Natural Selection 2

Natural Selection 2

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ns2_cagedfree_farmfresh
   
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42.227 MB
Aug 31, 2019 @ 8:36pm
Dec 31, 2021 @ 12:58am
12 Change Notes ( view )

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ns2_cagedfree_farmfresh

Description
ns2_cagedfree_farmfresh

publish_id = "6e538c25"

(Changelog in comments)

Improvements to ns2_caged for both teams, also to improve Generator Start for Aliens and relieve some chokepoints in the map.
4 Comments
pSyk  [author] Dec 8, 2020 @ 3:31am 
-Re-added vent above lower Wasteflow
-Marines can now get into that vent using the barrels and doorframe to climb up
-Slighty scaled out the doorframe near the DAT-1 vent to make it easier to trick jump into the vent
-Smoothed out movement below the walkway leading from Vent to Puri
pSyk  [author] Jul 18, 2020 @ 9:18pm 
-Added a ladder into the DAT-1 vent.
This will enable Marines to get one level higher in that vent system, but still requires two Marines (one for boosting) to get into the highest level
pSyk  [author] Sep 7, 2019 @ 9:28pm 
-Fixed wall/floor ARC exploit between Shipping and Vent
pSyk  [author] Aug 31, 2019 @ 8:44pm 
Changelog:
-Removed the vent above Lower Wasteflow
-Added a vent between Purification and Ventilation connection
-Improved player movement around that connection and below stairs
-Closed off the door a bit more coming into Ventilation from Puri
-Moved Pillars/Walls at that entrance to make it harder for Marines to attack Ventilation from Puri
-Added a Pipe/Crate combo so you can jump up on the higher level of Ventilation from the south side
-Moved the Powernode in Ventilation to be less vulnerable
-Created space between the scanner and container in Shipping
-Removed the space above the crane in Shipping (no more evolving, bilebombing etc.)
-Added a glass hole at the northern entrance of Generator
-Smoothed movement around that area
-Added some obstacles into Monitoring