Loud Heists

  • Transport Heists (exception being Train Heist)
  • Interception
  • Airport
  • Truck Load
  • White Xmas
  • Stealing Xmas
  • Four Floors
  • Counterfeit
  • The Breakout

Loud Heists that are challenging but can be completted

  • Highland Mortuary
  • Garnet Group Boutique
  • Brooklyn Bank
  • Prison Nightmare
  • Lab Rats
  • Santa's Workshop
  • Birth of Sky
  • The Search
  • Hotline Miami
  • Cook off
  • Beneath the Mountain
  • Slaugherhouse
  • Aftershock
  • The Lion's Den
  • Panic Room (Modifier depended)

Reason why Panic Room is "modifier depended" is due to it being much more easier on ranks 100.000 to 500.000, instead of a 3.000.000 rank. So it will be included both here and on the "Insane Loud Heists".

Insane Loud Heists - Professional Only
(Those heists are not worth the Spree and time wasted, only purpose to play those heists is for the challenge)

  • Panic Room (Modifier depended)
  • Alaskan Deal
  • Heat Street
  • Undercover
  • Green Bridge
  • Transport: Train Heist
  • Brooklyn 10-10
Strategies for the Heist
In the entire next part of this Guide I will feature certain strategies for most shown heist from the list above.

However there are still general strats that should be applied to your casual gameplay, regardless of the heist.

As you hopefully expected, stunning or trying to kill enemies alone won't do the job. The best way to accomplish any heist is by playing as a team (this should be obvious, but some people cannot fulfill that).

Few Strategies listed here:
  • Simply sticking together (most of the time following the host) - never splitt up.

  • Splitting up has a "Domino effect", meaning one player dies somewhere on the map away from the other players in the lobby. Those players of course try to rescue you understandably, however most of the time they fail by doing so, everybody dies one by one until you failed the heist. You do not want to achieve this.

  • Giving anybody cover that is busy with interacting at objectives. Flashbangs are a great method to do so, especially in open fields.

  • Inspire boosting/shouting eachother by having the skill Inspire on basic

  • May listen to what other players say, since there is a possiblity they just know the heist better.
    However if you think you are the most experienced player in the lobby, give advices towards others, not everybody knows how to handle high spree's well. This is more of a manner but be respectful and do not just simply deny others opinion, even if you think they have no clue what they are talking about.

  • Look at the crew-setup while in briefing, maybe the OVE9000 Saw or different deployables such as Tripmines, Ammo bags or ECM-Jammers are maybe better to have instead of an additional 3 Medic bags from already 9 brought Medic Bags from your teammates (More to Deploy).

  • "Kiting Cops" is a very underrated strategy, it works by moving every player to a certain location, having the enemy cops following you there. To your favour you want this location be a random place that has no purpose of being, basicly away from the main objective.

  • A filled room of enemies where the objective is being performed can go messy real fast and gurantee a fail at most. You may or may not can counter this by using certain items like Tripmines or Flamethrowers, however going away from the objective to not even deal with enemies in a tight room where you need to interact is just better to do.

  • ECM-Rush in Lobby Order is a Strategy to ECM-Rushing by simply giving an order on who is placing the Next ECM-Jammer after 1 player's total amount of ECM-Jammer's run out. Lobby Order = Host First and then the 3 Clients.
    Green - Blue - Red - Orange

  • "Cop%" is being used to kill Objective's Enemies, for example certain Bosses like "The Commissar" or Gangster/Russian Mobsters without you doing much damage input towards those Enemies. They are being killed or damaged by Cops instead.

  • "Hostake tanking" works even on the normal difficulties, but it stands out the most on High Crime Spree. As Host only you can hide in a surrended Cop, by that your Head is being hidden, if done correctly Cops cannot hit you unless they approach you and go for melee attacks. Tasers and Cloakers are able to down you as well by being tased or cloaked (cuffed). This works with Converted Cops as well, but it's a lot easier to hide in a surrended Cop due to them not moving.

    This can be seen on my Green Bridge Duo run with DarkWubi starting around 7:35
    Note: While hiding in Cops you cannot shot the enemy Cops, you hit the Hostage instead.
Most Heists explained on high Crime Spree
Next Sections will be focused on most Heists listed from before (Heists at 10.000+ Rank) here in detail, it will feature both the Stealth and Loud version in terms what the most recommended strategy is to complette those heists at modifier loaded ranks from 10.000 to infinite.

Be aware that I mentioned "most Heists", meaning I will only feature Heists that are worth talking about, since some Heists are same played as if it was not even Crime Spree. Only Heists that are much different to accomplish on Spree Ranks at 10.000 or above will be featured.

Fortunately I just happen to make solo runs at crime spree 12.000.000+ rank without team AI. That way I will link videos here to not just have text featured. Be aware that no AI runs are much more difficult than a casual run with players/AI. Be advised that what will be staying here in terms of strats may not be 100% applied to the videos.
Airport (Firestarter Day 1)
Loud

  • Taking Loot in Spree is pointless anyway, so why would not you destroy the Weapons with the Gas-Tank that spawns on the Map.

  • Gage Boost: Blast Resistance is definitly useful, since there is a possiblity of having the Gas-Tank nearby to destroy the Weapons. This Explosion can easily kill you without this Gage Boost.

  • You can however Stealth this Day, its not intended from the Developers, meaning it is somewhat challenging, going Loud is still better to do so. Its faster and much more simple.

https://www.youtube.com/watch?v=WMRRwXskJcA
Bank Heist: Cash
Stealth, ECM-Rush

Usually you would not normally stealth this heist, since it features 4 Security Guards (thanks to Stealth modifiers you do not have any pager avaliable) and that will be hard to deal with, instead you are ECM-Rushing the heist.

Two Players with fully aced "ECM Specialist" skill will have enough ECM-Jammers and also able to block the Security Guard's Pager, to have the Thermal Drill almost completted (only with Gage boost: More to Deploy), the rest of the time will feature 4 Enemy cops, no Assault can come within this time.

  • However only with the Drill skill "Sawgeant" on ace, this will give the Thermial Drill a time of 4 minutes and 12 seconds (252 seconds).

  • 1 ECM has a during time of 30 seconds, 1 player can bring up to 3 ECM's (Gage Boost: More to Deploy) giving 90 seconds for each player for ECM times. This multiplied by 2 = 180 seconds.

  • The Thermal Drill (as you sure know) is a total b*tch and it will jam sooner or later, this can give you a loss of 20 seconds at most.

  • 252 - 160 = 92 seconds or 1 minute and 32 seconds. This sounds not that good however be advised you can buy a "Silent Alarm" asset in the preplanning, delaying the cop response by 20 seconds, tieing hostages also reduces the time when the Assault comes along. With that ensured you won't have any issues at all with 2 players on Bank Heist: Cash at ECM-Rushing.

Loud

If you choose to go for Loud only then there are a still few things different than your average Bank Heist.
  • ECM-Jammers are also extremely valiable at Loud, since the Feedback stuns the enemies for 30 seconds, with a 4 minute cooldown each time it was used by a player. Be ensured you have the ECM-Jammer placed on a location you can access easily (Deploying the ECM-Jammer won't instantly trigger the Feedback, you need to activate it manually any time you want)

  • Kiting Cops can already be used on Bank Heist, stand outside near the Parking lot. With all the players near this position, when done correctly most of the enemies will go there, and not inside towards the Thermal Drill most of the time.

  • Everytime the Thermal Drill breaks, you would need to fix it. Have a player going with you to give you cover while you interact with the Drill and vice versa.

  • If you brought the OVE9000 Saw, you are easily granted to the Vault incase there is a secondary Door. Of course the Preplanning's Keychain also accomplish' this, a Saw however is still faster to do so.

Here is a video to show this text converted in a video, just with the exception of having not an AI or players.
https://www.youtube.com/watch?v=oGAgeUkRtaE
Beneath the Mountain
Loud Only
  • ECM-Jammer is highly recommended due to it being able to convert a possible SWAT Turret near beginning, or to use Feedback during the entire Heist.

  • At the end by staying next to the Helicopter when it is refueling, move inside the Warehouse to kite cops away from the Objective.

https://www.youtube.com/watch?v=03acqysUgfE
Big Bank
Stealth, ECM-Rush

  • Try to find the correct Computer with multiple people within normal Stealth. Stealth basicly as far as possible, until you have to change things up.

  • If you find yourself to ECM-Rush after you picked the correct Computer. There is a possibility to Open the Vault within 9 ECM-Jammers.

  • Time-Lock Door has 3 minutes (without Glitch Time Routine) a.k.a 180 seconds, 1 ECM with 30 seconds x 9 ECM-Jammers = 270 seconds.

  • 270s - 180s = 90 seconds, this is more than enough to be able to open the Vault.

  • Elevator Escape should have been purchased, by that you are easily able to secure the bags even after the Alarm went off.

  • However a Fully ECM-Rushed Big Bank would need to have a required amount of 4 players (Gage Boost: More To Deploy)

Loud

  • Thermite + Elevator Escape should be choosen at the Preplanning.

  • At The Time-Lock Door Kiting Cops already comes in handy, after starting the Lock stand away from it in order to have it somewhat empty on enemies if one cop does deactivate it.

  • I can assure if you try to defend the Door, you will have much more problems since there certain enemies that cannot get stunned in a few ways (Medic, Bulldozer, Winter Shields, Cloaker).

https://www.youtube.com/watch?v=Sypaes1OILs
Birth of Sky
Loud Only

  • After being dropped from the Plane, try to look out for the Money pallets, and get a good overview from the map.

  • First Money pallet to be going for is the Scattered pallet, go for Money bags that are in open fields such as streets, roofs, etc. instead of hidden Money bags first.

  • Players should give cover via Flashbangs when attaching the pallet to the Helicopter.

  • Be careful with the surrounding Sniper Units.

  • Ensure you have enough Ammo, deployables such as Medic Bags and maybe ECM-Jammers (Feedback) for the Sewer part - You will need it.

https://www.youtube.com/watch?v=LbOdkPBQiA0
Brooklyn Bank
Loud Only

Darkwubi:
On this heist you have some different spawns and it change all of your gameplay, like this ones:

Drill:
  • If you get the Drill, you'd like to get far from it and also Kiting Cops is a good help.

  • To kite cops you can hide near the escape gate, so if you get the from Drill position you can shoot with your Grenade Launcher to the Drill so you can stun the cops from that.

  • When pretty much the entire Assault is near you, you can change your position to the Main Building itself near the center desks and hide behind them.
Thermite + Winch:
  • If you get the Winch and if you have any player with you, you may want to splitt the cops, one player goes upstairs and hide in one of these 3 offices.

  • The other one stay downstairs to protect the Winch, even if you kite the cops they still can go for the Winch so the player which plays downstairs will repair the Winch and the player upstairs will help him spliting the cops and both players can inspire/inspire boost each other, so it's a really good strategy for this heist.


In each of these spawns, when you need to go find the Obectives Items (C4, etc.) to open the vault you also can wait a bit there, so you can kite the cops and have more space to work on the Drill/Winch.

https://www.youtube.com/watch?v=Y4SNHphJenI
Brooklyn 10-10
Loud Only

4 Players should be present in the Lobby, all Ammo Bags primary (Aced) and secondary Medic Bag (Aced).
Thanathos and Flamethrower (secondary) to kill Enemies both near and far range.

  • Ignore the first 3 Gangster at Charon, move upstairs and head to the Room on the far right Corner - jump in there from the Metal Fence.

  • This Room is not meant to be entered, this can be judged by it showing several Invisible Objects/Walls.
    Assault and other Cops won't spawn due to your Head being in a non-existend Room, except for a few Cops that are scripted to spawn no matter what.
    Assault and Cops will spawn soon if you start to exit this Room.

  • Stay in the Room though and kill the Sniper and every other Gangster and Cops that are required to kill.

  • When you can move to the other Building, 2 Players should stay in the Room meanwhile the other 2 are heading to the objective.

  • When Arrived place Drills ("Hardware Expert" Ace, "Kickstarter" Basic) on both Gates.
    Hideout on the down Floor on the back underneath the Staircase.
    You can stick your Head in the Stairs from below to make the Enemies think you are above the Stairs.
    When done correctly, Enemy Cops should stay on the Stairs, not next to you.
    Meanwhile the Objective (Killing Gangsters) is being handled with Cop% - Meaning Enemy Cops kill the Gangsters without you doing any damage input.

  • Same applies to the Gangsters on the Street below just slowly, this however can be taken care of the 2 Players at the Room - Don't Jump down to the Building, stay on the Roof and kill the Gangsters and Snipers that come later there.
    Usually there are no Cops near the Roof due to the other 2 Players down at the Stairs are Kiting Cops away from the Roof.

  • After completting the killing Objectives, take the Briefcase and move down to meet up with Charon.
    Ensure you defend the small gap to the Escape Zone with Flamethrowers.

First Recorded Run of Brooklyn 10-10 Duo No AI at a Rank above 100.000
https://www.youtube.com/watch?v=2a8k9-RVAVo
Cook Off
Loud Only

  • Kiting Cops is being used throughout the entire Heist, this is accomplished by doing a circle movement around the Main House (Objective).

  • Never Stay in this Main House, only go shortly in there for putting in Ingredients for the Meth cooking. 3 Bags are requirement, meaning you need to enter the House at least 10 times, 10 times because you need to enter the Main House for triggering the Objective "Locate The Meth Lab", and 9 times for Meth Cooking (3 Ingredients for each bag).

  • After Triggering this Objective, find yourself a hideout outside as soon as possible.

  • There are 2 Sheds, 1 damaged Car and the Basement as desired locations to hideout.

  • Recommended way to accomplish Kiting Cops is by starting on the Shed that is next to the small road that you go down from the Starting point.

  • When standing in the first Hideout (Shed), face forward, and then to the right behind the corner of the Main House is the Second Hideout. The Basement, however be aware you cannot stick around long in the Basement, since it has only one entrance. If you feel a swarm of enemies is coming, you should leave.

  • Third Hideout is when moving up the Staircase out of the basement, on your right. Second Shed that is.

  • Last Hideout is the Damaged Car that can be seen from the second Shed when looking out of the Back Window. Its the White Car at the Map's corner, behind the Truck where Ingredients can spawn.

  • Repeat this Circle until you have 3 bags worth of Meth, ideal to hide those bags is in the First Hideout (Shed).
https://www.youtube.com/watch?v=XudxXREgg6s
Counterfeit
Stealth as far as possible, most of the time until the second pair of enemy Cops will be alerted or die. It will become
Loud

  • After the cops have been alerted, place Tripmines within Mitchell's House, to have the enemies stunned by Fire when they come along.

  • Always stay upstairs, when you Drill the Safe, or the Water Hose is running, no matter what. Never stay in the basement. It is a tight room and you do not want it to be filled with Captain Winter shields or other Special units.

  • If the Drill or Water Hose gets jammed/detached by an enemy, move downstairs with at least one other player to give cover. After it is fixed run as soon as possible upstairs again, that way Kiting Cops won't get much interrupted.

https://www.youtube.com/watch?v=qIPAcp8feAk
Engine Problem (Big Oil Day 2)
Stealth, ECM-Rush

  • Open Server room with OVE9000 Saw or ECM-Jammer, be sure that nobody hears you while sawing.

  • Search for Clues while waiting the Hack to complette.

  • If a Security-Guard got alerted, you will be forced to ECM-Rush, from Start to End you require 3 players to acconplish this (More to Deploy).

  • When Bile arrives with the Helicopter, Alarm goes off. After securing the right Engine, you should retreat towards the Pool. There is a Hidden place under this Pool deck.

  • This Location is good for hidding and defending against the Enemies until the Escape is triggered.

Loud

  • While hacking the Computer, 1 or 2 player should be defending it, while the rest is focusing on the Power Boxes.

  • Kiting Cops is becoming quite useless since enemies pretty much go constantly for the Power, you are better off to just defend as hard as you can get.

  • Do not stay long in the Basement-Lab, since there is only one entrance and that can be filled with enemies really fast.

  • Same as on Stealth move to the hidden place under the Pool and hide there until Escape is triggered.
If you are unfamiliar with what that Location is, watch this here Video showing an ideal run on Big Oil day 2.
https://www.youtube.com/watch?v=akuDl4uKoHk
Framing (Framing Frame Day 3)
Stealth
  • Pretty much the same as normal stealth.

  • Silenced Saw is recommended.

Loud
  • C4/Saw is recommended for opening the electric doors but ECM-Jammers can be used as well.

  • C4 is going to help when you try to defend the power boxes and the computer.

  • Kitting cops is one of the best strategies for this heist.

  • This heist can be very hard and very easy at the same time, it depends on how many people are in your lobby. The map it self has quite small areas to walk through, so try to play solo without AI, it is your best bet to finish this Heist. The Less players - the better.

https://www.youtube.com/watch?v=FlOFpph--Vo
FBI Server (Firestarter Day 2)
Stealth, ECM-Rush:
Well I think it is somewhat self explaining.

  • Use your ECM-Jammer's to do the objective as fast as you can, 1 player with 3 ECM-Jammer's (More to Deploy) are enough to fully ECM-Rush the entire heist.

  • Be sure you bring a saw to open the Server Room Doors tough.

Loud:
  • Simple Version of Kiting Cops can be used by just not standing in the Server Room while Drilling -stand somewhere outside to not be locked in a Room.

  • You can use Fire Tripmines or Grenade Launchers (Incendary Grenade) on this heist to keep the enemies stunned, far from the Objective.

  • ECM-Jammer's Feedback can be used as well, however be sure you have at least one ECM-Jammer to cross the Road with the Server. Flashbangs are a good assistence for that matter as well.

https://www.youtube.com/watch?v=8S4Ut6gdY-Q
First World Bank
Stealth, ECM-Rush

  • First World Bank should not be fully ECM-Rushed from the very start, starting with a normal stealth instead is paying off better. Try to not use any ECM's until you have to.
    This is most of the time achieved after you gained access beyond the first gate.

  • Now is the time where you want to place your ECM's, one player is more than enough than doing so, since going loud after securing the objectives requirement amount into the vent is easily dealt with.

  • You do not even require a specific Spree build considering no cops will arrive during you escape downstairs to secure the bags into the Garbage Truck. But a build featuring capabilties for both Loud and Stealth is never wrong to use in this case.

  • However if you failed early on the Heist or desire to ECM-Rush from the start, be ensured that you have a player amount of 3 to bring 9 total ECM's with Gage Boost: More to Deploy.

Loud

  • After you have set up the Thermial Drill with aced "Sawgeant" skill, abuse Kiting Cops to your advantage by going to the very other edge of the map to have enemies following you.

  • Drill jamming should be dealt with one player interacting, and at least one other player or more trying to give cover by throwing flashbangs, etc.

  • Be ensured snipers will be waiting on the roofs for you.

  • After placing 2 Thermite cans, run towards the main hall again, move outside and stay outside.

  • Use Kiting Cops and run around the main hall with your team to not have a guranteed filled place somewhere.

Overdrill

  • Overdrill is possible on Spree First World Bank, only with certain base Difficulty changing mods to change Overkill Difficulty to at least Mayhem or above. Death Wish or Death Sentence would give the OVERDRILL Achievement even on Crime Spree.

  • Try to secure the Objective's requirement to secure all the Money bags within Assault Fades or just after you opened the normal Vault.

  • Overdrill is being handled with the use of Kiting Cops, basicly extending the kiting around the main hall until the Overdrill is complette.

  • When done correctly, the Secret Code to the Overvault can be put in without any enemies coming towards you into the Vault.

  • After Opening the Overvault, you have achieved Overdrill on Crime Spree (only on DW+), better you run now otherwise enemies will swarm infront of the Overvault and may block your way out.

  • Securing the Gold bags is pointless, since Crime Spree won't give XP or money for additional loot, even the OVERDRILL Achievement does not feature any secured Gold bags.

The First ever recorded Overdrill Run performed on Crime Spree rank above 1 million with all Gold bags
https://www.youtube.com/watch?v=aqAgSKHP0zM

Duo run has been shown possible as well with all Bags
https://www.youtube.com/watch?v=TkQEU-AfnNc
Four Floors (Hotline Miami Day 2)
Loud Only

  • A OVE9000 Saw may come in handy to get rid of the metal gate that spawns while chasing the Commissar. Drill also accomplish' this still decent, considering you should bring "Sawgeant" Skill on ace for the Thermial Drill later on anyway.

  • On the Heists last Floor, after placing the Thermial Drill, there are 2 strategies to use.

  • First being to fight against the enemies hard with either Tripmines or Grenade Launchers with Incendary Grenades, stay near the Drill (mainly behind the doors) to fix it fast after it jammed. Use Flashbangs to give yourself cover.

  • Second is done by Kiting Cops, run a Floor below to let the enemies follow you away from the objective. However this may lead to problems like having a long distance to the Drill in-case it jammed - losing time. And also having a possibilty to die to get even near the Drill, since the path is filled with enemies.

  • The Commissar is being fastest handled with Flamethrowers, by 512 Granularity he is being roasted within 15 seconds or less depending how many players attack him.

This No AI solo run features this Second Strategy:
https://www.youtube.com/watch?v=7lWex2Vk8k0
Highland Mortuary (Reservoir Dogs Heist Day 1)
Loud Only

  • When you are forced to move Mr.Pink to the Warehouse be sure that you either move him only during Fade or if the lobby can, use Kiting Cops and try to move him while there are not many enemies nearby.

https://www.youtube.com/watch?v=WiAbDCx9NIs
Hotline Miami (Hotline Miami Day 1)
Loud Only

  • Flamethrowers to kill the Russian mobster, you most likely won't be able to kill every single Russian, however that objective is being accomplished after time, since they start to run away.

  • While in the basement, have a player defending the Barcode-Reader with Fire Tripmines, while the others defend the basement's entrance at the Staircase.

https://www.youtube.com/watch?v=H9V_9Tj9-i0
Interception (Biker Heist Day 2)
Loud Only

  • Flamethrower is highly recommended due it being the fastest way to kill the Biker Boss

  • ECM-Feedback and Flashbangs are a good way to run around the Trainwagons, converts also help considering they give a distraction

https://www.youtube.com/watch?v=lFWUAv1V3eI
Lab Rats
Loud Only

  • C4 or ECM-Jammers are highly recommended.

  • Pretty much the same as on Death Sentense, get all bags to the top, cook bags as fast as possible.

https://www.youtube.com/watch?v=KlYA9yCvkmg
Lion's Den (The Biker Heist Day 1)
Loud Only

  • C4 is recommended to slow down the cops.

  • Saw is also recommended to open doors faster.

  • Kitting cops is one of the best options on this heist.

https://www.youtube.com/watch?v=SzSNLSlrooc
Panic Room
Loud Only

  • Panic Room is Forced modifier depended, due to it being much more easier on ranks 100.000 to 500.000 (2.000 to 10.000 modifiers), instead of a 3.000.000 (60.000 modifiers at Vanilla Values) rank.

  • Bring Thanatos to get rid of the Snipers, waiting for Fade or anything like that is pointless, you need to kill up to 15 Snipers.

  • After C4 has been placed and detonated, stay on the Ground Floor. You are using Kiting Cops to not have many enemies on the roof, wait for assault Fade and then the "Clear The Roof" Objective is completted.

  • Wait a bit, maybe even wait for yet another Assault Fade to Bile to fly off with the Room.

32,007,060 Crime Spree Panic room duo no AI done with 32k modifiers
https://www.youtube.com/watch?v=HRpsG8HCe6E
Santa's Workshop
Loud Only

  • Never stay near the Elves, use Kiting Cops and stay near the Trainwagons in the backyard most of the time.

  • Go for 4 bags only, if you have those 4 bags somewhere on the map, literally hide until you can secure the bags.

https://www.youtube.com/watch?v=CjjNlht5h5M
Shadow Raid
Stealth, ECM-Rush only
  • At Crime Spree you can only ECM-Rush, of course you can also try to Stealth it but it's really hard to do since you have more detection modifiers and also 0 pagers.

  • Your best option is ECM-Rush and also ensure you have at least a second player in order to fully ECM-Rush

  • Buy More to Deploy Gage Boost because you won't have time to secure all 9 loot bags with 120 seconds - unless you have more than 2 players in the lobby.
Slaugtherhouse
Loud Only
  • Get Gas Cans as soon as possible, may use Drill Skills on the Safe to make life easier and sit near the Drill incase it breaks you can fix it soon or try to constantly defend it from the cops.

  • Move 6 bags (minimum) and then as soon as the Blue Container Trap has been lifted, move best into a Container and hide there the rest of the Heist.

https://www.youtube.com/watch?v=ALGOpYiHAfA
Stealing Xmas
Loud Only

  • Shaped Charges to handle certain objectives such as VR-Headset to blow the protecting Safe for example.

  • While in Jewelry Store, take the Jewelry bags and throw them to the enemy cops, they will take those bags, giving a distraction for you.

  • Roof parts C4 placing is best handled with Flashbangs and ECM-Feedback.

    https://www.youtube.com/watch?v=JqtdM-VGYuw&t=2s
Swing Vote (Election Day Correct Day 2)
Stealth, ECM-Rush

  • 2 Players with ECM-Jammers (More to Deploy) are more than enough to fully ECM-Rush this Heist.

  • Be sure you also took the OVE9000 Saw to open the cages located on both left and right side Groundfloor in the Warehouse.

Loud
  • Computer hacking is best handled by Kiting Cops, stand away from the Computer in order to have enemies somewhere else on the Map, not on the Objective.

https://www.youtube.com/watch?v=4OqCrIdquik
The Breakout (Hoxton Breakout Day 1)
Loud Only

  • ECM-Jammer's are extremely valueable here, to abuse Feedback in order to stun enemies or convert the SWAT Turrets for 30 seconds with each ECM-Jammer.

  • Near the Parking Lot, there always will be one Sniper deployed, either on a SWAT Van or on a Building. This threat should be handled either by one player by constant Fire stunning with Shotguns (DB round) or simply one ECM-Jammer near him and activated ECM-Feedback.

  • OVE9000 Saw or Tripmines from different players in the lobby are a good way to open up the Doors to find the Bollards Room.

  • Try to have still one ECM-Jammer for Feedback while you hack the PC, try to place it when the PC hack is near the end in order to have a somewhat more safer way to the Truck. Flashbangs support this.


https://www.youtube.com/watch?v=wi3Q_JddYFM
The Diamond
Nothing much to add for stealth, it's regular overkill stealth just with 0 pagers to use.

Loud
  • Try to rewire as many circuit boxes as possible before entering loud, each box reduces the hack time on the Security Computer slightly.

  • Kiting Cops is handy on this heist to get the cops away from the objective, there are several paths to run to and hide in a preferred spot of the players choice.

  • Ensure not being too long in a spot, cops may overflow and grant a fail of the heist. Get use of C4 or ECM-Jammers to keep cops stunned.

https://www.youtube.com/watch?v=mV5txjS1RZw
The Search (Hoxton Breakout Day 2)
Loud Only
  • Use Keycards to close up Security Gates and open Doors for first floor to move around the Heist and to escape with the Server much easier, drill or use Shaped Charges for Objective Doors

  • Bring Grenade Launcher in combination with Ammo bags or Fire C4 to defend the Power Box

https://www.youtube.com/watch?v=g2b_wmYHv68
Transports (Except Train Heist)
Loud Only

  • Shaped Charges and OVE9000 Saw should be items to be seen at least from 2 players in the lobby on each Transport Heist. Try to finish as fast as possible, since each Heist can get messy real fast.

  • Take at least 1 Ammo bag (From the Asset, or Secondary from Jack of All Trades Skill Ace) just for safety reasons, considering there is a high chance you will run out of Ammo for the OVE9000 Saw.

https://www.youtube.com/watch?v=Y7lqqRcgp90&t
Truck Load (Watchdogs Day 1)
Loud Only

  • By killing the Armored Escape (Twitch) with a Grenade Launcher's Explosion (not Incendary, Piglet Launcher appears to be the only one achieveing to kill) at near start of the heist you can force the escape Helicopter.

  • When done correctly, you would hear either Twitch screaming due to being killed (duh...) or Bain saying he has been shot.

  • You do not need to take any Coke bags, even if the Objective says so.

  • After Armored Escape (Twitch) is down, it will take 4 minutes and 30 seconds for the Helicopter to arrive.

  • Note: It was easier to achieve this before the "Silk Road Update", since you could just have used a RPG and shoot straight at him. This Update tough was supposed to "fix" this, Overkill only made it that you need to kill the Armored Escape with the Piglet Grenade Launcher now.
This Video shows the changes before and after the Update, including how to kill the Armored Escape.
https://www.youtube.com/watch?v=J9BCRz5DgsQ
Undercover, Heat Street and Green Bridge
Loud Only

All of those 3 Heists feature the same Objective, moving one AI from point A to B.

  • This is best way done with Kiting Cops, stand away from the Target. If you think you able to move the AI without many interruptions, move as fast as possible.

  • If there is an enemy cop appearing, shout at him to go surrender, however do not dominate him fully. There is a chance a second enemy could hide just around the corner, and with the first guy may being dominated already, you won't be able to dominate the second guy anymore.

  • With that in mind, never dominate enemies for pretty much no reason, only get them to Surrender.

  • May bring a Flamethrower, it can be useful incase a special enemy (that you cannot of course dominate) comes along, he will be easily dealt with by killing him.

  • If there will be a lot of enemies coming towards you, repeat all of those listed things here again, until the Objective is completted.

Undercover:
https://www.youtube.com/watch?v=qu7R2DtKjx4

Heat Street:
https://www.youtube.com/watch?v=k4Cehevk_ek

Green Bridge:
https://www.youtube.com/watch?v=8o1kIDxdAq0
Additional Mods
Mods that may or may not improve your Crime Spree experience, however all of those listed mods here are not required to play Crime Spree.

Credits
  • Special Thanks to DarkWubi for helping me to create certain texts for some sections.
    Giving advices on certains things and general being helpful on this entire Guide.

  • Thanks to =G$LD= to give me both a lot Experience and Fun by playing Crime Spree.
End
Reason why I made this Guide

When I was a relative Noob myself on Crime Spree, I was definitly lost when it came to ranks of 1.000.000 and above. There has been so many situations where I just didn't understand anything more, including bugs like the "1 million bug" and certain other stuff.
I couldn't really find anything to help me in terms of people or guides. Even the Host's I joined couldn't explain me Crime Spree well.
That way I figured myself and made this here Guide to help hopefully other People that have troubles.
Just with the exception of featuring pretty much every single detail of Crime Spree instead X)


My Youtube Channel if you desire to see more Crime Spree content or other random stuff to Payday 2, here is my link
https://www.youtube.com/channel/UC1jkTlKOcNyolxSN2WXNiwQ

If you have any Questions to this Guide, please ask in the comments below. I will answer as best as I can.


I have my own Discord Server as well, feel free to hop in to chill, relax, or to ask questions any kind to PAYDAY 2
https://discord.gg/gZr9bwM

59 Comments
HamsterGabe May 16, 2022 @ 12:10pm 
So if I join a host with a 100,000 crime spree rank, I will get a rank of 3,500 as a catch-up. Do I also get all the rewards for all 3,500 levels? Because if I do I wouldn't mind getting carried by someone for crime spree rewards instead of farming them myself.
V.I.P. Pyro™ Aug 1, 2021 @ 8:25am 
Ah, I see. Alright, many thanks~!
Piprek Aug 1, 2021 @ 2:03am 
Oh okay, but it will be nice when u update this guide :cocochan2:
DarkWubi  [author] Aug 1, 2021 @ 1:55am 
Sorry didn't see your comment. Currently we don't know when we will update but maybe sometime
Piprek Aug 1, 2021 @ 1:48am 
Damn, i think my comment was ignored or smt
DarkWubi  [author] Aug 1, 2021 @ 12:46am 
Claiming a rank and then buying it won't give you rewards, it's the same as starting at 0. It only will be harder to play
V.I.P. Pyro™ Jul 31, 2021 @ 6:32pm 
I just noticed the Continental Coins won't disappear once you go Infamy.

So I have a theory: I could claim the rewards of the 1K Crime Spree that I just have from a High Crime Spree player and then go Infamy. Once this happens, I could just use the Coins to buy back the 1K Rank that I just claimed and then I could LVL up 100 Instantly from claiming it again.

Would it work? Or Overkill know this will happen and try to do something about it?
DarkWubi  [author] Jul 29, 2021 @ 12:57pm 
Basically yes
V.I.P. Pyro™ Jul 29, 2021 @ 12:16pm 
Damn, so I suppose the Bonus Catch Up Ranks from High Crime Spree People, is for farming Money, Items and Continental Coins then?
DarkWubi  [author] Jul 29, 2021 @ 9:38am 
Yeah so... you can't infamy up while you have an active spree that's right. Now, if you want to level up with crime spree you can only play it normaly and what do I mean with normaly is play it without any catchup. You still get your rewards if you rank up heist by heist or you can just speed run diamond store, it's the best way to level up nowadays