5,202 ratings
Amazing Space Battles
File Size
9.026 MB
Oct 2, 2019 @ 6:08am
Oct 12, 2021 @ 4:49am
29 Change Notes ( view )

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Amazing Space Battles

In 1 collection by Chickenhunt
Amazing Space Battles Collection
6 items
Compatible with Stellaris LEM V3.1+ (fully functions on current version also)

This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles.

It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC custom explosions, adds missing hit and muzzle effects paradox did not make, Creates custom effects for shield and hull hits + Space Battles are NOT over in seconds.

But above all, this mod makes space battles super fun to watch!

The new custom Titan explosion effect
  • New EPIC explosions for every ship type.
  • New Effects for all Lasers.
  • New Effects for all Kinetic Weapons.
  • New Effects for all Particle Launchers.
  • New Effects for all Missiles.
  • New Effects for all Disruptors.
  • New Effects for all autocannons.
  • New Effects for anti-fighter - Flakk.
  • New Effects for all weapons when they hit shield or hull.
  • Effects get larger as gun size increases.
  • Improved Fighter behaviour and movement.
  • Slower ship movement during battles.
  • More intelligent ship spacing and behaviour during battles (no more face hugging fleets).
  • Better ship targeting i.e no more entire fleets targeting one ship at a time.
  • Graphical fixes for weapons without hit or muzzle effects.
  • Longer lasting battles

Tip: Press Ctrl+F9 for a cinematic view.

The new weapon effects:

Gamma Laser Firing

New and improved travel-laser effect, for better graphics but also making it easier to distinguish who is shooting who. Added new muzzle and hit effects.

Missile Firing

New missiles graphics with new smoke, exhaust and backblast effects. Added fire explosion and shards on impact.

Energy Lance Firing

New XL Weapon graphics.

Neutron Launcher Firing

New and improved effects for particle launchers. Projectile improved to have a spinning-pulsating disk that is larger and far more visible. Added a new muzzle and hit effect to create a feeling of "Impact" and "power" for this high damage late-game weaponry.

Top: Two fleets engaging using kinetic weaponry - Bottom: A Battleship firing autocannons

Kinetic weapon graphics overhauled for more visibilty and color difference. Added different custom hit and muzzle effects for all varients of kinetic weapons. Also added new autocannon graphics for a more "Gatling Gun" look.

Lvl 3 Disruwptors Firing

Disruptor graphics overhauled to better embody its description instead of a laser-like "blur".

Vannilla description = "Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. They completely ignore shields and armor and deal base damage directly to the hull."

A fleet defending itself using flak

Added a new FLAK effect for all flak PD weapons (vannilla used the autocannon effect).

Strike-Craft leaving ship carrier-hangars using the new animations

More realistic Strike-craft animations and behaviour. Strike-craft dont perform pirouettes around ships anymore and have better spacing. Improved weapon graphics as well.

A battleship going down

Overhauled improved explosion graphics for every ship type. More and custom pre-explosions before final explosion effect. Improved fire trails and a new lingering debree/sparks effect for the bigger ships.

Please check-out the Amazing Space Battles Collection for all of the Addon mods.

For Medium to High-end PC's
I recommend: More Visible Particles

For Low to Medium-end PC's
I recommend: More Visible Particles (Lite)

Steam Workshop link for the Ironman Version
  • Ironman Compatible: No. (A "trimmed-down" Ironman version is available)
  • Savegame Compatible: Yes.

  • Please post your patch requests in the pinned discussion below.
  • Please post any bugs found in the pinned discussion below.

  • Compatible with mods adding custom ships.
  • Compatible with mods adding custom weapons and other items - altough they need a patch for adding my gfx onto their weapons, otherwise their items use the vannilla effects.

  • Compatible with Real Space (put ASB higher on the modlist!)
  • Compatible with Downscaled ships
  • Compatible with NSC
  • Compatible with ESC 3.0 (Patch adding the effects in progress)
  • Compatible with Guilli's Ship Components (Patch adding the effects in progress)

  • Future plans include editing the "rare" weapon effects such as null voids, energy syphons, matter disentegrators etc.

You dont like the longer battles?
For these specific group of people I recommend: ASB Addon: Shorter Battles

What you need to do if the mod descriptor file is missing or not automatically updating:

1. unsubscribe from mod
2. delete "mods_registry.json" -> User\Documents\Paradox Interactive\Stellaris
3. delete "ugc_1878473679.mod"-> User\Documents\Paradox Interactive\Stellaris\mod
4. subscribe to mod

Support the mod:
Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by donating a few dollars.

I am a engineering student who does this in my free time because I love playing Stellaris, modding and sci-fi. Any and all support is greatly appreciated, Thank you very much!


Do you want to see the latest and upcoming ASB content? Join the discords and find out!

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Popular Discussions View All (3)
Jan 17 @ 9:53am
PINNED: Patch Requests
Aug 4 @ 5:57am
PINNED: Bug Reports
Apr 12 @ 12:00am
PINNED: Effects Suggestions & Ideas
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STRARE Aug 4 @ 5:59am 
the dev abandoned the game, seek help in bug thread but no replies, really disappointed.
Mabus (the Werewolf) Jul 30 @ 4:46pm 
Is there a way to decrease the size of weapon particle effects for all weapons? I can barely see my ships for all the blinding light caused by just one laser bank.
Onkel Bismarck Jul 24 @ 4:46am 
pls update, it doesnt work with the new version/overlord DLC
Lacutis01 Jul 21 @ 11:14pm 
I just went in to fight the dragon for the Rubricator event chain and it heals faster than my fleet can damage it, i have a 40k fleet it should be easy to kill this thing.
The Emperor's Chosen Jul 14 @ 11:36am 
I believe it drops the DPS, so it's the same damage, just more spread out over a longer time frame? So you need more FP than normal to overcome regen. Unless I'm totally wrong in which case, lol.
Green Raven Jul 13 @ 9:38pm 
How/why are the battles longer?
Does the firing rate of weapons been decreased? Or a boost to the hit points of ship. None of the in game stats seem changed...
JoyCorp Jul 8 @ 7:04pm 
Is this mod compatible with the new version of the game?
lyra_tcm Jul 7 @ 9:43am 
that an issue with this mod, i have create a patch to fix that tho
Happy Succubus Jun 23 @ 6:37pm 
My fighters are still following the standard old behaviour :( Wondering if it could be the ship mod i'm using, United Fleet?
nosivaste Jun 19 @ 3:38pm 
yeah dont know why people are talking about regen issues here, but this mod got other problems