Muse Dash

Muse Dash

115 ratings
Enemy Types
By Cosco Man
A poor attempt at trying to show various enemy types.
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Small Enemies
As you would expect from the name, they're just small. Not much else to note here.
Big Enemies
They are essentially just small enemies but just bigger. A good way to know if an enemy is the larger variant without it looking like one, is the noise they make when hit.
Gemini Enemies
Gemini enemies are linked enemies that have to be knocked back by hitting them both at the same time. They're usually pretty obvious when they are linked up by a line. Note that if you only hit one the enemy can damage you with the line.
Sheet Notes
To put it simply, these are the notes that you hold down a button on. These notes can ruin an FC if you let go of it. When holding these down you can still hit enemies on the top or bottom of this note.
Ghost Enemies
Ghosts are the ones which will appear for a second or two before vanishing. They act the same as small enemies, just that they don't count against an FC, can't hurt you, and don't stay visible.
Hammer Enemies
Hammers are enemies that only give a warning through the sort of swinging motion they take when falling to hit you. They don't have much different from small enemies except that they give a bit more score.
Gear Obstacle
This is the only enemy that I know of that cannot be hit. They simply just have to be dodged by either jumping up or swinging back to the ground. They can appear in the air or on the ground. The game also refers to them as "barriers" when doing challenges.
Raiders
So Raiders are like small enemies but appear on the screen via different means. You'll find them coming from the top or bottom like a hammer and not the right like the rest of the notes.
Mash Enemy
The Mash Enemy occasionally appears and can only be defeated by destroying your keyboard by mashing buttons, hence the name. Not sure what else to say except that it's an enemy alright.
General Stuff
Something that usually happens with all stages is that the enemies will take on different appearances. The only enemy that doesn't change appearance is the ghost (from what I know).
Boss Enemies
Probably pretty obvious but they're the only enemy that stays on the screen and doesn't get moved by the auto scroll. They can attack you by shooting enemies at you, literally ram into you, and a sort of "Mash attack". The enemies that are shot by the boss are unique to it.
That's About It
Yeah this entire thing was made because I really can't find much on which enemy types are what and I just wanted to attempt to help anyone who doesn't know. If there are any typos, enemies I missed, or just stupid mistakes please let me know.
18 Comments
Tohru Jan 26 @ 11:31am 
sure
Tung Tung Tung Sahur Jul 12, 2024 @ 1:30pm 
got it! <3
Tobelegend May 19, 2023 @ 1:48pm 
Nice.
Awoo!
KingCopernic Aug 30, 2022 @ 11:44am 
also despite not harming you or affecting a fc when missed, the robot bunny will hit ghosts, score boosts, hearts, etc. if you don't, so keep that in mind. If you know there's a hard bit to a song and equip the bunny to hit what you can't, make sure to hit all of those so you have as many of those backup hits as possible!
Vathercrhynn Jul 6, 2022 @ 10:01pm 
gracias bro. No sabia a que se refería la misión con "Dodge all barriers perfectly":DMCRedOrb:
Heal's inbound ! May 21, 2021 @ 6:26pm 
hop on amongus
Alexander Nov 2, 2020 @ 9:19am 
Fortnite
GidOO Jun 14, 2020 @ 9:06am 
I like to call the mash enemies "punching bags"
MrUnbecoming Nov 13, 2019 @ 8:14am 
Do Ghosts count as small enemies? On most of the Master difficulty songs, their pattern is with a really irregular beat, and I hate trying to hit them. I spent 3 hours just trying to get perfects on all the ghosts on Ank. Now I am on "(a bunch of Japanese characters) Feat. Yousa" and I am trying to get perfect on all "small enemies" hopefully Ghosts don't count towards that? There are some really irregular ones in this song.
Hyodo_P Nov 3, 2019 @ 1:26am 
The most common enemy type is medium enemy. not small one.
It gives 300 pts w/o score bonus.