Tabletop Simulator

Tabletop Simulator

Not enough ratings
Pax Emancipation [Scripted]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
436.819 KB
Aug 30, 2019 @ 1:22pm
Jan 11, 2021 @ 6:39am
16 Change Notes ( view )

Subscribe to download
Pax Emancipation [Scripted]

In 1 collection by Samuelw
iON Games or Sierra Madre Games
43 items
Description
Purchase your own copy from Sierra Madre Games.
Purchase Pax Emancipation [www.sierra-madre-games.com]


Description
Assign warships to blockade slave ports or intercept slave ships, install missions, trading posts, and colonies in foreign lands steeped in serfdom, challenge the institution of slavery on moral and legal grounds in courts, and sanction underground railroads, slave revolts and revolutions. Play in cooperative-competitive, cooperative, or solitaire modes. If victorious, you achieve the greatest political accomplishment in history: making slavery everywhere illegal.
Contains, 2 rulebooks, 120 cards (including map), 3 finance boards, 48 custom meeples, 58 custom tokens, 3 cubes, 21 disks, 4 dice.
Designed by Phil Eklund, the designer of High Frontier and Pax Porfiriana. Art by Karim Chakroun and Johanna Pettersson.
This edition is released with Phil Eklund's permission.

Living rules available:
Pax Emancipation Living Rules [docs.google.com] These include multiple updates and changes from printed rules.


Models and files:
  • “Playmat for Pax Emancipation (cm 60x80)” by Leociduke on BGG.
  • Player aids are based on PaxEm player mats by prael on BGG.
  • Flex Table by Mr. Stump.
  • Game box modified based on “Crates & Boxes” by ThatRobHuman.

Notes and Updates
  • Setup game using the setup tile. (Or click manual to remove setup.) Setup includes solitaire, 1,2,3 player setup, and variants from rulebook.
  • Refresh market will slide market cards down, re-fill the market, then reset any syndicated agents off of the operation icons. On each side are firebrand markers that will shift to the lowest firebrand during refresh market script.
  • Always read the Living rules, because several of the rules have changed since the rules were printed.
  • Rules and player aids are stored in the game box.
  • Return/Divest tiles will return cards, agent pawns, and freedmen meeples.
  • Update: Added mid game refresh script and counter revolution evaluation status script.
  • Please comment with any errors or updates you'd like to see.
  • Updated a scripted splay tool.

  • <Future> Elephant roll/market discard script?
2 Comments
Samuelw  [author] Sep 3, 2020 @ 8:50am 
Thanks for the corrections! I fixed all of them and added a few other features like the ability to save, and have it remember your game mode, player number etc.

Note: I didn't completely correct the Modern Map Admin functionality yet, but I did make a button note that they are not included in the count.
Pizin Sep 2, 2020 @ 3:52pm 
We played game today. Modul is nice and well scripted.
But few minor bugs:
- green and white players goals are switched at top of map
- red player goal do not count default printed admins on map (maybe not possible)
- at some time Market refresh started to add east cards while west deck was not empty