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-Marines can now get into that vent using the barrels and doorframe to climb up
-Slighty scaled out the doorframe near the DAT-1 vent to make it easier to trick jump into the vent
-Smoothed out movement below the walkway leading from Vent to Puri
This will enable Marines to get one level higher in that vent system, but still requires two Marines (one for boosting) to get into the highest level
-Removed the vent above Lower Wasteflow
-Added a vent between Purification and Ventilation connection
-Improved player movement around that connection and below stairs
-Closed off the door a bit more coming into Ventilation from Puri
-Moved Pillars/Walls at that entrance to make it harder for Marines to attack Ventilation from Puri
-Added a Pipe/Crate combo so you can jump up on the higher level of Ventilation from the south side
-Moved the Powernode in Ventilation to be less vulnerable
-Created space between the scanner and container in Shipping
-Removed the space above the crane in Shipping (no more evolving, bilebombing etc.)
-Added a glass hole at the northern entrance of Generator
-Smoothed movement around that area
-Added some obstacles into Monitoring