Europa Universalis IV

Europa Universalis IV

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Development Expanded
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4 ott 2019, ore 4:29
6 mag 2023, ore 13:18
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Development Expanded

Descrizione
Welcome to the Development Expanded Public Release

Development Expanded is a mod that aims to dynamically simulate the development of provinces.
As people will abandon war torn lands for more fertile and secure areas.
Prosperity and a lot of development on the other side is a great way of increasing the amount of people in your domains.

Three core rules
A, provinces grow quickly up to local development cost 55.
B, provinces grow slowly through global development cost and prosperity.
C, provinces decline through devastation and warfare.

In Development Expanded 2.0 you get to pick amongst 11 options to pick the way you want to play;
How fast you want your development to grow. (3 subcategories)
How fast you want your development to decay. (2 subcategories)
How fast you want cultures to change. (2 subcategories)
If you want protection against raids.
If you want to be able to develop infrastructure.
+
If you want the effects to happen yearly or monthly (this will completely unbalance the mod but is also hilarious)

With the 2.0 update i hope to bring everyone the choices and variety they want!


Part of The Expanded Family and produced by the creator of Governments Expanded

Please join us at our Discord [discord.gg]

Thanks to Projekt Neptunia
for the german translation!

Thanks to Kaiser_Wynn_3
for the spanish translation!

Thanks to Chu Ko Noob
for the additional spanish translation!

Thanks to itsbenter
for the province targeting code!
Discussioni più popolari Visualizza tutte (2)
0
17 giu 2023, ore 9:11
Question about mechanics of Mod.
Hood
0
10 gen 2023, ore 8:04
Savegame compatible
Sick.Manzo
816 commenti
CadianCastellan 27 mag, ore 8:38 
Hm… so it’s that easy! Thanks. I thought that was checking for the dev cost modifiers you’ve stacked.

I made a mod that forbids deving up a provinces with monarch points directly and instead implements ‘immigration’ mechanism. Population/Dev move to designated province from all over the realm instead of coming out of nowhere instantly.

I will make sure to credit you since I’ve made use of your target-acquiring events. I surely won’t profit off them in any way! :)
Jay DoubleU  [autore] 27 mag, ore 7:55 
@CadianCastellan
it checks for the local development cost modifier of a province, and if its 0.10 (10% over base of 50).
Local development cost usually comes from either terrain (farmlands/mountains) or prosperity and/or specific modifiers or circumstances.
CadianCastellan 27 mag, ore 6:46 
Man, I’ve been looking through the code but I couldn’t figure it out.

Can you enlighten me as to how was ‘provinces grow quickly up to local development cost 55’ implemented? How did you guys script that ceiling? Thanks in advance.
Jay DoubleU  [autore] 10 mag, ore 9:56 
@Erich Hartmann
If memory serves, you should be able to disable either the dev part or the culture part depending on what you mean with the question.
Erich Hartmann 10 mag, ore 2:36 
Hey mate can you upload the culture spread part of this mod as a seperate mod?
Jay DoubleU  [autore] 8 mag, ore 12:43 
yes
John Halo 8 mag, ore 10:58 
Does this still work for 1.37?
Jay DoubleU  [autore] 7 mag, ore 8:04 
@admmmmmm its still updated :D
ignore the warning sign!
admmmmmm 6 mag, ore 20:07 
Please update soon. Thank you.
Big D OG 26 apr, ore 13:42 
Please update soon. Thank you.