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1 : Not that i know of. It's a matter of playing and testing. I worked on my mod for a long time, i eventually stopped using custom battles to test, i instead played campaigns and i would autosave before every battle. If i didn't like the environment in that battle, i would look for it in the files.
The good thing about testing it through the campaign is that once you autosave before a battle that battle will always use the same environment, so you can exit the game and load that save again and see your changes.
2 : you can test creep environments through the campaign, or you can copy-paste the environment into another environment temporarily (for example copy everything in vmp_01 into emp_01, and see it in custom battles. Then replace emp_01 with the original or whatever you want.
3 : Yeah it's a bit confusing at first, there's vmp and vam, brt and bret, grn and bad. The easy way to remember is just look at the other files.
I do have a couple of more questions (i know, i know...).
What does the clear_distance value do?
There are a lot of campaign-only maps that don't appear in the Custom Battle menu. During a campaign, are these maps assigned to a randomized set of environments for that given area? For example, you say Norsca uses only 2 out of 7 environments. Is there any way to know how many environments are random Lustria maps assigned to?
Also, are the creep.environments the corruption lighting (i.e. Chaos/vamp/Skaven corruption)? Can you only test these during a campaign?
Finally, the skybox file name is a bit confusing. vmp_ should also be changed to vam_. However, if you check the skyboxes in the weather folder (your screenshot above), the names correspond to the previous ones you had written down. Bit weird. To make things more confusing, lua_texture files use grn, brt, vmp...
Anyways, thanks a lot man! You have been extremely helpful, and im really grateful!
I think some of the other lighting modders have changed battles_tables to change which maps have which environments. I don't have much experience with that because my main concern when making my mod was the campaign. I only used custom battles to test what the lighting looked like, and as far as i know there is no way to change which maps in the campaign use which environments, so your only option there is to edit the environments.
All the maps use a environment file, even if you can't find it in battles_tables. The trick is to figure out which one. The easiest way is to memorize what the skyboxes look like, so if you launch a lizard map, and see a yellow sky, you know it's probably going to be a lzd_environment with the lzd_01 sky.
In general is it possible to modify what environments are associated with what maps in the battles_tables?
Another thing i noticed, is it appears that skyboxes have different file names compared to what can be found in the skybox map and here on your page.
For example, Bretonnia skyboxes should be written as bret_01, bret_02 ecc., instead of brt_01. Similarly, badland skyboxes should be written as bad_01, bad_02 instead of grn_01.
Its weird because in the skyboxes, the file names are just like the ones on this page. However, if i write them that way, i get missing skybox when i launch the map.
For example, yes Plaque of Sotek uses wh_tehenhuain environment, however it's randomized if you launch it from the Custom Battle as you said, but you actually never get wh_tehenhuain environment (i tried loading it a lot of times). To test it i have to launch the Quest Battle.
Kroak is another weird one. In battles_tables its lzd_02, and it is so in Custom Battles. However, when you launch the Quest Battle, it's actually using the "kroak.environment" file. This file is totally absent from the battles_tables, and can be found only in the weathers folder.
I noticed there's also plenty of other environment files that are not associated to anything in the battles_tables and are completely absent.
How did you find that plaque of sotek was lzd_01 for quest battle? in my experience the battles_tables is not accurate with quest battles, only custom battles. But even then there are some maps in custom battles that are not 100% accurate, or they might use multiple environments. So if you launch for example Altdorf map, it might use emp_01, then the second time emp_03, most of them don't do this though.
However, it's still unclear to me. Certain maps have completely different lighting if you launch them as a "Quest Battle" or a Custom Battle. For example, Plaque of Sotek and Kroak's temple have Lzd_01 sky in PFM, and they do so when i launch the Quest Battle. However, when i launch these same maps as Custom Battle they have different skyboxes and lighting. So the changes i make in PFM are only visible on the Quest Battle version of the map.
The Custom Battle version is using a completely different lighting setup, while the Quest Battle version is locked to what i see in PFM. There's several other examples, like Oak of Ages.
Skjold is another example but with an opposite situation. In PFM it has iod_02 sky. In thise case, i do see the iod_02 sky from the Custom Battle menu map, but when i launch Aranessa's quest battle that is on the same map it has a completely different sky.
Would you have any idea of whats up?
Thanks a lot for your help!