Stellaris

Stellaris

6,556 ratings
Amazing Space Battles
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File Size
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Updated
10.040 MB
Oct 2, 2019 @ 6:08am
May 7 @ 10:24am
35 Change Notes ( view )

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Amazing Space Battles

In 1 collection by Chickenhunt
Amazing Space Battles Collection
6 items
Description
Compatible with V3.12




This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles.

It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC custom explosions, adds missing hit and muzzle effects paradox did not make, Creates custom effects for shield and hull hits + Space Battles are NOT over in seconds.

But above all, this mod makes space battles super fun to watch!





The new custom Titan explosion effect
  • New EPIC explosions for every ship type.
  • New Effects for all Lasers.
  • New Effects for all Kinetic Weapons.
  • New Effects for all Particle Launchers.
  • New Effects for all Missiles.
  • New Effects for all Disruptors.
  • New Effects for all autocannons.
  • New Effects for XL Weapons.
  • New Effects for Titan Weapon.
  • New Effects for anti-fighter - Flakk.
  • New Effects for all weapons when they hit shield or hull.
  • Effects get larger as gun size increases.
  • Improved Fighter behaviour and movement.
  • Slower ship movement during battles.
  • More intelligent ship spacing and behaviour during battles (no more face hugging fleets).
  • Better ship targeting i.e no more entire fleets targeting one ship at a time.
  • Graphical fixes for weapons without hit or muzzle effects.
  • Longer lasting battles


Tip: Press Ctrl+F9 for a cinematic view.

The new weapon effects:



Gamma Laser Firing

New and improved travel-laser effect, for better graphics but also making it easier to distinguish who is shooting who. Added new muzzle and hit effects.



Missile Firing

New missiles graphics with new smoke, exhaust and backblast effects. Added fire explosion and shards on impact.



Titan Laser Firing

New effects for all XL weapons Including adaptive Lightning for arc emitters, Giga cannons Rail gun effect, Particle Lance beams and also this Epic Titan Perdition beam effect.



Neutron Launcher Firing

New and improved effects for particle launchers. Projectile improved to have a spinning-pulsating disk that is larger and far more visible. Added a new muzzle and hit effect to create a feeling of "Impact" and "power" for this high damage late-game weaponry.




Top: Two fleets engaging using kinetic weaponry - Bottom: A Battleship firing autocannons

Kinetic weapon graphics overhauled for more visibilty and color difference. Added different custom hit and muzzle effects for all varients of kinetic weapons. Also added new autocannon graphics for a more "Gatling Gun" look.



Lvl 3 Disruptors Firing

Disruptor graphics overhauled to better embody its description instead of a laser-like "blur".

Vannilla description = "Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. They completely ignore shields and armor and deal base damage directly to the hull."




A fleet defending itself using flak

Added a new FLAK effect for all flak PD weapons (vannilla used the autocannon effect).



Strike-Craft leaving ship carrier-hangars using the new animations

More realistic Strike-craft animations and behaviour. Strike-craft dont perform pirouettes around ships anymore and have better spacing. Improved weapon graphics as well.



A battleship going down

Overhauled improved explosion graphics for every ship type. More and custom pre-explosions before final explosion effect. Improved fire trails and a new lingering debree/sparks effect for the bigger ships.




Please check-out the Amazing Space Battles Collection for all of the Addon mods.

For Medium to High-end PC's
I recommend: More Visible Particles

For Low to Medium-end PC's
I recommend: More Visible Particles (Lite)





Steam Workshop link for the Ironman Version
  • Ironman Compatible: No. (A "trimmed-down" Ironman version is available)
  • Savegame Compatible: Yes.

  • Compatible with mods adding custom ships.
  • Compatible with mods adding custom weapons and other items - altough they may need a patch for adding my gfx onto their weapons, otherwise their items use the vannilla effects.

  • Compatible with Real Space (put ASB higher on the modlist)
  • Compatible with Downscaled ships
  • Compatible with NSC

You dont like the longer battles?
For these specific group of people I recommend: ASB Addon: Shorter Battles

What you need to do if the mod descriptor file is missing or not automatically updating:

1. unsubscribe from mod
2. delete "mods_registry.json" -> User\Documents\Paradox Interactive\Stellaris
3. delete "ugc_1878473679.mod"-> User\Documents\Paradox Interactive\Stellaris\mod
4. subscribe to mod

[discord.gg]

Support the mod:
Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me a coffee :)

I am a engineering student who does this in my free time because I love playing Stellaris, modding and sci-fi. Any and all support is greatly appreciated, Thank you very much!


[www.buymeacoffee.com]
Popular Discussions View All (3)
6
2
Oct 6, 2023 @ 8:42pm
Content Update 3.9 Patch Notes
Chickenhunt
2
2
Dec 30, 2022 @ 3:27pm
Content Update 3.6 Patch Notes
Chickenhunt
0
May 7 @ 11:19am
PINNED: QUICK HOTFIX RELEASED - 3.12
Chickenhunt
2,651 Comments
Druark May 20 @ 2:30am 
@Seraph
Yea I didnt get round to changing those yet, when I next update it I'll try to incorporate some changes to them. Suggest you comment on my workshop item though so we dont spam ASB's author.
Seraph May 19 @ 4:56pm 
@Druark This is great, THANK YOU . But from what I have seen in game the bigest compatibility issue isn't graphics inconsistency, it's gameplay, this mods makes changes to item, strike craft especialy, to enable the slower battle feel . But those change don't apply to ESX items, so as soon as one side start using Nanite bomber or equivalent, the balance break down pretty hard .

I thought about trying to adjust ESc item stats myselve, but I am not sure about the extent of all the changes amazing Battle makes, and I am no pro moder that's for sure .
Chickenhunt  [author] May 19 @ 12:49pm 
@Druark :steamthumbsup:
Druark May 19 @ 12:37pm 
@Synge
@Seraph
I started working on a compatibility between the two a while ago. Currently it just makes the beams have the travel-effect gfx as they do here: Link
Synge May 17 @ 4:24pm 
Is this compatible with Extra Ship Components Next?
Hackeysack May 11 @ 10:51am 
You're doing god's work sir
Baron von Silberthal May 11 @ 6:13am 
Thank you for the update! =)
🙏BASED SURAEL🙏 May 9 @ 10:14pm 
thank you for the update!
tilarium May 9 @ 2:05am 
Considering switching over from the Ironman to this version. The one thing that concerns me is the longer lasting space battles. Can anyone give me an idea an idea of how longer the average battles last? One of the few things I hate about Stellaris in general is that space battles can take months or even years. That doesn't seem practical to me, where in every show or movie, the battles would only last hours or even just a few days at most. Always felt Stellaris would have been better if, when a battle started, you got sucked into a tactical view to play the battle out.
Seraph May 8 @ 5:19pm 
Anybody knows if this is compatible with ESC next? I really love the diversity of weapon type that ESC bring,