RimWorld

RimWorld

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Vanilla Hair Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.165 MB
Oct 13, 2019 @ 10:31am
Mar 27 @ 2:23pm
22 Change Notes ( view )

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Vanilla Hair Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
96 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




1.2.0 (17/05/2020): Fixed label length issue.
1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience.



We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This mod is our attempt at fixing that.

We have worked hard to create a hundred new hairstyles that fit vanilla RimWorld perfectly! From tribals to space refugees, every possible pawn receives a set of new, fitting styles that add much needed character and soul to them, and with so many new possibilities, it’s unlikely two of your pawns will look the same!

And in case they do, one of our major features is a barber’s table - a workbench available to be built from the very start of the game, that allows you to change the hairstyle, colour and beard style of your pawns. Yes, you heard me right. We’re also adding 15 beards, which have a solid 20% chance to spawn on any male colonist! If, however, beards are not something you’re into, you can disable them in the mod settings!

Several hairstyles are inspired by popular TV series, video games or films, but due to the style they have been drawn in, they will fit the game without you even second guessing that!



Mod authors! If people complain that your hair mod breaks the barber table, check the label names of your hairstyles. Our barber table only allows 16 characters at maximum. It would actually be easier for you to change the label name of their hairstyles as label name for hairstyles is not visible ANYWHERE in the game other than this barber table, hence even using abbreviations won't be much of an issue. It will save us from rewriting our UI code as it will take a lot of time we don't actually have right now.

If your hair is called Long Dreadlock Savage whatever, you can call it "Long Dreadlock S".




Because Facial Stuff defines a custom data type for its beards (compared to our approach of extending one of Vanilla's data types), our beards and the barber's table will not work properly with Facial Stuff - the latter being removed from the game to avoid confusion and overlap with the aforementioned mod's own customisation system.

Similarly to the case of EdB Prepare Carefully, the only fix for this would involve making Facial Stuff a dependency. Considering that Facial Stuff is no longer in development, it is unlikely that we will make a standalone patch for it.

[forms.gle]



Due to how difficult it is to alter the menu of EDB Prepare Carefully, you will not be able to adjust a beard on the character-creation screen. You can still add the beard in-game using our new barber’s table!

If we were to fix this and add the ability to customize the beard before the game starts, we would have to make EDB a dependency, and we don’t want to force people to download it.

If you're experiencing pink squares on your pawns, it's because EDB Prepare Carefully doesn't recognize our beard layer yet (or lack of beard). Just make this character use a barber table and it will adjust itself correctly.

No other issues are currently being tracked.
































Q: Is it Combat Extended compatible?
A: It’s a hair mod, yes.

Q: Where in the mod load order should this mod be?
A: If you have Facial Stuff and/or Vanilla Factions Expanded - Medieval, it should be loaded after them. Otherwise it does not matter.

Q: Can I request a feature?
A: Yes, please use the comment section below to request features or hair styles. No promises though!

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these hairstyles to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Where can I find the barber’s table?
A: It is in the Misc tab of your architect menu.

Q: Are the beards disappearing when wearing a hat?
A: Only if the headgear covers the jaw. Beards in this mod are actually separate from hair, and they therefore get rendered separately too. This means you can wear a simple helmet and the beard will still be visible!

Q: Can I use this hair mod with other hair mods?
A: Absolutely yes! The way our barber table is coded, it detects all the hairstyles from all the mods!

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by XeoNovaDan.

Hairstyles Braid, Messy, Part, Quaf and Slick contributed by MonteCristo.

BioTech compatibility patch by Aquiles.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to pay the programmers for their precious time, and in return develop new and interesting content for you to enjoy.

[discord.gg]




Popular Discussions View All (12)
2
Jul 13, 2020 @ 10:40pm
Trouble with manual download (1.1 version doesn't download)
Idiotekque
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Aug 11, 2020 @ 9:30am
Suggestions
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Jul 15, 2021 @ 6:16am
Crash na ultima atualização, alguém mais ?
Mah
902 Comments
MightNight May 15 @ 5:48pm 
Hello VE Team thank you for the wonderful mods and for taking suggestions. I was wondering if you guys would be able/willing to give this mod's "Barber's Table" more of a gameplay function?
Perhaps requiring colonists to get an hair cut every 5 days or incur a mood penalty of -1 per 5 days without an hair cut and capped at -3 if not having received one in 15+ days? Colonists would receive a +1 to +3 mood boosts depending on the quality of the hair cut received. This would be based off a pawn's Artistic skill. This would have a nice soft gameplay use for the Barber's Table and the Artistic Skill
Nosohvost May 7 @ 1:12pm 
Hi Oskar,
I believe the 1% opacity layer is not necessary. I wrote a simple script to remove the opacity layer for all textures, and everything works nicely without the 3 opacity box around colonists. I uploaded the fixed textures to google drive; it would be nice if you could update the mod to include them :)
Alternatively, if you don't feel comfortable downloading textures from google drive, I shared the simple python code I used to remove the opacity layer.

Google Drive:
https://drive.google.com/file/d/1TGwNJf_zGByLRJwdjk5oTG-eSaC9CxEY/view?usp=sharing
Move to <Mod folder>/Textures/Things/Pawn/Humanlike

Code:
https://pastebin.com/uGSPENYa
Requires OpenCV library; run from the Humanlike folder.

Also, the beard addon of the mod was included in base game with the opacity layer, so half of the beards in 1.4 base game have the opacity layer. Took me a while to figure out why the opacity box sometimes appears even without this mod activated :) This seems to be fixed in 1.5 though.
King Brick Apr 18 @ 9:44am 
@Digit That's what I was worried about. Which makes it probably outside the scope of the mod.
Digit4lC4m Apr 18 @ 6:35am 
It seems outer layer apparel will render on top of hair/beards. This is most noticeable if your pawn has long hair and is facing north. It seems to be related to how game's new rendering method works.
King Brick Apr 17 @ 3:27pm 
Not sure if in the scope of this mod, and not sure if it's more of a vanilla pawn rendering "bug", but currently, scarves render on top of beards and, as a bearded fellow, I believe the beards should be rendered on top of the scarves. What do you think?

(love all your work so far, thanks for being awesome and always replying)
ForgedEnigma Apr 14 @ 1:19pm 
Thanks for the 1.5 update! I see you've recieved this request a bunch but seeing as cherry picker hasn't been updated to 1.5 yet I'll say it again - an option to disable the barber's table and just use the ideology styling station would be really useful.
Oskar Potocki  [author] Mar 3 @ 5:15am 
Sorry that such a small thing is a cause for an unsubscribe, but fixing it on my end is also a tedious process and right now I have other priorities.
Ixcatl Mar 2 @ 6:19pm 
well, great, i noticed the 3 opacity box too and now i can't unsee it. sucks to unsub but i dont rly want to go through and edit all ~350 files myself
@skilm Because that's a small scale change, you know exactly what you want and modding for this seems quite straight forward, you could probably make that mod yourself.
skilm Mar 1 @ 8:22am 
Looking for marge hair mod. trying to do the rimpsons need spiky bart hair spiky ball lisa and maggie hair