Rivals of Aether

Rivals of Aether

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Marisa Kirisame, the Ordinary Magician
   
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3.063 MB
Oct 12, 2019 @ 9:57pm
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Marisa Kirisame, the Ordinary Magician

Description
Marisa Kirisame, the ordinary magician! Unleash your annihilation of love, which is totally a cardinal element, to defeat your enemies!

This is only a very preliminary release! Marisa currently lacks a gimmick and is in severe need of polish, both visually and balance-wise. But it's unlikely I'll be able to balance her as much as she needs without community input, and it'll be a long while before I finish the rest of what's necessary. Have a major version roadmap!

Release 1.0.0 - You are here!

- Marisa is functional (technically) and lacks a lot of polish.

Release 2.0

- Marisa is rebalanced based on community input and feedback.
- Sprite work begins being adjusted to better suit the Rivals style.
- Marisa's gimmick is added, making her mechanically complete.

Release 3.0

- Marisa is more or less fully-balanced.
- Sprite work most likely done.

Check back sometime and see how she's coming along!
10 Comments
SIMΩMEGA Sep 11, 2023 @ 9:38pm 
Sprite and animation-wise I prefer this much more to the other Marisa, although I'd prefer if she was voiced and her Wavedash animation was with the broom like the other Marisa, also I prefer the "Kamehameha" and Down-B from the other Marisa more, but overall I like this character more moveset-wise, it feels a lot more inspired, great work man, also just a question btw, if you did several updates and she's now version 3.0 why does the Workshop say she hasn't been updated once? Like it just says "Pubblicato in data: 13 ott 2019, ore 6:57", so just wondering why lol, but regardless cool mod man.
DELIRIUM Apr 28, 2021 @ 12:17pm 
very cool but where master spark ?
ShaDowKirb Nov 11, 2019 @ 8:46am 
THIS MOD IS broken her side tilt and frowd air are projectiles
LysisLyrics Nov 3, 2019 @ 1:52pm 
Hmm... interesting. This Marisa mod's got a lot of background coding that I find really interesting in the .gml files. Specifically how her Forward Tilt shoots out dummy.png and the stars are drawn from the spritesheet from a different file altogether. Same can be said with her Down Air and Up Strong magic bursts.

And her physics to are really fun to play around with. A lot of her attacks alter her horizontal and vertical speed when used, which I find help show how powerful the attacks really are if even Marisa is knocked backed by them.

Overall, this mod has been quite a big inspiration for me personally. It really shows how GameMaker can be pushed to it's limits with the right lines of code!
Jaysa, etc. Nov 3, 2019 @ 11:40am 
@Zwataketa

Nice. Now that's cool. Was pretty stumped at first on how to implement a graze mechanic in Rivals, but I'm very grateful for the tutorial you've posted!

(Plus, it's nice to see this comment section active once again lol). [/]
Zwataketa Nov 3, 2019 @ 10:46am 
Zwataketa Oct 27, 2019 @ 8:51am 
I'm planning on implementing a graze mechanic against projectiles on my Remilia character. Once that's in place I can share the code with you so you can add the mechanic to Marisa, thus giving her a basic gimmick to start with. If you'd like.
Jaysa, etc. Oct 20, 2019 @ 9:18pm 
*smashes mini-hakkero into subscribe button*
Medi Oct 13, 2019 @ 9:37am 
I like a lot of the moveset ideas, the fair and ftilt being projectiles works really well, and the upsmash doing damage while charging is sweet. the only things i think are weird are her side special and up air (that big ball of magic looks like it should do a lot of knockback lol)

I also think the sprite even in its current state looks a lot better than most characters from iamp/swr/soku that have been put in the workshop, but I understand if you want to change it.

Keep up the good work! This is already my favorite touhou character in rivals, lol
76561198379988459 Oct 13, 2019 @ 4:14am 
yes...YES thank you so much for bring this lovely magician that borrows things