Total War: WARHAMMER II

Total War: WARHAMMER II

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Lords of Change
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Tags: mod, Units
File Size
Posted
Updated
839.582 KB
Nov 13, 2019 @ 3:07am
Jul 17, 2021 @ 7:11am
12 Change Notes ( view )
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Lords of Change

Description
This mod adds Sarthorael and Azrik, Tzeentch's demonic Lords of Change, as recruitable legendary lords in your Warriors of Chaos campaign. They become available after the Chaos Separatists have been defeated (Or earlier! See the customization section).







Your humble Modder, skek-Frosty has been busy, yes! It is a project that took a thousand trine to complete and test rigorously. This is the solution to our problem, the answer we seek! The Lords of Change made available in your Warriors of Chaos campaigns! Here fellow Chaos fans, subscribe, you must subscribe! Give the subscribe button everything! Give it your very... ESSENCE!

LEGENDARY LORD PARITY
Azrik and Sarthorael have received discrete fixes and tweaks so they match other legendary lords. Azrik was the biggest fixer upper: He can now be outfitted with items and has access to a skill tree (these tweaks will apply in Norsca campaigns). Both big birds receive unique starting traits (inspired by 4th generation Slann ones) and several unique skills.

CUSTOM SETTINGS
To enable customization options, subscribe to the new Mod Configuration Tool.
If you have the above mods enabled, you can configure the following settings: when you get the lords, if they get a level boost and if you want one or both of the lords.



Highly compatible with the vast majority of mods including large overhaul mods such as SFO. Mixu compatibility is unknown.
Mostly save compatible: The mod should detect if Sarthorael is already dead and still add the Big Birds. The mod can be disabled mid-campaign but the lords will lose the new fixes/additions.
Not relevant for the AI, but they do gain the benefits from core changes to the lords.
Requres DLC: Warriors of Chaos for Sarthorael; Norsca if you want Azrik.
No multiplayer support as of now!
Does not edit startpos.

If no troubleshooting steps help you in the pinned thread, you can use this debug version[www.dropbox.com] to add Azrik and Sarthorael immediately to your roster. Put this into the DATA folder and enable it instead of the regular mod in the launcher.





TROUBLESHOOTING GUIDE

The Community Scripting Framework mod is not recommended
It is not necessary to run script mods and has a history of causing more issues than it fixes. If you do need to use it, absolutely do not use it when it is outdated.

Rule out mod incompatibilities!
Disable ALL OTHER mods and check if the issue persists in a new game. No exceptions besides the UIMF and MCT mods. If the issue persists, we can rule out other mods being the cause (there could be corrupted mod data still spooking around but that is unlikely).

Is the game launcher causing the issue?
1. Navigate to the appdata folder (make sure hidden folders are visible in Windows) (alternatively type %appdata% into the explorer adress bar and press enter).
2. Double-click on the folder called The Creative Assembly.
3. Delete the Launcher folder[i.imgur.com] if it is present. This will remove any corrupted or old launcher data.
4. Unsubscribe and resubscribe to the mod.
5. Enable only this mod and test it in isolation without other mods. Report your results.

If none of those steps help, you can try using Kaedrins Mod Manager instead of CA's game launcher as it is unfortunately relatively buggy.

Is the game in full working order?
1. Make sure you have the latest game update and aren't signed up for any betas
2. Verify the game's integrity on Steam. If you are really desperate you can try reinstalling.

________________________________

NOT A BUG

"Its turn 80+ still nothing happening, where is the Chaos Seperatist event"
I am not sure what the conditions are to trigger it, I've had it trigger on turn 100ish on most of my WoC campaigns. Either way, not an issue with the mod, the WoC campaign is just painfully slow.


COMMENTS ARE CLOSED
WH3 has arrived and Tzeentch is now an official faction, so I will be discontinuing live troubleshooting support for this mod and closing the comment section. The mod is still working fine as of writing and I've posted the Troubleshooting FAQ in the description above (should solve 99% of freak issues) for any die-hard WH2 fans remaining. Thanks!