Stellaris

Stellaris

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1.970 MB
Nov 11, 2019 @ 4:25pm
Nov 17, 2019 @ 12:05pm
3 Change Notes ( view )

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Bug Fixes

In 1 collection by alexrider803
Jarod's Pack 2.0
36 items
Description
Current List: (complete)
Fixed small error in the removal condition for erudite(bug introduced by this fix)
Fixed cyborg assimilation not excluding Machines in some case
unset assimilation if invalid after genemodification if species default is assimilation
added descriptor.mod
fixed genemodding fix adding both psionics under some circumstances(bug introduced by this fix)
Stopped psi Robots
Nomads and Awoken no longer anger the spiritualist FE
Genemodifation now adds cybor/psi to leaders too
Genemodifation no longer removes ascension perk species traits
Galactic Market Nomination Chances now depend on relativ economic power
Ecumenopolis decision now removes some planet modifiers like terraforming does
Commercial Habitats now have a buff
Fixed missing Habitability trait for FE servitude species
Fixed missing type of titan weapons
Fixed Strike Crafts
Fixed Overflow for Unity
Fixed Natites deposits vanishing by various causes
Fixed Maraudes missing habitability trait
Fixed Horizonsignal removing rare features and care about proles
Fixed new admirals missing traits
Fixed the Choosen One rulers loosing the trait
Allowed Market Nomination if communications to the initator are established during the founding process
Fixed Psi Assimilaiton of Latent Psi Pops
Pop modification Made modification preserve some perks and added checks to the further modifications
Speed Deamon fixed perk applying
Ratling fixed missing check
Brain Slugs allowed cybernetics
Brain Slugs spread slugs
Brain Slugs fixed new leader trait apearing without accepting the request
Brain Slugs fixed missing ruler trait
Limbo Request after synth tech
Fixed crime removal
Synth Rebellion adds claims to former owner
Make Habitats rebuildable

added thumbnail, or tried to
Popular Discussions View All (1)
0
Jan 24, 2020 @ 9:11am
Conflict with ~ StarNet AI and solution.
Aus1rathia
10 Comments
JustNorton Jun 25, 2023 @ 3:35pm 
does this mod fix the bug that causes a new leader to get auto hired each month?
alexrider803  [author] Jul 9, 2020 @ 3:54pm 
@willyml4 i have reelay stoped updating this mod i sugest looking into ariphaos mod sorry and have a good day
willyml4 Jul 8, 2020 @ 10:30am 
@alexrider803 Going back into the game, I've noticed the Origin is actually called "Lost Colony."
willyml4 Jul 8, 2020 @ 10:20am 
@alexrider803 I'm noticing a bug with the Commonwealth of Man Origin, "The Hunt for the Hyacinth." At the beginning of the game, a story chain info box pops up, but it's blank and continues to reappear after closing it. Before I had started this new game, I noticed it was also making the situation log section for Hyacinth blank, too. Not sure why it's doing that, and I've disabled other mods to pinpoint the occurrence with Bug Fixes.
alexrider803  [author] Mar 4, 2020 @ 8:37pm 
@ariphaos no go ahead
Ariphaos Feb 16, 2020 @ 7:39am 
Hello @alexrider803

Do you mind if I incorporate some of these into my patch? https://steamcommunity.com/sharedfiles/filedetails/?id=1995601384
키으기 Jan 6, 2020 @ 2:08pm 
Thank you I'll use it well
LordXenophon Jan 5, 2020 @ 2:23pm 
Still no fix for the disappearing Armies tab?
Badger BrownCoat Nov 22, 2019 @ 10:17pm 
Fascinating.