Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When using it for the first time in a match, it doesn't go anywhere, just bounces on the spot.
When using sidespecial+no input to make it fly a high arc, the next throw will also be a high arc even when a low one is inoutted.
This is also true the other way around. After regularly inputted low throw (sidespecial + forward), the next sidespecial+forward will give a low throw aswell.
Also when using sidespecial+backwards, it will often give a low arc instead of a high one. A bunch of stuff causes this state, including a regular sidespecial+backwards throw. A regular low throw and a "no direction"-high throw fixes it.
Idk if these case examples are helpful, would have probably be sufficient if I just said that it's bugged, but whatever, maybe it helps.
Always glad to see RPG Maker games get more light and attention.
My only issue is the long startup on the jump.