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While I get what you mean, it's only true if the game was "zero sum strength". Some people make the assumption you have to sacrifice defense for more offense (thus speed) and that isn't true. The idea is you CAN utilize your three monsters in differing roles (Healer / Support / DPS) AND still have very strong defense and offense. So no, "rush rush rush" isn't the only way to play -- a well-crafted team will still win in 3 - 5 turns, AND have survivability.
The reason why "every resource says that" is because it's true.
Feel free to pop by the Discord server if you feel like chatting strategy, and glad you been enjoying things so far
I adore this game, and only really have one thing that is frustrating the bajeezus outta me: Every resource says to split your party up over the traditional Tank, DPS, Heal roles... except in my experience, the only times I'm getting 5-6 stars is when I essentially build a rushdown team of powerhouses, making sure one or two have cleansing and restore options, but mostly focusing on KILL KILL KILL KILL.
Because the turns are weighed as so important compared to every other part of the grading system, I'm just not getting good star grades if I engage with the traditional roles everyone suggests :C Which is kind of upsetting, there's tons of builds I see that would be fun if it weren't for that.
So I can get to skip level 39 whenever a monster reaches level 38? What am I missing?
Glad it's been useful for ya
Thanks for the guide. Its really intresting and helpfull.
I recommend making a post on the forums with what you wrote, as it’s not the really the right kind of subject for discussion in the comments of this guide.
Short answer: the game has mechanics, and the player has to interact with them to succeed, not just at level 30, but even before then.
Before 30 lvl I didn't even use equipment, I just set whatever I had and that was all. After 30 I used good eq, instead of start game eq and I can't do anything. I barely win. I have no idea how to counter damage from enemies. Even though they use attack that is not effective on my monster.
I really don't want to continue because of that. The game get a sudden difficulty spike, where everything from completely easy became impossibly hard. Why?