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I am going to follow your suggested order: Brave twice, then Nimble twice, to unlock Empty.
the stout: spell resistant enemies, they're the worst and reason number 1 you will die, high cost spells. very hard character to play
the dead: puzzle resistant enemies since you use mainly puzzle attacks and you deal 2 dmg. easy character
the weird: high hp enemies (bonus movements) unless you can deal considerable amount of dmg in one turn. much managable by upgrading marker. easy character
the empty: puzzle resistant enemies and having only one attack spell --> can be very bad if you get 0 attack spells or the one that hit first row. medium/hard character
the brave: N/A (balanced, low hp increase puzzle and spell dmg) medium character
the nimble: N/A (balanced) medium character
Gets a damage boost even with 2 hearts left, which is the kind of health you'd be surviving on with any other character. All you have to do is upgrade bumbo smash in cost and damage and come the last chapters you have an attack hitting for 6-7 damage (depending on health) X2 for every match-4 bone you play, effectively killing 2 enemies per match-4, aside from puzzle resist monsters and those garbage curse ghosts, not to mention making mince meat of bosses.