Deep Rock Galactic

Deep Rock Galactic

112 ratings
DRG - The Bunker Strat
By Doonis
-OUTDATED AND FINISHED!!!-
This was my first attempt at making a guide, and I am pretty proud of it. That being said, its horribly outdated and was just kind of made on a whim. Before you comment or read the rest of the guide, I suggest you the the "Please Read First" section. Thanks!
   
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Please Read First!
Almost a year later, I forgot this guide existed!

Yea, I made this quite a while ago. It was really just a test to see how making a steam guide worked, and I happened to be playing DRG at the time so I decided to just try to make my first guide. Hell, since the time I wrote this guide, I even moved houses!

Even back then, I thought that this guide was kinda silly to be used seriously, and you can do just fine with just fighting on the surface. Still, as a first guide, I am sort of proud of how it turned out, even if the strategy was kinda dumb, even before all the updates that made this strategy sort of pointless.

That being said, I didn't expect 4,000 people to look at this guide! I just looked at the time of making this edit, and I hadn't really looked at this guide since I first made it, but I come back to look at it on a whim and apparently it boomed! Well, boomed for MY standards at least, I'm certainly not used to 4,000 people looking at something I made. 45 people even favorite'd it at the time of this edit, how nice!

I can't say I disagree with the idea that this strategy is kind of pointless, especially because of how outdated it is now, and I know the internet is a pretty negative and crass place, but seriously, some of these comments just made me embarrassed. Not on my end, but embarrassed on THEIR behalf.

A lot of the comments, even though they disagreed with the strategy, were very constructive and polite, and even those that were outwardly critical sometimes did it in a way I couldn't help but respect...

But seriously people, I really don't get affected by this petty stuff, personally, but if you have something to say or criticize about anything, you know, in general, the LEAST you could do is read back on your criticism and think about whether or not it's helpful. Scratch that, the VERY LEAST you can do is spell check...


Here's an example of a good comment that I very much appreciated!


(Comment by Doctor Robotnik)

"DO NOT use this strategy. It's not a bunker, it's a tomb. Here's why:

1) Bulk Detonators. They can see and hit through walls. I've seen them spawn on top of and underneath bunkers.
2) In Haz 4, Haz 5, and Deep Dives, enough grunts spawn to carpet the surfaces of the cave. Forcing them into a choke point means that all of those grunts block bullets that should hit targets. Even with Bullet Penetration perks, there's still too much bug meat to shoot through.
3) Every AoE weapon is nerfed when used in a choke as they hit less targets. Combined with the swarm's body blocking, choke points become ammo sinks. Why waste ammo and nerf your own gear?
4) Bunkers put the team in a corner and forces them to rely on the driller to escape. Only the Driller should rely on the Driller to get out of bad situations. Everyone should be actively mobile.
5) Numerous other things that I ran out of characters to talk about.

Sorry @NonSilent, but you summed up the strat in the first part. It's nonsense."


I couldn't help but respect this comment! Laid out all his problems with it, and even though it was outwardly critical of something that I made, it was very good constructive criticism, and it was laid out so well and had so many good points that it lead me to agree with him fully! And even if I didn't agree with him, I would be insane to say it wasn't still a fantastic comment. If this was what all criticizing comments were like, I would have no problem!

Here are some more great comments that I appreciated!


(Comment by savinguptobebroke)

"I'm always super annoyed when people do this, a bulk detonator always spawns. This is the only thing that tilts me in this game. Go outside and fight, don't rely on silly gimmicks to survive"


Well said, you got your point across, and you didn't just kinda rely on insults, and even though you expressed clear annoyance, you did it in a way I can respect.


(Comment by Eikard)

"This was a well-constructed and eye-appealing Guide! This a pointy-eared leaf lover strat though."


Thanks for the compliment about how I designed the guide, and thanks again for the criticism of the contents therein. See, simple! The last part is k i n d o f a bad example due to it not really expanding upon what he didn't like, but I think that, overall, a great comment.

That being said, here's an example of a comment that just kind of left me disappointed.


(Comment by telopots)

"gay strat"


I... I don't even know what to say to that.

I don't care about the use of the word "gay," and I don't think that getting angry over others using words like that in a negative sense (especially on the internet) is very helpful, so that's not the issue I have.

And again, the fact that he clearly (I think?) disagrees with what I had to say isn't the problem either.

It's just... I mean... What did this comment even do? Did it lay out their problems with my guide? No... Did it give criticism for how I could improve in the future? No...

... Was it at least funny? I mean, if that's your thing, more power to you, but it just seems kinda lazy and hollow. Like, they HAD a problem with it and just didn't bother to actually explain themselves. What was the point of even commenting?

There's so little information, in fact, that depending on how you think he used the word "gay," it could mean anything!

"Bad strat?"
"Great strat?"
"Happy strat?"
"Fish strat?"

Who knows! There wasn't any information to get out of this comment!

I am aware that they used it in a negative context, I'm not that dense. I'm pretty dang dense, but I'm not THAT dense. This is just to show how unhelpful and empty this comment is.

That, or they were just trolling, in which case I just broke the internet's first rule:

Don't feed the trolls.

... Whoops.



Anyway, besides all that, most of your comments were great, and some of the other comments were great to kinda chuckle at. All of your input was very much appreciated, and I am grateful that 4,000 people would waste their time looking at my stuff!

I probably won't come back to this guide, at least not any time soon. If I do come back for whatever reason, I don't plan on editing the guide or commenting any further, because I see this guide and everything attached to it as just kinda... finished.

If you want to read the actual guide, feel free, but just know that this was made on a whim, and is horribly outdated. This is more of an archived guide for my own sake if anything.

Again, thanks for reading this guide and giving your input. Have a good one!
The Bunker Strat: What is this nonsense?
This nonsense is what's gonna keep you alive, lad!

After you and your team have salvaged all of the mini mules and have found the pod, the Driller may do something that will make your defense so, SO much better.

He may drill out a bunker underneath the objectives in such a way that allows movement but makes it to where the bugs have to go into a very easy-to-shoot-at chokepoint, while allowing all the dwarves to sit in the objective's area to easily fill the progress bar. This is the titular bunker that will make your defense a lot, LOT less dangerous and tiresome. This allows you to just shoot in that hallway whenever you see anything that breathes until the pod activates.


With 4 or even 2 dwarves shooting at the one place bugs can come from, your defense will be practically impenetrable. (Sentries very recommended!)

Below you can find more in-depth info regarding how to best use these bunkers, including classes other than the Driller.
Driller: How to actually make the damned thing
It is actually very simple. Locate the objective (Either the Uplink or the Fuel Cells)



Pick a place to make the entrance of your bunker. This doesn't matter TOO much, but it is where your dwarves AND the sorry saps they want to kill have to enter through, so I recommend putting it in the open and not obstructed. For maximum efficiency, have the entrance be a little bit away from the objective to have an even longer chokepoint to have more chances to kill anything that tries it's luck in getting in.


Drill the entrance, and lead it to right under the objective. Utilize your lazer pointer to see where the objective is even when you are underground. This is important throughout the entire process, but make sure not to accidentally make any openings besides your entrance, as that will lead to multiple places bugs can show up from, and that kind of defeats the purpose of making one specific chokepoint.


Once you are right underneath the objective, drill in a small circle to give you and your team some room to stand beside each other. This allows for more area to temporarily retreat to if your shield goes down and gives plenty of space to get rid of the problem of shooting at each other in a small tunnel.

It should generally look like this, though a bit bigger is fine. As long as it encompasses the objective's activation area.


A picture of the entrance of the bunker after completion.


Activate the objective, and have you along with the rest of your team get in the bunker and assume defense positions!

You should all pay attention to the tunnel leading in, as that is where the fun part begins!


Now, shoot everything that looks at you funny!


After the first objective is complete, rinse and repeat for the next objective!

Whenever both objectives are done, I highly recommend staying INSIDE the bunker while the pod takes it's sweet time to activate. This is another thing to wait for, and guess what the strat we just discussed is damn good at?

Once the pod finally boots up, to minimize the risk of unfortunate and disappointing death, drill you and your team out of the bunker out of the opposite side of the bunker, and dash to the pod!

Here is an example of an exit tunnel. (ONLY MAKE AN EXIT TUNNEL WHEN THE POD IS ACTIVE)



Aaand... You did it! You didn't disappoint your peers! Good on you, slugger! Now go out there and prove your worth as some guy on the internet who read a guide!

But what if this thing happened?!?!?!
But what if the objective is near an edge?!?!
Uh... Just don't drill anywhere that isn't underground, as that would make an opening for more bugs to come through.

BUT HOW DO I AVOID AIR POCKETS!?!?!
Dude, you have a map. The map in this game is very useful in the fact that, similar to DOOM 2016, it is a rotatable 3D map that shows any surface. you can bring up the map to see how close you are to an air pocket to make sure you don't expose your bunker to the bugs.

Well, I made an oopsie and dug outside. What now?
Right, if you have an engineer, ask him (nicely of course) to plug up the hole with his platform gun. you can then mine out the excess platform to make your bunker a nice defendable, sealed up chokepoint.

I somehow managed to get past ALL of these solutions and happen to NOT have an engineer. What now, genius?
Sigh... Well, I guess you will have to defend TWO chokepoints now. Have fun, still better than them being able to come all around you, I suppose.
Uh, I'm not a Driller. I guess I can just not do anything with this info, right?
NO! This game is about teamwork, and the more the whole team helps out with ANY task, the better! Here are some ways to help out your fellow Drillers!

I prefer MY guns the size of my house, thank you very much.


To be honest, the best way for a Gunner to help is to defend the Driller while he is making his bunker, and of course to participate almost wholly on defending the chokepoint of the bunker. Besides that and a good use of your shields when things get a bit dicey, theres not much complicated you need to do for the bunker.

TRY TO AVOID BURSTING A WHOLE IN THE BUNKER, this could put your ENTIRE TEAM in jeopardy!!! Throw explosives ONLY if you are DAMN SURE it wont compromise the safe area!

Yeah, my class is kind of the OPPOSITE of defense... Should I go out and explore?


No... The point of the bunker is that everyone is shooting one area, guaranteeing that the bugs cant do anything but mindlessly walk into the bullets. Screwing off to god knows where will be doing a HUGE disservice to your team! The more bullets, the better! Besides, you have a very useful tool...

The IFG (Inhibitor Field Generator) is great in open combat, but PHENOMENAL on chokepoints! And this strat is ALL ABOUT chokepoints! Throw that sucker in that chokepoint and watch those creeps suffer in SLOW MOTION!

Hey look buddy, I'm an Engineer, that means I solve problems.


Right, so there's obviously the whole placing a sentry thing, do that.

But you also have a GODSEND of a gun that will seriously help out the effectiveness of your team's bunker!

The Platform Gun!

You can use this to not only fix the screwups of any bunker, but to have a FREAKING RESUPPLY POD IN THE BUNKER!!!


You can call a resupply pod inside the bunker, and cover up the hole it will leave behind to have a safe chokepoint WITH NO WAY TO RUN OUT OF AMMO!


This is by far the best synergy with the bunker that I can think of. USE IT!!!

MAKE SURE TO COVER UP THE HOLE THE RESUPPLY POD WILL MAKE!!!

Gggrrkkkkkkreekiiiiiigrrrrrkkkkk...


Ahh, yes! There is a great way for you bugs to help out! Just walk riiiight into the dwarve's gunfire, and you will be making Hoxxes IV a better place! Heh, they have no idea what's in for them!
OH GOD.

SERIOUS DANGER

If a bulk detonator is seen, EXIT THE BUNKER and fight it outside! You can handle the regular explodies very well with the chokepoint, but the bulk detonator is the ONLY bug you should NEVER be in the bunker while fighting!

If the detonator is in your bunker already when it is spotted, DRILL OUT OF THE BUNKER. The loss of the bunker is a less harmful loss than all of you dying a painful, embarrassing, gunpowdery death.
Get out there, lads.
Thank you for reading my guide! I hope this guide will help everyone understand one of the best metas of this game! That gold won't mine itself! Now go make Karl proud!

Rock n' Stone!

43 Comments
CaliberPlex Apr 23, 2021 @ 7:33pm 
Honestly this strategy, to some extent, still holds up today. Yall hush bout bunkers being useless. Yes we have bunker buster praetorians now specifically designed to disrupt this strategy; same rule as a bulker, exit and deal with it outside. Idk whatchyall are whining about, this works wonders even on Haz 4-5.
saucey Jun 27, 2020 @ 9:17am 
bunker stupid dumb dumb strategy
Frosty Jan 8, 2020 @ 11:54pm 
Nice guide for triggering tryharder asses:cozyspaceengineersc:
Senator Sigma Jan 2, 2020 @ 10:11am 
This is a terrible idea due to the giant exploder dude and due to oppressors. you are better off making a floating island above the objective with a hole in the middle of the floating island for bugs to come through. Requires an engineer and possibly a gunner for back-up zip lines if someone falls off.
Hound Dog 7 Dec 28, 2019 @ 1:00pm 
Wanna be a hazard 5 player? Avoid this n00bBunker stuff and git gud
Niczu Dec 28, 2019 @ 5:07am 
Not a fan of this strategy either. Yea you can cheese this mission with it but it kinda takes the thrill away as others have said.

As a guide though its well made.
ORYANX Dec 24, 2019 @ 12:49pm 
Yea, dig a grave for everyone to hangout in. This is a horrible idea and should never be used in game.
TamTam2204 Dec 24, 2019 @ 8:04am 
Next on the show: how to download ingame hacks for “better gameplay”
Nightwolf Dec 23, 2019 @ 1:45pm 
the noob guide made by the unranked noob lol, maybe its a clue
Nick "Zorb" Cage Dec 23, 2019 @ 11:10am 
Pussy strategy