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Can i somewhat revert this feature? I kinda like that increased cost.
And the 900/250 influence expenditure for outposts before the techs I was mentioning as a bad thing. AIs *shouldn't* spend it and should horde the influence as an optimal move. I was near 1000 when I got the final expansion tech, got some reduced influence expansion abilities/civic/ethics and just plopped a big claim very quickly.
But they don't do that which gives human players an edge again.
I don't know if it's possible to script as I don't do mod but maybe limiting AIs from doing more than 1 outpost at 250 influence might help them along.
and/or setting an event fairly early which automatically gives them the tech as a permanent option to research with a high incentive to research it?
yoooo thanks for the reply
I can see how you could dislike the increased cost of expansion not increasing for further out.
A logical reason for that might be the sudden increase in distance for lines of supply and crossing through unclaimed territory would make that harder?
I also see it as a game balance because I sent out 7 or so science ships at full speed in every direction, no surveying and bottle necked like 1/4 of the huge galaxy for myself XD
1) Values over 1000 rollover to 0, so going two jumps away would end up being < 100 influence to build, while neighboring was 900. I couldn't find an easy technical solution to it.
2) I disagree completely with the scaling expansion cost by distance. Putting a new base 20 light years away is not significantly different than putting one 30 light years away, it just takes longer to get there. I couldn't see any reason why space should not have border gore, so I decided to let it be and make it a flat cost. The results from that seem to make for much more interesting empires and conflicts. The AI can and will skip over nearby systems to grab better systems a couple hops away, so it should be much more difficult to reliably box them in now. And it makes excavation hoarding an interesting option for the science minded player.