Dying Light

Dying Light

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Dying Light Guide | A Full Beginner's Guide
By 2blox2play
This unofficial Dying Light guide is a complete solution about how to survive while going through Harran. Ranging from Combat, Parkour, Blueprints, Infected and a Live Update Dockets section to many more Dying Light mechanics.
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Dockets [Updated Live]

Source: Best Gamer Ali

Dockets! Here are the most recent dockets that can be used. Including the ones in events!

Celebrate Techland's 30th anniversary with this exclusive outfit!
  • TECHLAND30 - Techland's 30th Anniversary Outfit

Gold Tier Dockets - Melee weapons
  • Revenant
  • Hell
  • iamcrusty
  • gvmers
  • Imberne
  • Robokast
  • Psisyn

Miscellaneous Dockets - Can be anything
  • GRE31SVNBOHFUDQH

Secret Dockets - Gold Tier Weapons or exclusive rewards on Pilgrim Outpost!

How to claim dockets
  • Access https://pilgrimoutpost.techlandgg.com
  • Register or login into your account
  • Click or tap the box 'Redeem'
  • Enter the code in the box 'ENTER YOUR CODE'
  • Done! Play Dying Light and talk to a Quartermaster to redeem your dockets!

Note: Is a docket expired? Post a comment and I'll remove it!
Parkour
The presence of parkour elements is one of the most important aspects of Dying Light. The character that we control is very athletic and his agility is very helpful. Moreover, depending on parkour moves may turn out to be necessary, when you cannot defeat an enemy in battle. Below, you can find a list of the most important uses of parkour. Some of the moves described here is available from the beginning of the game, others have to be unlocked by making progress in the main campaign or selecting particular skills.


Always face the edge or the platform that you want to jump on.

During the prologue, all the most important parkour actions will be introduced to you (running and avoiding obstacles, jumping onto far away platforms and climbing). It is necessary to always directly face the edge or platform that you want to jump on, or the wall that you want to climb. Only then will you have the chance to successfully perform the action.


Always check potential landing spots.

Running around the city also looks different when you are chased by the faster types of zombies. During the day, you can be attacked by running Infected and at night, by fast mutants. If you don't plan to fight a given enemy, the only way to escape is using parkour moves. When running away, try to make it harder for the monsters to reach you by performing long jumps and staying on the rooftops. The ability to look back when running is a useful thing in the game. Connected with the markers on your minimap, it will allow you to always know how far away your enemies are and whether you are close to losing them.


Grappling hook helps you travel faster.

After you have developed your character enough, you get the opportunity to obtain the Grappling Hook from the Survivor skill tree. This gadget needs to be activated manually each time and it requires several seconds of "cooldown." In spite of these limitations, you should take interest in the hook, because it allows you to reach ledges quickly (also the ones that are more difficult to access), or escape elite variations of the infected. The hook does not wear off, unlike standard weapons. If, for any reason, you lose it (e.g. throw it away from the inventory.), you can receive a new one from any quartermaster.
Melee weapons | Combat
In Dying Light, melee weapons are the most common weapons to use, especially when you're fighting slow, weaker enemies. There are a few dozens of types of melee weapons in the game, and they can be divided into two main categories - blunt and sharp.


An example of a blunt weapon

Blunt weapons are all kinds of pipes, hammers and clubs. Items from this group are usually bigger than sharp weapons and can deal more damage. They are also very good when you plan to crush the bones of your enemies.


An example of a sharp weapon

Sharp weapons are various types of knives and axes. A lot of weapons from this category are small and allow you to perform your attacks quickly, but you can also find bigger, two-handed sharp weapons. This type works well when you want to chop of your enemies' limbs. This makes them a bit better than blunt weapons, as you can considerably weaken an enemy with just one strike (for example by cutting of his arm or leg), or even kill him instantly by decapitation.


Weapons marked with orange color are very valuable

Every weapon in the game is described with a few basic statistics, but you don't need to read all of them. A more important thing is the colors of the weapons' names, which represent the quality and value of a given item. At the beginning of the game, you will mostly find white weapons, but you will start to obtain more powerful ones with time. Try to look for items with purple and orange names. When you find such a weapon, save it for more difficult fights to not use them up too soon.


The highlighted red rectangle shows the Stamina bar

No matter of whether you use a blunt or a sharp weapon, you have to bear in mind that every attack cost you a given amount of stamina. The heavier the weapon, the more points are needed for performing an attack. For example, if you use one of the biggest two-handed weapons in the game, one attack may cost you even 2/3 of your stamina bar.

The stamina bar always appears in the screen in the moment when you perform an attack (it is marked in the screen above.) Don't allow the bar to fall to zero, as your hero will then feel exhausted. Or a moment, he will not be able to perform any attacks and also will become and easy target for the enemies. After performing a strong attack or a few weaker ones, jump back and allow the stamina bar to regenerate (stay on the move all the time).

Note - Kicking doesn't require stamina. You can depend on it, when you see that an enemy is approaching your weakened hero.

Note 2 - There is a skill that can make your Stamina bar disappear and never feel exhausted.
Firearms

Unfortunately, a lot of enemy mercenaries use guns.

Firearms in Dying Light are luxury items, at least during the beginning of the game (you will start to find or receive guns later.) No matter whether you've found a gun or bought one (It is not a good idea, as it is better to spend your money on other things.), you should use it for fighting unusual zombies. You will only waste your ammo, of which there is never a lot in the game.

Try to use firearms when you face elite versions of Infected or armed and hostile human enemies. Remember also that you can often find good firearms near killed human mercenaries and those are weapons that are difficult to acquire when only exploring the city or completing quests.

Guns have one major flaw, which is the noise that they make. It spreads around the area, alarming the Infected. Remember that when you try to eliminate enemies using firearms, you may need to kill some extra enemies later. If you don't want to waste additional ammo for such battles, prepare yourself before using a gun, for example by standing near a safe zone or on top of a building that is difficult to reach.
Throwing weapons

Using Molotov Cocktails, you can burn whole groups of Infected.

Throwable items in Dying Light are a supplement for melee weapons and firearms. You cannot depend solely on them, but they are perfect additional weapons. You should take special interest in Molotov Cocktails, which are quite common in the game world and also can be easily produced (more on that in the crafting chapter). Cocktails are useful when a group of Infected or human enemies stands on your way. In both cases, you can be sure that the targets affected by fire will take some serious damage or die right away. Moreover, the flames can spread from one enemy onto another, which makes this weapon even more effective.

Besides Molotov Cocktails, it is also good to always have some other throwing weapons with you, like for example Throwing Stars or Throwing Hatchets. They are useful when you want to weaken or kill an enemy from distance, and you don't have a gun or don't want to waste ammo. Unfortunately, the game doesn't allow you to reacquire the items that you've thrown from the bodies of your enemies. Aim carefully before every attack. Also, don't use a lot of resources for using new throwing weapons.

Note - Later in the game, you will start to find grenades. They are very powerful, so save them for difficult fights, i.e. use them only for eliminating groups of stronger enemies and only when it's necessary for completing a mission or saving your hero from getting killed.

Note - Throwing weapons are selected in a separate menu. You don't have to worry that for example a grenade will use up a slot reserved for melee weapons or firearms.
The use of parkour and environment elements

Use your agility to slow down or kill the Infected.

Parkour, described in one of the previous chapters of the guide, not only allows you to quickly move from one place to another, but also for performing attacks and eliminating enemies in a spectacular way. To learn more, read about skills from the Agility category, described in the Character Development chapter (they provide a lot of new, interesting attacks.) You can for example learn how to bounce from enemies, land on them and perform immediate execution or break their legs with slide attack. An extra advantage of this type of attacks is that they do not require stamina, as opposed to attacks with melee weapons.


A kick is a good way for throwing a zombie off the roof.

You don't need to rely only on complex actions, because there are simpler ways of interrupting your enemies. The kick is one of them (works the same as in Dead Island) and it can be used from the beginning of the game. It is very helpful, especially that it doesn't require any stamina. You can use kicking for pushing away your enemies, but also for throwing them off the roofs. There is a lot of chance that such an enemy will die from the fall or break some of his limbs.

Note - If you notice a zombie standing on some high shelf, you can simply draw his attention and wait until he starts heading your way. This way, the monster will fall down and you won't have to climb the shelf to push him.


Pushing an infected on spikes make him die immediately.

When eliminating enemies, you can use various objects from the environment. The most important are:

  • Spikes - usually found attached to barrels, vehicles prepared by the survivors, barricades and walls. Try to push your enemies (It is best to use kicking for that.) onto spikes, and it will kill them right away.

  • Gas bottles - When you find a bottle, you can pick it up, place it wherever you want and then detonate (using for example firearms or throwing weapons). The explosion is capable of killing a group of enemies, but you have to remember that the noise will draw the attention of the fast type of Infected and elite zombies.

  • Spilled gasoline - When you notice a puddle of spilled gasoline, you can set it on fire (for example with a gun). It is good to stand in such a place so that the Infected that want to reach you have to go through the puddle.

  • Puddles and pools - Near some puddles and small pools, you can find switches that turn on the power. It is good to use them and wait until the monsters get struck by electricity.


A car trap while on the mission 'Cease and Desist'

Special traps that you can activate remotely, after you get near them, deserve a separate mention. They are not available by default and to unlock them, you need to get appropriates skills from the Survivor tree. These are:

  • Trap cars (requires the Exploding Cars skill) - you can trigger the car alarm, thanks to which zombies lose interest in chasing you and approach the car. The charge goes off after several seconds. The best effects can be obtained if there is a big group of zombies around the car. Also, the more elite zombies react to car alarm.

  • Electric fences (requires the Electric Fences skill) - their functioning is similar to that of car traps, where here the zombies need to be encouraged to cross the fence, after it activates. Therefore, make sure that you stay within their sight.
Death and its consequences

After dying, the game will inform you about the penalty you receive, and you will be teleported to the closest safe zone.

Dying Light doesn't allow you to save the game whenever you want (only auto-save.) and this mechanism is connected to the consequences of getting killed. When the main hero dies, you don't have to start from the latest auto-save points. Instead, you will be teleported to a safe zone (safe zones are described in the Game world chapter.) and you can continue the game with the same equipment and game progress. Unfortunately, a price for this respawns is losing some (from a few hundreds to a few thousands) Survivor Points. These points are used for buying new skills (more on that in the Character Development chapter), so dying often will considerably slow the development of your hero. Therefore, it is good to keep your hp bar on high level and try to avoid getting killed.


You can craft, buy or find med kits in the game world.

The hp bar in Dying light doesn't regenerate automatically. The only exception is when your hero is close to dying, i.e. he has less than 25 hp. You can regenerate health in three ways:

  • Med kits - It is definitely the best method. Look for them when exploring the game world (they can be found mainly in warehouses and bathrooms.) and visit the quartermasters, as you can often receive them for free. You can also buy med kits from merchants and craft them on your own (check the crafting chapter.)

  • Food - Search all the containers, especially cupboards in houses and all kinds of vending machines. Food is found more often than med kits, but you cannot store it in your inventory and eating regenerates only up to a dozen-or-so hp.

  • Rest - This is a good method if you have a difficult mission before you or if you want to prepare for surviving the upcoming night. Beds can be found in the headquarters of the main factions and in every safe zone that you unlock (more info in the Game world chapter).
The Infected encountered during the day
There are quite a lot of various monsters in Dying Light and it's because the Harran virus has several stages of developments and each one can have a different influence on the human body. Below, you can find a list of all the most important types of monsters that you will encounter in the game. It is good to read the list and learn about the strong and weak sides of every enemy.


Biters are dangerous only when in group.

During most of the gameplay, you will encounter the weakest and the easiest to defeat Infected, which are called Biters. These enemies can be defeated without any trouble, because they are very slow. Moreover, you can take advantage of them near-to-nonexistent intelligence and draw their attention away from mission targets or make them fall of high shelves. Biters are a challenge only when you face them in small rooms or when they are in a group. Try not to allow a situation in which you are circled by zombies, without any way to escape.


Try to free yourself after you've been grabbed by an infected

A thing that is just as often to be seen are the regular infected, who apart from attacking you with their upper limbs, also try to grab you in order to bite you. If this happens, you start losing your health. Start tapping the interaction button quickly, to struggle out of the grapple and stop the process of losing health. If possible, avoid such close encounters. The attacks of the biting zombies can be avoided by, e.g. taking a quick dodge to the side, kicking at the appropriate moment or by using your skill that allows you to push the monster away.


Watch out for the Goon's strong attacks.

Goons are one of the types of Infected. They are less common than Virals and Biters, but you can be sure that you will regularly encounter them in places when there is mission objective to complete or some valuable treasure. Good news is that they are slow and not very intelligent. The basic problem when fighting them is their huge resistance to damage and the fact that they wield very large two-handed weapons. You must avoid their attacks, because a successful hit can knock you on the floor and stun you. If you don't have a gun or a throwing weapon, the best strategy is to approach a Goon, strike one or two times and immediately jump back, before the Infected hits you.


The easiest way to get rid of a Gas Tank is to damage the bottle on his back.

Gas Tanks are Infected in yellow protective suits. They are slow and cannot bite the hero, but their attacks are stronger than those of a Viral. When fighting Gas Tanks, you can use similar strategy as in the case of Miners (get close — attack quickly — jump back.) However, a much easier way is to eliminate a Gas Tank by damaging the bottle on his back (use any gun or throwing weapon that you have.) After shooting the bottle, stay back as the enemy will explode. Remember also that the explosion will be heard by elite Infected in the area.


Stay on the move to be a difficult target for the Toad.

Toads are a rare view at the beginning of the game, but you will start meeting them more often as you make progress in the storyline. These monsters can spit acid, and they do it with quite a lot of precision. The key to success is to stay on the move. Toads can be eliminated using ranged weapons, but as they are not very resistant to melee attacks, you can approach them (Always zigzag!) and perform a few strikes.


Virals are difficult to escape.

Virals are another less common type of monsters and just like in the case of Toads, you shouldn't disregard them. These Infected appear usually when you are too noisy, for example when you use a gun or blow up a car. They are very quick and agile, so melee combat can be difficult (use fast weapons.) If you have a gun or some throwing weapon, it is good to use it. Moreover, you can try to climb some high building and wait for the enemy. When they try to reach you, you can kick them down and hope that they die from the fall. If it's necessary, use parkour moves to escape them.


Do not let bombers approach Crane

Bombers are the type of zombies that appear only after you have made sufficient progress into the storyline. This type of the infected stands out thanks to their exploding internal organs. What is even more, bombers behave like suicides and they try approaching Crane to deal the highest damage explosion possible. It is very important that you prevent such situations because, in the majority of cases, an explosion of the bomber means instant death to you. It is a good idea to steer clear of bombers. If one suddenly appears before you, try, at least, hop back to minimize damage taken from the explosion. Also, you can use bombers to eliminate larger groups of zombies and detonate them at a distance, with firearms or throwing weapons.

Note: The explosion will attract other virals.

You need to silence screamers as quickly as possible

Screamers are nothing else than children that have fallen victim to the virus. It is another specific variation of the infected, because they do not try attacking you. Their only attack is the blood-chilling scream. It stuns you temporarily and summons all of the infected from the nearest areas. Of course, these effects are not too enjoyable so, try to eliminate screamers right after you spot one. The best method to eliminate a screamer is to run up to him and press the interaction button to "soothe him down." Alternatively, you can use firearms or grenades.


Demolishers are quite a challenge

Demolishers are the most dangerous type of the "day walking infected." They are bigger and tougher than goons and it is best to avoid them, at the beginning of the game, because it may have grave consequences. One of the most frequent mutant attacks is charge, which is capable of knocking you down and depleting lots of your health points. The key to success here is dodging to the sides. You can combine this with attacking the mutant, because he is vulnerable, shortly after the charge, and you can attack him from behind. Apart from that, mutants are capable of ranged attacks, i.e. they can hurl big chunks of concrete at you. Therefore, remember to stay in constant motion.

Note: After you obtain a firearm (a machine gun, a shotgun, etc.) fighting mutants becomes easier. Therefore, you can kill them with long bursts of automatic fire into the head.
The Infected encountered only at night
At night, even the weaker types of zombies can be a challenge for you, but it's not because you can't see as well as during the day. When the night comes, a lot of monsters grow stronger and become more agile, which makes them much more difficult to defeat.


At night, even Biters become stronger.

After dark, zombies called Biters, turn into Night Walkers.These monsters are seemingly identical as the Virals, but when they transform to a Night Walker, you will see that their attacks are stronger and faster. It is good to stay out of fighting at night until you develop your skills well and gather proper equipment.


Avoid the sight of Volatiles and hunters and, if spotted, take it to the heels.

Two unique variations of the infected are the Volatiles and blue Volatiles. Their looks themselves may be respect-invoking, and it hints that their bodies have been subjected to advanced mutations. They are agile, and they can easily summon the rest, after they spot you, they land strong hits. I recommend against fighting them at the beginning of the game, because the chances of winning are slim. In spite of that, if you want to take on the challenge, get a decent weapon (firearms are best here.)

The most important weakness of the night-crawling infected is that they have low toleration to light and it is a good idea to exploit that weakness. Also, when to escape is the only think that you want. First of all, rely on the UV lamp that you should get during one of the initial quests. Using the UV lamp stops monsters from finishing their attacks. Flares are similar in their function, but they are disposable gadgets. Apart from that, keep an eye out for spots where you can activate light traps and restore power supply to nearby lampposts (interactive levers).


Bolters are no threat to you, but you can use their tissue in crafting

The rarest type of the nocturnal infected are Bolters. They are not, in the least, interested in attacking you and they start running immediately after they see you. The best method of eliminating bolters is sneaking up to them from behind. You find the Takedown skill useful here. If you do not have it, use a good melee weapon or gun, to prevent the Bolter from escaping.
Human enemies
You will rarely meet living enemies, but you shouldn't disregard them, because fighting intelligent and well-equipped opponents is more difficult than eliminating zombies. Most of the human enemies encountered in the game are the bandits subordinate to Rais, but you can also meet hostile lone survivors.

Note - when you see a group of human enemies, try to identify its leader (if there is one). Killing the leader first will lower the morale of the rest of the enemies.


A lot of living enemies use not only melee weapons but also throwing weapons.

We can divide human enemies into two groups. The first one is the opponents without firearms. Instead, they can use melee weapons and throwing weapons (mainly starts and hatchets). Therefore, decide on melee fight only if you feel skilled enough and when you have prospered equipment (also the ability to perform slide attack will be very helpful). A much better idea is to use guns or throwing weapons and also try to set the enemies on fire with Molotov Cocktails.


Enemies with guns are a big threat to you.

The second group are the enemies with guns. You should stay away from them, unless you have very good firearms and you do not fear starting a serious shoot-out. Remember also that the nose from guns can draw the attention of Runner zombies, which will make the fight even more difficult.
Stealth and avoiding combat
Dying Light is not a game, in which hiding and avoiding direct combat is a good tactic for less stressful surviving till the end of the adventure. Of course, you can choose such gameplay style and utilize the fact that most of the enemies are slow and stupid, but you will lose a lot of the game. It is especially worth mentioning that using weapons increase your Strength (one of your character perks) and unlock new abilities (more about them can be found in the Character development chapter.), thanks to which your character becomes stronger. Furthermore, some killed enemies leave behind precious items (like rare melee weapon) or they guard access to areas with rare treasures. For those reasons, it is recommended to use stealth only in two circumstances:

  • When you're maximally weakened - you have no health packs left. Unnecessary confrontations may lead your character to the brink of death and in consequence make you lose some Survival Rank points after he dies too early.

  • When you travel through the world during night. Infected that patrol the city streets after the twilight are very challenging and dangerous, but even regular zombies become stronger then. Until your character becomes stronger and is equipped with better weapons, you shouldn't get into unnecessary fights.


Utilize ledges that are unavailable for basic infected

One of the easiest ways to avoid combat and sneak behind enemy backs is to use building roofs and high ledges. Another advantage of utilizing such gameplay style is that thanks to high agility of your character staying away from the ground doesn't necessarily have to slow him down, it can make getting to certain points even quicker.

Important note - Some elite types of infected (like night hunters) are lurking on the roofs and other high spots. You must keep that in mind and watch out for them when exploring harder to get places, otherwise you can be unpleasantly surprised. If you find yourself in dangerous situation, you can try to throw your enemy from the platform he occupies. Falling from great altitude can kill him or severely wound him.


Help yourself during night with boosters and survival senses

As mentioned before, staying in hiding during night is highly recommended, because presence of stronger and more cautious enemies can kill you easily. Avoid lighting the road with a flashlight, it is a quick way to be found. A solution to the problem of limited visibility during night is using Night Vision Booster, which temporary changes the way your character sees and he doesn't have so much trouble with navigation (more about boosters can be found in the crafting chapter of this guide). Since boosters worn out quickly, you should have at least ten of them with you at any time, created during the day (finding the needed herbals might be very hard during the night).

Except for Night Vision Booster, you must depend on the Survivor Sense as well, which is available from the beginning of the game. During the day that sense can be used for scanning the neighborhood in search for interactive items, during the night it gains additional attribute. Activating the sense highlights stronger enemies that can be found nearby. It is extremely useful in avoiding getting into their sight. As usually, you can depend on the mini-map, where localization of the enemies and their sight radius is marked.

Caution - If you're sneaking during night, observe the eye icon that can show on the screen near an enemy. If the icon is filling, it means that enemy has spotted silhouette of your character and is trying to track you down. In that case, hide behind some cover as fast as possible or move away from the enemy.


Firecrackers can get attention of the infected away from you

You can avoid detection and unneeded combat by successfully distracting your enemies. It is worth mentioning that it works only on the infected since living enemies can't be cheated with such primitive tricks. The easiest way to disorientate your enemies is using the firecrackers. They can be found very easily and are often given to you, so you can use them regularly. The interesting thing is, firecrackers can trick not only the regular infected, but their more developed types like hunters as well.

Caution - firecrackers can be used not only to drag enemies to other places (to make a safe passage for yourself or get access to guarded building), but as a trap as well. After zombies gather around the cracker, you can throw them a grenade or Molotov cocktail.


UV traps can be armed during day

A slightly more complex way of acting than throwing firecrackers around is activating light traps constructed from lamps that emit UV light. Traps can be connected to electricity during the day and then used at night (you can remotely activate them when near.) They have another advantage - they can be used to eliminate enemies, since infected have lower resistance to UV rays. So, after activating the trap, you can use the fact that monsters are temporarily helpless and kill them easier.
Game world

Frequently watch the map, where many useful items are marked

As you probably know Dying Light is set in the fictional city of Harran. The game allows you to freely explore the streets of this city. Two large regions of the city are available during playing. The game begins in the slums and as you progress in the storyline the Old City becomes available (this takes place in The Saviors main quest.) Each of those locations you can thoroughly explore, although the game won't allow you to walk outside a specific area of the map. The locations mentioned are surrounded by various fences and other impenetrable barriers. Additionally, if you decide to jump into the water, after swimming too far away from the land you will be teleported to the closest safe zone.

In moving through those districts of Harran map of the region can be useful. You will find spots where missions begin, potential safe zones and regions in which herbals used in crafting can found marked on that map. Some parts of the map are visible since the beginning of the game; other are clouded and to see them you must first personally get to that place.

Note - In some additional smaller locations (like explored quarantine areas, sewers or towers in which survivors hide) you can't use the "large" map, only the mini-map placed in the corner of the screen. Luckily, those areas are so small that you shouldn't be lost in them.

Note - You can travel around the main districts of Harran. I recommend that you postpone traveling until you have completed the Broadcast main quest. It is then that you discover a shortcut through the sewers, thanks to which you will not have to lose your time avoiding zombies and climbing. (These are necessary, while traveling through the main parts of the sewers.)
Main hideouts and safe zones

'The Tower' is one of the larger quarters of the survivors

In both two main locations of the game that are the most important Headquarters. This is, for example, the Tower, in which civilians leaded by Brecken have their hideout (you start the game there), or Rais's Garrison. The most important function of those buildings is that they offer a safe place. When you're inside, you don't have to worry that you will be attacked by zombies or unfriendly living people. But it is not their only functionality, there you can also:

  • Start optional tasks (look around for markers on the mini-map, like white exclamation marks)

  • Meet with merchants and quartermasters (they have been described below)

  • Find secrets and other valuable items

  • Stock items not needed at the moment (a good idea if your inventory is full and you don't want to sell your weapons)

  • Use the bed (more in the next chapter of this guide)

It is recommended to regularly revisit hideouts. Thanks to that you will be able to rest, replenish your supplies and unlock yourself some optional challenges.

Caution - some rooms in the Brecken Tower are unavailable at the beginning. But don't lose your hope if your survivor sense shows you that there are valuable items on the other side. You can unlock access to those rooms while progressing in the game (for example, by completing a mission).


Example merchant

Merchants can be mostly found in survivor quarters described above, but you can find them as well in selected safe zones and while exploring the game world (look for dollar icon on the map). After interacting with a merchant, you can start buying or sell unneeded items.

You should mostly buy unique blueprints from the merchants. Their importance has been described in the crafting chapter, especially since most of them aren't very expensive. You can look for some unique weapons as well, but do it only after spending few hours with the game and becoming significantly richer. You shouldn't buy common items (lock picks, health packs or firecrackers), for you can easily find them in the game or craft them yourself. As for the selling of your own goods, get rid mostly of cigarettes, coffee and purses, since they don't have any other use. You can also sell unneeded weapons which you have gathered too much. Definitely do not sell weapon upgrades and items useful in crafting.

Caution - It is a good idea to wait with your first serious purchases until you unlock at least one ability that lowers merchants' prices. Items that take place in your inventory can be stored in player locker and get you can get rid of them after you secure yourself better prices at the shop.


Tower quartermaster

Regularly visit not only the merchants, but quartermasters residing in the main shelters as well. Those meetings are very paying, since every day quartermaster can give you a set of FREE items. Usually, he gives you 1-2 weapons and few one-time use items (like firecrackers or lock picks). It is a very valuable help, for otherwise you would have to spend money or supplies on getting those same items.


An example zone that can be secured

Main quarters of the survivors are not the only places in the game world where you can feel safe. In each of two main parts of the Harran, there are potential safe zones marked on the map with a red house icon. You can pick the challenge and try to take control of those safe zones. After succeeding, it will gain some of the characteristics of a main hideout (possibility to use the bed, locker, in some cases meetings with other survivors). Safe zones can be also used when you want to quickly run away from enemies (it might be too far to the main hideout.) It is especially important during the night, when you can stop a pursuit in the night.


Block all entrances to the safe zone

Routine of work when taking control of new safe zones is always similar and looks like that:

  • Remove all enemies that reside in the uncontrolled zone - If they are common zombies then you can beat them in direct combat. If you have to deal with elite types of infected, then try to lure them away from the zone, this will allow you to save some supplies and not risk your life. You can, for example, show yourself to the infected and count on it that they will run behind you or you can use firecrackers.

  • Close all entrances to the zone - Mostly the gates, that should be moved or lowered. It is important not to do it too fast and first focus on securing the area (or lurking the zombies away). You must know that securing a passage can sometimes take few seconds; so be sure you won't be attacked while at it.

  • Find one or more switches and reestablish the electricity - It's the easiest step. You shouldn't have trouble with localizing the lever.

Caution - some safe zones are located inside buildings. If you have trouble with getting to them, search for a hatch on the roof or an open window through which you can jump inside.
Day and night cycle
The day and night cycle is one of the more important traits of Dying Light. In this section you will find general information about how the whole mechanism of time flow function in the game.


By using the bed you can quickly change the time of day

Time in Dying Light flows faster, thanks to that approximately every several minute the time-of-day changes. Current time can be checked in the map window (the clock on the right side), but you can as well simply look at the watch that your character has from the beginning of the game. The very important thing is that you can change the time of day anytime you want by interacting with the bed. Beds can be found in all main survivors' hideouts and in all safe zones. With them you can make it easier to survive the night and make the sunrise come faster. Of course, you can make the night come faster as well if you, for example, want to gain additional profits from working during the night (more about them below) or you want to take care of a task that is available only after the sun goes down.

IMPORTANT ADVICE: During the pretty long prologue of the game, the current time of day is not changing. You can use it to your advantage and explore all areas of the slums during the day and secure all the safe zones. The game unlocks the flow of time after starting the main mission "Airdrop" - the one in which you must get to two crates with medicaments and run away from infected.


Traveling through the night and surviving till dawn is rewarded with additional character development points

After reading all information on this page and in previous chapters you can think that traveling during the night is pointless. It is risky and forces you to use better weapons, but it's not like immediately after the sun goes down you should use the bed and skip the night. Staying in game world during the night is greatly rewarded. Those are the bonuses:

  • Bonus to Survivor Rank - depends on how much time you were away from safe zones after the sun went down. It's pretty much gambling - you can risk and stay longer in a dangerous environment, risking to lose points if you die, or you can get the bonus earlier. The points are received automatically after you return to one of the main survivors hideouts, after you use the bed or after you survive till the dawn.

  • Receiving double, the amount of Power and Agility points.

  • Receiving additional Agility points for every chase lost (that one with mutants and/or hunters) - the number of points received depends on your efficiency in losing the trail.

  • Chance to find unique rare items that are not available during the day

In summary, you should do some night trips. But always make sure that you have the right supplies (boosters, weapons, health kits, etc.) and in case of any serious trouble be ready to quickly retreat to the closest safe zone.
Exploration

Survivor sense can be used for scanning the surroundings

Thorough exploration of your neighborhood is an important aspect of Dying Light, which you definitely shouldn't ignore, since it is a good way to easily get richer and gain precious equipment. Thanks to exploration you can find items like cash, weapons, crafting materials or one-use items. There are more valuable items to found as well, such as collectibles and blueprints required for creating new items.

In finding items to gather Survivor Sense is very helpful. After pressing the activation button, the closest surroundings are being "scanned" and for a short while interactive items are marked with variously colored icons. (It is better to kill them or lure them away, first.)

Caution - Most of the items are placed randomly. Only exception is the unique items like blueprints or zombie statues. Information about the localization of those rare items can be found in the following chapters of this guide.


An example of a closed container

Most of the items in the game are well visible or in easily accessed chests, although sometimes you will find locked containers (chests, lockers, car trunk). To open such containers, you need to have at least one Lockpick and complete a mini-game. Lockpicks can be found in the game world, bought from merchants, received from quartermasters or crafted based on a specific blueprint (look to the crafting chapter).

The rules of lockpicking mini-game aren't complicated, but they require you to be very precise, especially when you're facing a more complicated lock (the game shows difficulty level before you start the mini-game). Place the Lockpick in any position you want (with the mouse or the analog stick of the gamepad) and then try to turn the lock with a screwdriver (hold the right button). If you have chosen the right position, the lock will open, otherwise it will block itself. It is VERY important not to overdo with number of tries to turn the lock, otherwise the Lockpick will break and you will lose it. If you see that your attempt has failed, quickly release the turning button, put the Lockpick in other position and try again.

Caution - in case of the simplest locks the game gives you a big margin of error. More complicated locks require you to perfectly position the lockpick. If you see that the lock doesn't turn to the end, try to minimally change position of the lockpick (slightly left or right).


An 'Air Drop' icon in the map

An alternative way to obtain supplies is to reach drop points and it is a bit different, in the case of each city district. In the case of the Slum, you do not need to wait for the plane to arrive and drop a supply crate. An example of the icon that symbolizes drop zone has been presented in the above screenshot. As soon as you note that there is a new airdrop available, try to reach it AS QUICKLY AS POSSIBLE. Along your path, keep an eye out for a parachute and burning flares, which should direct you towards the crate. The downside is that also the rest of the people I the area head towards the airdrop to get it first. So, if you hurry, you reach the spot first. Otherwise, you may encounter hostiles, or you will not be able to obtain new supplies. If you have run into enemies, it is necessary that you defeat them, thanks to which you will be able to pick the items in the crate, without being bothered. An additional handicap is the fact that airdrops often land in inconvenient areas. Do not hurry to open the crate, if there are electrical discharges or strong zombies around (it is better to kill them or lure them away, first.)


In 'Old Town', airdrops are guarded by Rais's people or by strong monsters.

After you reach the Old Town, you will have to wait for the plane to arrive, because all of the drop points are already displayed on the map. You can get to them in any order and without haste (you do not need to worry that they disappear, as a result of your failing to take action.) Also, in this case, you need to expect enemies to be staying near the airdrop. In the majority of cases, these are Rais's men (watch pout if they use guns.) , but sometimes you also encounter monsters (usually, these are elite ones, such as Demolishers). Apart from defeating the opponents, nearly always it is required that you pick the lock on the crate so, make sure that you secure the area first.

I have already mentioned that in the crates, there is additional gear. These are Drops, which you need to supply to one of the quartermasters, after you get them. Also, you may also obtain first-aid kits from them, flares or valuables, which you can sell to local traders.

Note - in exceptional situations, you find airdrops under the water. It is best to search for this one in two phases. First find the crate and after you resurface, hold your breath and return there to open and loot it.
Character development

The Survival Tree

There are strong RPG accents in Dying Light. During the game, main character becomes stronger, and he gains access to new better abilities. You can influence your surroundings as well, for example by lowering the prices at local merchants.

Character development in Dying Light mainly focuses on three main groups of skills, that gradually increases. It happens in similar manner to games from The Elder Scrolls series, by repeating certain activities (like fighting or climbing) you gain experience points connected to that ability. Character development tree can be opened at any moment of the game, and it is shown on the picture above. After gathering the required number of points for a specific skill (they have been described on the following pages of this chapter) it levels up by one. You will be given one skill point, which you can spend on unlocking chosen ability from the development tree. It is worth mentioning that some abilities are connected to other ones, which means that they can be unlocked only of you already have other ones.
Power

Power increases mostly by killing enemies

Power is one of three skill groups available in the game. This are the main ways of gathering experience points required to develop it:

  • Killing enemies

  • Using your surroundings to dispose of enemies in creative way (thorns, puddle of gasoline etc)

  • Using abilities unlocked from the Power tree

Important! - You can improve the speed of gathering experience points by walking on night trips. After the dusk you will be given 2x more experience points in that group of skills.

Below you can find a list of most useful power abilities. You should get them as fast as it is possible (which means, after getting to the required power level).

Stun Kill - This ability allows you to eliminate enemies quicker. Remember to stop standard attacks after stunning an enemy, instead you should run towards him and quickly press the execution button.

Sturdiness - It increases your resistance for damage received, after unlocking you will die and use health kits less often.

Melee Throw - A great active ability for those that want to deal lots of damage to enemy. Don't forget to search and take again your weapon after throwing, since unlike with stars or hatchets you don't lose your weapon after the throw.

Combat Adept - Unlock this passive ability as fast as possible. It increases characters efficiency on combat, gives him more stamina and unlocks access to variety of new abilities.

Conserve Weapons - This passive ability becomes later in the game when you gain better weapons. It will allow you to use your favorite weapons longer before they become useless (more about recovery limit in the crafting chapter).

Power Attack - This active ability is useful when you have a stronger enemy to kill, it allows you to make a single strong hit (which is loaded by holding the attack button). This ability works only for melee weapons, but is still worth owning.

Windmill - This active ability is similar to previous one since it too needs to be loaded. The difference is, this time all enemies surrounding your character are hurt. It works only with two-handed weapons and it is wise to have both them unlocked and choose them depending on circumstances.

Ground Pound - Another very useful ability from the Power tree. It works best when combined with freerunning actions, since it is activated in the air. You can bounce off from a roof or higher ledge and calmly aim during the flight into a group of enemies, which you want to weaken and/or knock over. Caution - you must have a double handed weapon for this ability to work.

Drop Attack - This ability too works very well when combined with quickly moving through the game world with freerunning techniques. Every time you find yourself above an enemy, you can use the opportunity to dispose of him with a surprise attack. Caution - you must use a one-hand weapon for this ability to work.

Stomp - It is definitely recommended to get this active ability. By stomping the skulls of fallen enemies (mostly regular zombies) you will be able to kill them MUCH quicker, you will save your time and supplies.

Combat Expert - Just as with the Combat Adept ability, you can make your character more efficient in eliminating enemies, increase his stamina and unlock new abilities on the Power tree.

Takedown - A very good active ability to remove enemies without alarming the whole neighborhood and to easy eliminate enemies who in a traditional combat could be troublesome (including monsters and enemies).

Ultimate Combatant - Last position in the Power tree. Try to get to it as fast as possible, since after getting it you won't have to worry about losing stamina when attacking.
Agility

Agility improves mostly when you're traveling with the use of freerunning style

Agility is one of three group of skills available in the game. Those are the main ways of gathering experience required for developing it:

  • Traveling in freerunning style (jumps, climbing etc.)

  • Defeating enemies in freerunning style (kicks in the air, landing on enemies etc.)

  • Using unlocked abilities from the Agility tree

  • Participating in chases with infected after a pursuit (points are given only if you have successfully escaped)

Important! - You can improve the speed of gathering experience points by walking on night trips. After the dusk you will be given 2x more experience points in that group of skills.

Below you can find a list of most useful agility abilities. You should get them as fast as it is possible (which means, after getting to the required power level).

Grapple - Main use of this active ability is more effective protection from biting enemies that jump on your character. No matter what type of enemy you face, you can use his attack against him by counterattacking. You should train this move on weaker enemies so that you could easily use it against the stronger ones.

Slide - Slide itself isn't a groundbreaking ability, but it gains greatly thanks to the ability described below, to unlock which Slide is necessary anyway.

Leg Breaker - It is one of most useful abilities from the Agility tree, which activates after you begin sliding. A great advantage of this ability is its versatility. You can use it to stop basic zombies and the stronger ones as well. An enemy with his legs broken is an easy prey to finish off.

Dropkick - It is one of many active abilities connected with freerunning, which is used for offensive actions. After jumping you can press the attack button to hit enemy or enemies standing in front of you with both your legs. Depending on the situation, you can stop their attacks temporarily or easily knock them over and after that finish them off.

Health Regen - Increasing the health bar is recommended early in the game. Unlocking this passive ability will reduce the number of situations when you're on the brink of death.

Freerunning Adept - Unlock this passive ability as quickly as possible. It mostly upgrades character movement, thanks to what freerunning actions becomes easier. Except for that, it unlocks access to variety of new abilities.

Escape - Similarly to Grapple, you can use this ability when facing biting enemies. It allows you to quickly free yourself when a zombie catches you, thus reducing the amount of damage reduces by bites.

Light Drop - A very useful ability if you regularly use freerunning for traveling through the game world. It halves the damage received when falling from high places and will very often save you from serious damage or even death.

Forward Roll - An active ability with similar use to the one described above; it reduces the penalty for falling from high places. Main difference is this one is an active ability; you must press the crouch button when near the ground to make a roll and avoid damage.

Tackle - This ability has more than one useful application. Most of all, you can use is while running through areas occupied by the regular infected and you don't want to waste your time on avoiding them or jumping above them. You can use it to knock over stronger enemies and uncover their weak points as well.

Freerunning Expert - Similarly to the passive ability Freerunning Adept you can improve the process or traveling with the use of freerunning techniques. And you will guarantee yourself access to new abilities from the Agility tree.

Tic Tac - Having this active ability increases your character skills when it comes to freerunning, since he can run on walls and thus easier get to higher ledges. It is an active ability, so you must always press the right buttons for it to work.

Ultimate Runner - The last ability from the Agility tree. Try to get to it as quickly as possible, since it makes moving around the game world much easier. It will help you in running from zombies or completing running challenges.
Survivor

Survivor increases mostly by completing tasks

Survivor is one of three group of skills available in the game. Those are the main ways of gathering experience points required to develop it:

  • Completing missions and challenges

  • Helping other survivors (random encounters)

  • Getting to drops and getting their content

  • Traveling through the game world during night (you must be outside safe zone)

Warning! Every time you die, your character loses some of Survivor points. Avoid unnecessary deaths, since it will make unlocking new abilities longer.

Below you will find a list of most useful abilities from the Survivor tree. You should get them as fast as it is possible (which means after getting to the required level).

Backpacker - This ability gives you four additional slots to your equipment. It's invaluable help thanks to which you will have to return to lockers and merchants less regularly. And you can allow yourself for more variety of weapons, so that you will be able to fit to the current situation on the battlefield.

Boosters - Try to get this ability as fast as possible since it will guarantee access to some main boosters. It is especially important to have the booster for traveling during the night, which allows you to see far more in the dark.

Barter - Unlocking this passive ability reduces prices at merchants by 10%. You will feel the difference at the beginning of the game, although you can gain the most later in the campaign when you will want to buy more expensive blueprints and unique weapons. Important - if you want to gain the most, unlock two further abilities connected to this one, thanks to what the prices will reduce for 30%.

Crafting Expertise - A very good passive ability. It allows you to craft more items while using the same amount of crafting materials. You will appreciate this when creating health kits, lock picks and other one-time use items. Aside from that, it unlocks access to many new abilities from the Survivor tree.

Electric Fences - This active ability becomes especially important after you progress to later missions, for that is when you will start meeting stronger monsters and traps like electric fences will help you to quicker and simpler eliminate them.

Exploding Cars - Just as above, ability to set new kind of traps can be useful when disposing of more persistent enemies. Remember to keep your distance from exploding cars and keep in mind that explosion can get attention of hunters and running infected.

Lucky Repair - Having this passive ability is especially important later in the game, when you start to gain better weapons. Unlocking this ability gives you chance to make more repairs before weapon becomes completely useless.

Camouflage - This is an unusual active ability, especially since you can't use it while moving. Nevertheless, you shouldn't skip it, since it can help you lose elite zombie types when they're trying to track you down or it can help you organize an ambush.

Shield Mastery - Try to get this ability after you progress in the main storyline. Using shield as an additional protection from attacks can be very helpful when fighting mutants or enemies.

Grappling Hook - Main property of this active ability is unlocking access to the named hook, which is useful when freerunning through the game world. You can craft the hook yourself or get it from the quartermasters. Buying this ability unlocks access to few others.

Ultimate Survivor - Last ability from the Survivor tree. Thanks to this ability you will maximally enlarge your health bar and improve the use of described above abilities connected to shields, camouflage and grappling hook.
Crafting
Crafting in Dying Light has many similarities to the Dead Island series, although there are some new elements and important changes. Basically, it can be divided into three categories, that is actions focusing on creating items (blueprints and boosters), on upgrading the weapons already possessed and on repairing the used weapons. All of those branches have been thoroughly described in the following pages of this chapter.

Important - Don't forget about unlocking abilities connected to the crafting. You will find them in the Survivor tree, and some of them are:

  • Survival Starter Kit - you get free blueprints required for creating lockpicks, firecrackers, stars and Molotov cocktails

  • Boosters - unlocks the ability to create boosters

  • Boosters XL - boosters work longer

  • Elemental Throwing Stars - unlocks the ability to create stars with additional effects (like putting on fire or freezing enemies)

  • DIY Grenades - unlocks the ability to create grenades with additional effects (like poisoning or freezing enemies)

  • Trap Bombs - unlocks the ability to create trap bombs with additional effects (like poisoning or bleeding enemies)

  • Crafting Expertise - crafting more items for the same number of materials

  • Lucky Repair - you get a chance for increasing the number of allowed repairs for a specific weapon

  • Craftsman - you deal more damage with weapons created from the blueprints

  • Specialist - increases the chances of dealing critical damage with weapons created from the blueprints
Blueprints

A blueprint found in the game world

Blueprints are in my opinion the most important branch of crafting in Dying Light, because they are used to create new items. You can mostly find them in the game world (they are usually well hidden, sometimes in locked containers), but they can also be found by merchants and you are awarded with them for completing some missions. You should definitely unlock the Survival Starter Kit ability that can be found in Survivor tree, thanks to which you will get a free set of basic blueprints.

Thanks to blueprints you can most of all create new weapons with unusual properties (like the ability to set enemy on fire or electroshock them). You can find blueprints for creating throwing items (like stars) and one-time use items as well. As for the last ones, you should be especially interested with health kits and lockpicks, which should be created whenever you have the opportunity. It is good to have reserve of those items all the time.

Sadly, the game won't allow you to create new items with no limits, since you must always have the materials shown after selecting a specific blueprint. Try to regularly gather all items that can be used in crafting, especially since they don't take slots in inventory. If you plan to create a unique weapon from a blueprint, you must have one specimen of the standard version of that weapon as well.

Important - Crafting materials can be purchased from merchants, but it is unadvised to buy them until you become quite rich. You should simply remember to thoroughly (with the use of survivor sense) explore all locations visited.
Boosters
Boosters are one of the items categories that you can craft. They work similar to potions in role-playing games, after drinking them your character receives a temporary boost to his statistics or to way he interacts with surroundings. Boosters are unavailable until you unlock the Boosters ability from the Survivor skill tree. It is recommended to unlock Boosters XL ability as well as which makes the boosters effect last longer and reduces the amount you must drink.

Four main booster types are:

  • Speed Booster - after drinking this booster main character moves much faster. You should use this when running away or having to get to a specific point of the map as fast as possible.

  • Night Vision Booster - after drinking this booster all your surroundings are highlighted. Use it during the night, thanks to it you won't need to walk blindly or use the flashlight that can be seen by enemies.

  • Resistance Booster - after drinking this booster resistance for damage of your character increases. It is recommended to use it before every harder battle.

  • Stamina Booster - after drinking this booster the character consumes less stamina while fighting with melee weapons. Very useful when fighting with white cold steel.



As in case of blueprints described on the previous page, before crafting boosters you must make sure that you have the materials required. Sadly, they are not commonly available. To create boosters, you need herbals that must be found and gathered by yourself. Luckily, the game hints you where they can be found with markers on the map. An icon representing the herbals is shown on the picture above.


Collect all herbals from a specific neighborhood

After arriving at the are marked on the map help yourself with the Survivor Sense, locate the herbals and collect them. Most of them are visible, but some can be found under water and you must dive to get them.

Caution - Herbals, just as random generated loot, regenerates after a while. You can revisit the same locations many times and collect them again.

Caution - You should definitely purchase the Crafting Expertise ability from the Survivor skill tree, it will allow you to create two times more boosters.
Weapon Upgrades

Upgrades can be collected by completing side, minor quests and killing Infected

Using the Weapon Upgrades is far less complicated than using blueprints or boosters described on previous pages of this chapter. After gaining a certain upgrade all you need to do is highlight the weapon you want to upgrade in the inventory and press the modification button. Since this operation cannot be undo, make sure that you are really interested in that weapon and that it will serve you for a long time.

Weapon Upgrades, just as blueprints, can be found in the game world, bought by merchants or be given for completing some tasks (mostly side quests or random meetings). As for their attributes, upgrades can allow you to deal more damage with a certain weapon or increase its durability. Try to select them wisely so that you will gain the most and actually feel the difference of the upgrades.

You can also get weapon upgrades killing Infected, runners and many more zombies.

Caution - Common weapons can be connected with only one upgrade, although the unique ones can have more upgrade slots.
Weapon Repairing

An image showing the numbers of Repairs that the weapon can hold

One of many similarities between Dead Island and Dying Light is the fact that weapons used by main character gradually worn off. Current weapon state is depicted in points and it can be checked after highlighting the item in the inventory. After all points are used weapon becomes useless and if you're in the middle of combat you should quickly swap to other weapon, thanks to which you will continue the battle with no slowdowns.

Worn off weapons can be repaired, although each of them has a limited number of repairs possible. This parameter can be checked via inventory as well - the place where you can read it has been shown on the picture above (in this example there is only one remaining repair available). Good news about repairs is you can do them in any place in the game world (holding the right button). Bad news is, small amounts of items are required, so remember to have them in your inventory.

After you use all repairs and for the last time reduce its durability to zero you won't be able to use it anymore. In that case you should demolish it and get few materials from it. You can do the same with regular weapons found in the game, which you won't need and which you won't be able to sell with nice profits.

Caution - It is recommended to unlock the Lucky Repair from the Survivor skill tree. After purchasing it some repairs won't reduce the repair limit for a weapon and you will be able to use it longer.

Caution - If you have some valuable weapon, don't waste it on fighting with weakest enemies. Better leave it for fighting the elite enemies.
Mission types
The main campaign of Dying Light consists of tens of missions which you must complete in the preset order (their thorough description can be found further in this guide). The game usually won't hustle you, which means that until you get to the marker on the map current mission won't continue. It is not recommended to be in hurry but focus on other activities anyway. For example, after completing the prologue try to upgrade all of the skill groups for a few levels and find as much safe zones in the slums as possible.

Side missions

Look around for NPCs with whom you can talk

You must unlock side missions on your own since only few of them are given to you automatically. Look on the map for icons (like with exclamation mark) that symbolizes characters from whom you can get a mission. There are various rewards for completing those tasks - in addition to experience you can receive money, rare weapons, blueprints or weapon upgrades. The premises of such missions vary. You may have to free a civilian, who hid from zombies in a wardrobe, or help people defeat a big mutant. The most profitable, in my opinion, are the ones that assume escorting other NPCs, which you recognize by the shield icon on the map. They are longer and more difficult than standard quests, but for completing them, you are usually rewarded with rare weapons blueprints and weapon upgrades.

Caution - After receiving a mission check its briefing in character journal. There you will find, among other things, information about its difficulty level (at the beginning you should avoid hard tasks).

Caution - Some missions can only be played at a certain time of day (like only during the night). If after arriving at the mission mark nothing happens check if you shouldn't be there at a different hour.

Small tasks and random meetings

You should help survivors you meet

Small tasks in Dying Light are randomly generated, and they can activate automatically after you reach a specific area of the map. Because of that, while exploring the world you should watch your mini-map not to miss them. Those quests don't show in your journal, but you shouldn't ignore them since completing them can be awarded with experience points and precious treasures. Those tasks have various objectives. You might need to escort a survivor or save a civilian, which hide from zombies in a closet.

Caution - If you fail a small task, you won't be able to retry it. Don't worry though, since later in the game a similar one might activate.

Caution - Some of the random meetings with survivors are just short talks. You should listen to them since you can find out about, for example, localization of a chest with valuable items.

Challenges

An entrance to the location in which a quarantine zone challenge starts

Challenges haven't been made available since the beginning of the game. You can activate them in two ways - by reaching the markers on the map (after they show there) or by finding places where you can complete them while traveling through the game world (like door that leads to quarantine zone). You get experience points for completing those challenges.

Challenges can be divided into four groups:

  • Parkour challenges - You must complete a certain path in specific time limit. Don't try it before you develop some Agility skills and think about using some speed boosters.

  • Combat challenges - You must defeat enemies in certain conditions. Don't try it before you develop some Power skills.

  • Quarantine zones challenges - You must visit quarantine zones. They are usually hard to complete, so be prepared.

  • Co-op challenges - They have various objectives (like killing lots of enemies, collecting the most valuable items) and can be activated only when playing in cooperation with at least two players.
Collectibles types

A secret Infected statue

There is a lot of secrets to found in Dying Light. In most cases you can find them by exploring the game world. Sadly, some of the secrets are hidden in locations visited or unlocked only while on a mission. Remember that survivor sense can be very helpful in finding the collectibles. Information about the location of collectibles can be found in the further part of this guide.

Secrets are divided into five main categories and, sadly, most of them have only collectors value - they have no influence on your characters development or his equipment. Secrets available are:

  • Zombie statue - there is a total of 100 of them to found

  • Dying Light flags - there is 30 of them to found, most of them are located in high places, like radio towers top

  • Voice mails - in addition to finding a secret you can listen to the message

  • Notes - after getting the secret you can read a note from your inventory

  • Marvin Zucker Battle Journals - after collecting a page from his journal you can read it from your inventory
Global Events | Events
Global Events are special events released by the Developers of Dying Light (Techland) that contains challenges with prizes for a limited time.

Although support of this game was ended in 2022, Techland are still providing global events but these are rerolls of previous ones


An image showing the latest massive Global Event as of 29/01/2023 [DD/MM/YYYY]. Containing a story event showing the events after the ending of the game

Global Events usually come with Dying Light discounts to buy the game for less, so you better wait to buy Dying Light cheaper.
Thank you | The Guide's Finale
Thank you for reading this wholesome guide! It's appreciated that you like and favorite to spread this guide to further Dying Light beginners.



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20 Comments
Lenny Turtleltaub Oct 19, 2022 @ 5:45pm 
Nitro
Its kinda rare sometimes
lennättäjä jabu Sep 24, 2020 @ 2:11pm 
the guide is really good for beginners but you got the names of the infected wrong.
.Nitro Jun 2, 2020 @ 8:29am 
Lucky repair doesn't seem to be working for me
Nomad Feb 24, 2020 @ 9:04am 
Anyone still playing it now? just bought the game and came across this guide after playing for a few hours. It's nice to see guides like this one, cuz we all struggle when playing this game for the first time xD. Now things do change a little imo, but not much. Idk if you can all craft the bow or you have to buy the DLC to do that but it's very useful. It's a silenced weapon (kinda) so you can kill zombies without drawing too much attention, and if you are confident with your aim you can CQC with it as well ( but i don't recommend doing that). Secondly, the bow and the arrows can be crafted quite easily (nails and metal parts, metal parts can be found anywhere on the map, nails too, if you can't find any you can dismantle the "nailed plank" to get some, and after combat you can retrieve the arrows. It also does A LOT of damage, almost every type of zombies will die to a headshot (the big dudes take two ), the fast zombies (Virals, Volatiles,...) can dodge it so be careful
2blox2play  [author] Dec 11, 2019 @ 8:55am 
You're welcome Ch4ddd! Good Night and Good Luck ;)
ch4d Dec 11, 2019 @ 1:52am 
Thank you so much!!!
2blox2play  [author] Dec 10, 2019 @ 11:21pm 
You can do it using Alt + Tab and right clicking the friend you are trying to join. Remember that you have to tell him to enabled his lobby to be online.
ch4d Dec 10, 2019 @ 3:42pm 
Umm yeah how do I join as a human
2blox2play  [author] Dec 10, 2019 @ 9:39am 
Hello again, Ch4ddd. You cannot join an invasion in progress as a zombie. You CAN join an invasion in progress if you join as a normal player (Human) to a lobby.
ch4d Dec 10, 2019 @ 4:08am 
But how do I join an invasion in progress