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The brilliant use of space allowing so many locations to be crammed in while the map still feels huge.
The use of the 3D skybox and a low r_farz value as an LOD system. Genius.
The multiple extensive modular interior spaces that are boxed off for visleafing and seem to blend displacements and props seamlessly to where I can't tell where one ends and the other begins.
And the cherry on top... the strategic lack of optimization by having the animated model doors use multiple use triggers for the two sides or for opening and closing instead of just reusing them. That's a well deserved flex.