RimWorld

RimWorld

65 ratings
Get Out!
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
53.271 MB
Sep 21, 2019 @ 11:56pm
Jul 11 @ 6:27am
13 Change Notes ( view )

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Get Out!

Description
This mod creates more, more frequent quests.

happy caravan! :)


It's ok to add in middle-game.


more quests patch : configurable in mod setting.
31 Comments
Zaudirsha Apr 28 @ 1:09am 
@Belhun
The issue persists for me (I unsubscribed from the mod and the notifications on my colony are still coming in). I will see if going to a save before the issue started (yay auto saves) purges it.
If I could share a picture, I would.
Belhun Apr 27 @ 9:29pm 
@Zaudirsha i had this same issue, when i removed this mod it did definitely go away(ths was 4 moths ago to be clear). could be worth peaple who keep comeing across this issue to link a list of all the mods they have, so if this keeps happening we might be able to find any similar mods that could be the issue
Zaudirsha Apr 27 @ 6:02pm 
So, this might be an issue with this mod, or another mod, I'm not 100% sure.
Either way, I was playing my game normally, when suddenly I was inundated with over 500 "Raid Imminent (3h)" notifications. They were popping up so much that I physically couldn't clear them.
And no, that's not a joke on the amount.
Belhun Jan 13 @ 6:58pm 
@NRFBToyStore same Error as me: https://pastebin.com/SZDYhrXU
its possable its an interaction issue with Vanilla Storytellers Expanded, SaveOurShip2
Omen Apr 25, 2024 @ 9:37am 
damn fantastic. I've always loved to play offensive and raid when there's a bounty quest, the amount of silvers you get at the end is addicting. thanks for this.
NRFBToyStore May 2, 2023 @ 10:30pm 
@bearhiderug This mod doesn't ADD any new quests. All it does, is when normally a storyteller would trigger "1 event" it triggers "2 or more events". That's it. Nothing else. You might see this mod mentioned because it's triggering "new quest", but the problem is in a different mod.

ONLY time this mod has an error, is when it's a non-story teller quest being triggered, so things like Dungeons or Caravan Adventures, that have set values and are NOT part of "random quests", could cause those mods to not work correctly.
bearhiderug Apr 22, 2023 @ 4:00pm 
there are a few issues with some of the quests, like two of them. I also have several mods effecting or adding them, but two are from here.
NRFBToyStore Apr 20, 2023 @ 11:37pm 
[BUG] If you have a "WANDERER JOIN IN X DAYS" event in your scenario, when it triggers, GetOut will drop TPS to 1, and go in a constant loop of errors, saying no additional quests / quests -1.

Never recalled this issue with 1.3... I do have a 500 mod list (stable-ish), but this mod activated within, I was able to replicate issue.
bearhiderug Dec 25, 2022 @ 6:18pm 
This mod can cause some oddities, hard to nail down specficly with our large mod lists
Large Brain Rotation Dec 25, 2022 @ 5:13pm 
mod caused refugee crash event(and some other events) to not work for some reason(could be bug of the mod or my huge and unsorted mod list)