Thea 2: The Shattering

Thea 2: The Shattering

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ChildSpawningEnhanced
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Oct 13, 2019 @ 2:10am
Nov 10, 2019 @ 9:49am
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ChildSpawningEnhanced

Description

A simple mod that increases the chances of children spawning events.


Too few children spawning in your games? Having difficulty replenishing your numbers after losing people? This mod removes the soft cap on spawning events for all races children, so there's now a flat 1% chance of gaining children every turn, with a maximum of two human children and 1 non human child existing in your colonies at any given time.


This mod does make the game slightly easier since population limitations are part of the difficulty, but I feel that its a fair change.

In the vanilla game, getting enough people to ever warrant settling a second city was difficult, now the longer you play, the more your population grows!



This overrides the events in the children module, so this mod will be incompatible with any mods that overrides that module.

Popular Discussions View All (1)
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Jul 18, 2022 @ 10:36am
Mod on Nexus or other Sites outisde the Steam workshop?
Nightmare
38 Comments
tomoscar Oct 1, 2024 @ 11:38am 
Thanks for this mod. Made the game more enjoyable :-)
Got regularly an elf child after getting an elf and 1 or more humans with the beautiful trait.
After recently adding the mod "Green Stones and Training", I never got en elf child anymore. Used to have like 10 elves in the expedition in late game.
I now more or less only get human children found in the cabbage field. Birth rate from "Stork" is now much lower. Only got a few "made by" units in my expedition. Have gotten human and halfbreed human/goblin and human/orch this way, but never gotten an elf or a halfbreed elf. (All criterias met to get one.)
Have you tried this mod yourself? (Green Stones and Training)
Powercore2000  [author] Nov 10, 2021 @ 12:03am 
@Ketrai yeah, this mod was initially designed with only the vanilla races in mind. I haven't played in a while so by all means, you or anyone interested can take this mod and modify/update it for newer content.
Ketrai Nov 3, 2021 @ 2:04pm 
Checking the modded event, it doesn't seem like blue orcs can be spawned with this mod at all. If you ever feel like doing a small update, it'd be much appreciated!
Ketrai Nov 3, 2021 @ 11:14am 
I wonder if this mod also works for orc pirates? I believe those were added with wrath of the sea? I'm pretty late to the thea party, I just don't really like the soft cap haha.
Powercore2000  [author] Jan 14, 2021 @ 12:43pm 
@joedu15 sure, you just need to modify the xml file the mod adds. from there you can up the chance of children spawning per turn, and the cap for how many children you can have at once. Be warned that anything higher than like 1-2% will flood you with children tho lol.
joedu15 Jan 14, 2021 @ 10:17am 
Greetings, can we change the percentage manually?
Powercore2000  [author] Nov 1, 2020 @ 6:44am 
@Lordsharael Why you can just do that in game! Most of my male warriors end up being named F*cking Toddy lol
Lordsharael Oct 31, 2020 @ 8:27am 
Say, any plans of making a f*cking Toddy mod?
Powercore2000  [author] Sep 16, 2020 @ 9:22am 
@Raven2015 I would think so. It just replaces a couple of events, so it should be safe to disable at any time.
JustaGamer Sep 16, 2020 @ 6:39am 
can this mode be used in on/off manner? Like once I don't want more children I can just disable it, and re-enable it if I want to grow again in the same save?