RimWorld

RimWorld

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No Sieges
   
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
19.907 KB
Sep 11, 2019 @ 1:13pm
Aug 23, 2020 @ 2:27am
3 Change Notes ( view )

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No Sieges

Description
No more sieges, so turtle up! Nothing else regarding raids was changed (drop pods, sappers, etc). Let me know of any issues.
16 Comments
Futa_Goddess Jan 12 @ 1:36pm 
update??
Рlαγζr 🐵 Oct 31, 2022 @ 5:37am 
This mod seems to work at the moment, although I occasionally get an error when a mechanoid siege appears saying it can't find a siege spot, but then again the raid is prevented from the siege. Either that or building a moat and wall around the edge leaves no room for them.
Рlαγζr 🐵 May 5, 2022 @ 9:20am 
Please update this. Every raid is fairly easy but sieges are near impossible unless you have tons of mortars prepared. I want to turn them off again.
ambi Sep 4, 2021 @ 7:03am 
1.3?
rJah  [author] Jul 26, 2021 @ 12:00am 
I'm on vacation currently. When I get back.
RoboSpongie Jul 20, 2021 @ 5:34pm 
1.3?
Shavanna Sep 16, 2020 @ 12:33am 
I manually tampered with that file in the rimworld folder, including your changes and the ones from the other mod.
rJah  [author] Sep 15, 2020 @ 11:48am 
@Rex I used XML patching, so it could be, but it should probably be loaded after no sappers (IDK how that one is implemented). If you try it I'd love to know how it works out.
Shavanna Sep 14, 2020 @ 11:34pm 
Is it compatible with the no sappers mod, as both use the same file?
rJah  [author] Sep 5, 2020 @ 10:48am 
@Sniper yeah, no mortars, you get sappers, and everything else as always