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I noticed there is a very good exemple to test MB, using Trackmania, driving on a very open area (preferably using the SUV in town) in a small circle.
With a framerate below 150 i found motion blur to be problematic (on my 144Hz monitor at least) more than anything. So keep an eye on your framerate!
With 0.15 static motion blur and 0 dynamics the game is a whole new experience, things are so smooth it felt like the Zeds were moving slower, but no it was just that the game is so silky smooth with POMB that it's a whole new experience.
Btw motion blur really shine with high fps and refresh rate.
I dropped the ReShade MB but kept the sharpening and SMAA. Now it makes me want this kind of MB in other games... but it's not something you can reproduce with a simple frame filter.
Thank you so much for this discovery man! <3
In-game motion blur has usually the least impact on fps performance because it uses engine's internal data (vector map or something) of what pixels are moving and kind of applies cheap realtime directional blur based on that data. It seems to be not fully supported in KF2 as only camera-movement blur is applied. But I guess I'm ok with that since when I'm stationary and aiming down sights, trying to make the shot, I wouldn't want things blurred.
I used to play and mess with / mod L4D2 a lot long time ago. I remember it does have some motion blur, but it wasn't very noticeable unless I was looking at a screenshot with like, a hunter or charger speeding by.
I remember Just Cause 2 had very noticeable motion blur, and it helped the fluidity a lot. But when examined close, you could see actual edges/samples of the smoothing on a screenshots/video.
I think i might be losing a couple of fps but realy not much. I still like how UE3 does motion blur, it's doing it in an interresing way.
So far the best implementation i saw in a game was Left 4 Dead 2 and DOOM 4. If anyone is interrested i can share my ReShade Motion Blur settings.
Have fun guys!
PS : even for competitive gaming MB is awesome if you know what you're doing and have the hardware for it.
And yes even 0.01 you can feel it, it's still more comfortable for the eyes than nothing. Anything inbetween 0.15 and 0.01 felt off.
EDIT : tried with ReShade. It's taxing quite a bit on the GPU, which is weird as it usualy doesn't tax anything on DX9 games. I guess this beeing DX11 the implementation is maybe worse. ReShade will make you lose FPS even with no effects enabled. So I will stick with your method of UE3 motion blur. Shame because I wanted to add sharpening and colorfulness fx with ReShade.
I'm sure there is a way to sharpen the textures in the .ini i just don't know how to do it (still searching ;) )