Rivals of Aether

Rivals of Aether

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Urotsuki (Yume 2kki)
   
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26 set. 2019 às 1:34
14 out. 2019 às 13:36
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Urotsuki (Yume 2kki)

Em 2 coleções por CoconutBun
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Descrição
Urotsuki awakens. Weilding her chainsaw and a plethora of other effects, Urotsuki form Yume 2kki joins the battle.
Character is finished! If you have any balancing suggestions I'm willing to hear them!

Alternate colors are dreamers from other fan games! (some attacks might look off with different colors, working on fixing them)

==ALTERNATE COLORS==

1: Madotsuki (Yume Nikki)
2: Sabitsuki (.Flow)
3: Fluorette (Answered Prayers)
4: Chie (Lcd Dem)
5: Juke (REM)

==MOVE LIST==

Jab: Twintails Effect Combo
dashAttack: Penguin Effect

f_Tilt: Twintails Effect High Kick
d_Tilt: Grave Effect
u_Tilt: Stretch Effect

f_Strong: Chainsaw Effect
d_Strong: Gakuran / School Boy Effect
u_Strong: Marginal Effect

f_Air: Maiko Effect
u_Air: Head Spin (likely to change)
n_Air: Spacesuit Effect
b_Air: Lantern Effect
d_Air: Oil Drum Effect

f_Special: Soda Throw
d_Special: Eyeball Bomb Effect
n_Special: Trombone Effect
u_Special: Bat Effect

Roll: Invisible Effect
AirDodge: Fairy Effect
Parry: Railroad Crossing Sign Effect

Dash: Motorcycle Effect
Jump: Spring Effect
DoubleJump: Bat Effect
Discussões Populares Ver todos (1)
0
17 nov. 2019 às 11:41
Balancing
CoconutBun
12 comentários
Knight Elhanan 1 jul. 2021 às 20:51 
can we get a basil palette
Creighton 1 out. 2020 às 15:25 
ok, now this is epic
Cherry Lemon 26 jan. 2020 às 12:09 
Hey, have you thought about using sprites from the FC Caverns?
Mrpixel 19 jan. 2020 às 6:26 
that so neato! :O
CoconutBun  [autor] 21 dez. 2019 às 18:42 
Currently I'm working on a different character, but as soon as I'm done that I plan to give Urotsuki a small rework. Mainly gonna change how fspecial and possibly uair work.
Platurt 12 dez. 2019 às 5:57 
Don't know if she is still being updated, but the sidespecial is kinda bugged.

When using it for the first time in a match, it doesn't go anywhere, just bounces on the spot.

When using sidespecial+no input to make it fly a high arc, the next throw will also be a high arc even when a low one is inoutted.

This is also true the other way around. After regularly inputted low throw (sidespecial + forward), the next sidespecial+forward will give a low throw aswell.

Also when using sidespecial+backwards, it will often give a low arc instead of a high one. A bunch of stuff causes this state, including a regular sidespecial+backwards throw. A regular low throw and a "no direction"-high throw fixes it.

Idk if these case examples are helpful, would have probably be sufficient if I just said that it's bugged, but whatever, maybe it helps.
MGG 22 out. 2019 às 21:25 
Nice work!

Always glad to see RPG Maker games get more light and attention.
Phrasmotic 28 set. 2019 às 12:24 
Great fun to use, even if I don't have a clue who they are. Good job.
Som 28 set. 2019 às 0:07 
Came here after trying her out, and this is incredible. Great job, glad to see some of this stuff here
Rikkukun 27 set. 2019 às 2:44 
I love it! great job man!
My only issue is the long startup on the jump.