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Error in Game(Clone).Game.OnPrefabInit at (0.0, 0.0, 0.0)
System.NullReferenceException: Object reference not set to an instance of an object
at GameUtil.FloodFillConditional (System.Int32 start_cell, System.Func`2[T,TResult] condition, System.Collections.Generic.ICollection`1[T] visited_cells, System.Collections.Generic.ICollection`1[T] valid_cells) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0
at RoomProber.ProcessSolidChanges () [0x0012c] in <e519dd73da9048a8894ab7f073f3ead7>:0
at RoomProber..ctor () [0x000a0] in <e519dd73da9048a8894ab7f073f3ead7>:0
at (wrapper dynamic-method) Game.Game.OnPrefabInit_Patch2(Game)
at KMonoBehaviour.InitializeComponent () [0x00068] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
Build: U50-583750-S
August 2022, working great