Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
When using it for the first time in a match, it doesn't go anywhere, just bounces on the spot.
When using sidespecial+no input to make it fly a high arc, the next throw will also be a high arc even when a low one is inoutted.
This is also true the other way around. After regularly inputted low throw (sidespecial + forward), the next sidespecial+forward will give a low throw aswell.
Also when using sidespecial+backwards, it will often give a low arc instead of a high one. A bunch of stuff causes this state, including a regular sidespecial+backwards throw. A regular low throw and a "no direction"-high throw fixes it.
Idk if these case examples are helpful, would have probably be sufficient if I just said that it's bugged, but whatever, maybe it helps.
Always glad to see RPG Maker games get more light and attention.
My only issue is the long startup on the jump.