RimWorld

RimWorld

394 ratings
Micro Designations
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
413.390 KB
Oct 1, 2019 @ 12:53pm
Mar 11 @ 8:39pm
43 Change Notes ( view )

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Micro Designations

Description
You can designate some actions that usually possible only through bills and recipes.

Features
Only non-stackable items with only one item as ingredient in a bill are applicable. Even if they're modded-in.
Because it's dynamically generated, weird ingame text and descriptions are possible.

By default all designations are visible right away, but there are options to hide them in settings.

You can change hotkeys and icons for designations using xml defs. Just look up for examples in mod def files.

little know bugs:
- sometimes you can see a butcher button on a rotten corpse. It happens because, to deal with a massive lag that complicated checks of designations can cause, mod remembers if you're allowed to do the thing with an item or not, and doesn't update until designated action fails. After failing once check resets;

non-steam: github[github.com].

- japanese by Djur13.
Popular Discussions View All (2)
83
May 7 @ 12:43pm
PINNED: Issues
avil
0
Feb 2, 2021 @ 1:44pm
Suggestions:
Francis E. Dec
205 Comments
QraTz May 24 @ 10:49am 
I cant get my pawns to do any smelting/destroying with the Medieval Overhaul workshops. Pawns take the item to the workshop, make the "Standing" job for few seconds, drop the item, pick it, "standing", etc.
Im on a heavily modded run so, does anyone else have a similar problem to confirm? Its specifically with Medieval Overhaul?
Cedaro Mar 11 @ 11:49pm 
Thanks a Ton!
avil  [author] Mar 11 @ 8:41pm 
Added an example in patches, how to ingore a specific recipe.
avil  [author] Mar 9 @ 7:29pm 
Yeah, sounds simple enough. I'll find some time to do that sometime soon.
Cedaro Mar 9 @ 7:27pm 
Yes! It works after changing the thingclass. The slag steel have the same problem.
Also, would you willing to add some feature to disable specific recipe from creating micro designation? Like a mod extension would be quite useful.
avil  [author] Mar 9 @ 12:58pm 
Ah, wait, nevermind, I've remembered what's up. Stone chunks have a simple class "Thing" while minimum requirement for the mod to work at all it has to be a ThingWithComps. Another mod changes it so it works "when combined". I never added anything to make it a base line in this mod. Probably I should.
avil  [author] Mar 9 @ 12:40pm 
Try removing all restrictions in mod settings. Normally gizmo won't show up if you don't have a station or tech.
https://steamcommunity.com/sharedfiles/filedetails/?id=3441630512
Cedaro Mar 9 @ 8:02am 
Strange, I've tested with only Harmony, Core and this mod, but still can't designate cutting stone.
avil  [author] Mar 9 @ 7:14am 
It should. But only if you don't use stuff like stacking stone chunks. It's designed to work only on singe item things.
Cedaro Mar 8 @ 9:13pm 
Can this mod designate cutting stone job? I saw relevant code in mod, but it seems not appear in game.