Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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Complete Skills and Upgrade Database - WIP
By Archaist
In-game descriptions of all upgrades and skills available to each faction with level requirements.
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Preface
Contrary to what the title may say, this guide is anything from complete but I have finished the imperial skills and upgrades section, with the rest hopefully coming along in the next few days. So sorry for any of you XENOS SCUM that might be reading this, but the non human factions have very different skill/upgrade icons so I'll be focusing on the various human factions first so I can reuse the same icons to b̶e̶ ̶a̶ ̶l̶a̶z̶y̶ ̶b̶u̶m̶- make effective use of my time.

Edit- 29/08/2019 : Orkz are done, but due to them having sub-faction specific upgrades for every single sub-faction I actually managed to hit the character limit so they kinda spilled over into a new section.

Edit- 29/08/2019 again : Since I've got nothing better to do whilst waiting for peak times and the 2v2 matches they bring here's Eldar corsair/craftworld stuff.

Edit- 30/08/2019 : Going to do Chaos and the two Tau factions today (tau are identical in terms of skills and upgrades).

Edit- 31/08/2019 : Okay, its a bit late but the Tau are done. Had to do some investigation regarding the water caste upgrade which appears to be bugged at the moment. Only got the Dark eldar ,Necrons and TyranIds to do now and the guide will be done.

Edit- 31/08/2019 again : Dark eldar are done, just nids and crons to go

Edit- 02/09/2019 : Necrons are done, just nids to go now and the guide will finally be done. Expect them in the next day or so.
Imperial Navy
Skills
Description
Level unlocked
Supercharged Voidshields
Makes the ship's shields invunerable (except to disruption bomb) and multiplies shield by 10 for 10 seconds.
1
Plasma Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 10 seconds and deals 200-400 damage ignoring armour, to all ships within a 1500m radius.
1
Augur Probe
Launches a probe to the designated location. The probe moves in a straight line and detects enemy ships within a 4,500m radius. Once it has reached its destination, it is deployed after 10 seconds. The deployed probe detects enemy ships with a 9,000m radius. If the probe collides with an enemy ship, it sticks to it and automatically deploys itself. Once deployed the probe lasts for 120 seconds.
1
Disruption Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 15 seconds and nullifies all ships' shields/holofields/shadowfields within a 4,500m radius. Their regeneration as well as Necron Hull Cauterisation effects are interrupted for 20 seconds.
1
Stasis Bomb
Teleports a bomb to a maximum distance of 13,500m. The bomb explodes after 15 seconds. The speed of all ships, squadrons and projectiles within a 2,500m radius are reduced by 90% for 20 seconds.
3
Augur Disruptor Bomb
The flagship launches an augar disruption pulse which affects all enemy ships on the battlefield. Every affected ship's detection range is reduced to 4,500m for 45 seconds
5
Emperor's Tarrot
Reveals and marks the targeted detected enemy ship for 90 seconds.
7
Micro Warp Jump
Allows the ship to teleport itself within 4,500m of any ally ship at a minimum distance of any other ship. The process requires a 15-second delay during which the ship can neither move nor use skills nor perform any manoeuvres.
9
Upgrades
Description
Level unlocked
Navigational Shields
Damage caused by asteroid fields and spore fields is nullified.

Applies to all fleet's ships
1
Improved Augar Array
The identification range of the ship is increased by 9,000m. In addition, every enemy ship entering within 4,500m of the ship is tagged as marked. Marked ships are revealed for 45 seconds.

Applies to fleet's Escort ships and Light Cruisers
1
Power Ram
Ramming damage is increased by 25%.

Applies to all ships with spurs.
1
Auxiliary Shield Capacitor
Increases shield regeneration speed by 25%.

Applies to all fleet's ships
1
Aurent-Pattern Weaponries
The range of macro weapons and lances is increased by 4,500m

Applies to Flagship
1
Shortburn Torpedoes
Speed of torpedoes is increased by 50%.

Applies to fleet's ships with torpedo launchers
2
Emissions Dissipator
The ship can use manoeuvres without being identified.

Applies to fleet's Escort ships and Light Cruisers
4
Culexus Assassin
Lightning strikes inflict and an instantaneous 500 morale loss in addition to other effects.

Applies to Flagship
6
BLANKArmour Piercing Munitions
At Short range (4,500m), the armour of the target is reduced by 15 against macro-weapons.

Applies to ships with macro-weapons
8
Advanced Pattern Voidshields
Gives 25 armour value to all shields.

Applies to all ships
10
Adeptus Astartes
Skills
Description
Level unlocked
Supercharged Voidshield
Makes the ship's shields invunerable (except to disruption bomb) and multiplies shield by 10 for 10 seconds.
1
Plasma Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 10 seconds and deals 200-400 damage ignoring armour, to all ships within a 1500m radius.
1
Augur Probe
Launches a probe to the designated location. The probe moves in a straight line and detects enemy ships within a 4,500m radius. Once it has reached its destination, it is deployed after 10 seconds. The deployed probe detects enemy ships with a 9,000m radius. If the probe collides with an enemy ship, it sticks to it and automatically deploys itself. Once deployed the probe lasts for 120 seconds.
1
Disruption Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 15 seconds and nullifies all ships' shields/holofields/shadowfields within a 4,500m radius. Their regeneration as well as Necron Hull Cauterisation effects are interrupted for 20 seconds.
1
Stasis Bomb
Teleports a bomb to a maximum distance of 13,500m. The bomb explodes after 15 seconds. The speed of all ships, squadrons and projectiles within a 2,500m radius are reduced by 90% for 20 seconds.
3
Augur Disruptor Bomb
The flagship launches an augar disruption pulse which affects all enemy ships on the battlefield. Every affected ship's detection range is reduced to 4,500m for 45 seconds
5
Emperor's Tarrot
Reveals and marks the targeted detected enemy ship for 90 seconds.
7
Micro Warp Jump
Allows the ship to teleport itself within 4,500m of any ally ship at a minimum distance of any other ship. The process requires a 15-second delay during which the ship can neither move nor use skills nor perform any manoeuvres.
9
Upgrades
Description
Level unlocked
Navigational Shields
Damage caused by asteroid fields and spore fields is nullified.

Applies to all fleet's ships
1
Improved Augar Array
The identification range of the ship is increased by 9,000m. In addition, every enemy ship entering within 4,500m of the ship is tagged as marked. Marked ships are revealed for 45 seconds.

Applies to fleet's Escort ships and Light Cruisers
1
1st Company Terminators
When performing a lightning strike the critical assault chance is increased by 45%.

Applies to Flagship
1
Aurent-Pattern Weaponries
The range of macro weapons and lances is increased by 4,500m

Applies to Flagship
1
Disruption Rounds
The ship's weapon's damage to enemy shields is raised by 10%. The Hull Cauterisation activation delay of hit Necron ships is raised by 10 second(s).Aeldari holofield/Shadowfield take 3 damage and their regeneration is blocked for 10 seconds.

Applies to all fleet's line ships
1
Company Banner
Assault skill cooldown is reduced by 10%

Applies to Flagship
2
Emissions Dissipator
The ship can use manoeuvres without being identified.

Applies to fleet's Escort ships and Light Cruisers
4
Culexus Assassin
Lightning strikes inflict and an instantaneous 500 morale loss in addition to other effects.

Applies to Flagship
6
Armour Piercing Munitions
At Short range (4,500m), the armour of the target is reduced by 15 against macro-weapons.

Applies to ships with macro-weapons
8
Advanced Pattern Voidshields
Gives 25 armour value to all shields.

Applies to all ships
10
Adeptus Mechanicus
Skills
Description
Level unlocked
Supercharged Voidshield
Makes the ship's shields invunerable (except to disruption bomb) and multiplies shield by 10 for 10 seconds.
1
Radstorm Tempest Device
Creates a radiation tempest in a 2,500m radius at a maximum distance of 13,500m. The radiation tempest deals 20 damage per second to any ship within its area of effect ignoring armour. The radiation tempest lasts for 45 seconds.
1
Augur Probe
Launches a probe to the designated location. The probe moves in a straight line and detects enemy ships within a 4,500m radius. Once it has reached its destination, it is deployed after 10 seconds. The deployed probe detects enemy ships with a 9,000m radius. If the probe collides with an enemy ship, it sticks to it and automatically deploys itself. Once deployed the probe lasts for 120 seconds.
1
Disruption Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 15 seconds and nullifies all ships' shields/holofields/shadowfields within a 4,500m radius. Their regeneration as well as Necron Hull Cauterisation effects are interrupted for 20 seconds.
1
Stasis Bomb
Teleports a bomb to a maximum distance of 13,500m. The bomb explodes after 15 seconds. The speed of all ships, squadrons and projectiles within a 2,500m radius are reduced by 90% for 20 seconds.
3
Cybernetica Orb
launches a lightning orb that hits all ships on it's path inflicting 200 damage ignoring armour/shields/holofields.
5
Mechadominator
Marks an enemy ship within 13,500m radius of the flagship. The marked ship is disabled: It cannot move, shoot, or use any ability besides Rally and Encouraging speech for the next 30 seconds. If the marked ship uses of these abilities the Mechadomintor effect is cancelled
7
Micro Warp Jump
Allows the ship to teleport itself within 4,500m of any ally ship at a minimum distance of any other ship. The process requires a 15-second delay during which the ship can neither move nor use skills nor perform any manoeuvres.
9
Upgrades
Description
Level unlocked
Navigational Shields
Damage caused by asteroid fields and spore fields is nullified.

Applies to all fleet's ships
1
Improved Augar Array
The identification range of the ship is increased by 9,000m. In addition, every enemy ship entering within 4,500m of the ship is tagged as marked. Marked ships are revealed for 45 seconds.

Applies to fleet's Escort ships and Light Cruisers
1
Kastelan Robots
Lightning strikes deal 3 additional assault action(s).

Applies fleet's Battleship(s)
1
Aurent-Pattern Weaponries
The range of macro weapons and lances is increased by 4,500m

Applies to Flagship
1
Disruption Rounds
The ship's weapon's damage to enemy shields is raised by 10%. The Hull Cauterisation activation delay of hit Necron ships is raised by 10 second(s). Aeldari holofield/Shadowfield take 3 damage and their regeneration is blocked for 10 seconds.


Applies to all fleet's line ships
1
Mars Pattern Reactor Feeds
The Nova Cannon skill gets unlimited loads. Though, the cooldown is raised by 20%.

Applies to Flagship
2
Emissions Dissipator
The ship can use manoeuvres without being identified.

Applies to fleet's Escort ships and Light Cruisers
4
Culexus Assassin
Lightning strikes inflict and an instantaneous 500 morale loss in addition to other effects.

Applies to Flagship
6
BLANKArmour Piercing Munitions
At Short range (4,500m), the armour of the target is reduced by 15 against macro-weapons.

Applies to ships with macro-weapons
8
Advanced Pattern Voidshields
Gives 25 armour value to all shields.

Applies to all ships
10
Chaos
Skills
Description
Level unlocked
Supercharged Voidshields
Makes the ship's shields invunerable (except to disruption bomb) and multiplies shield by 10 for 10 seconds.
1
Plasma Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 10 seconds and deals 200-400 damage ignoring armour, to all ships within a 1500m radius.
1
Augur Probe
Launches a probe to the designated location. The probe moves in a straight line and detects enemy ships within a 4,500m radius. Once it has reached its destination, it is deployed after 10 seconds. The deployed probe detects enemy ships with a 9,000m radius. If the probe collides with an enemy ship, it sticks to it and automatically deploys itself. Once deployed the probe lasts for 120 seconds.
1
Disruption Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 15 seconds and nullifies all ships' shields/holofields/shadowfields within a 4,500m radius. Their regeneration as well as Necron Hull Cauterisation effects are interrupted for 20 seconds.
1
Stasis Bomb
Teleports a bomb to a maximum distance of 13,500m. The bomb explodes after 15 seconds. The speed of all ships, squadrons and projectiles within a 2,500m radius are reduced by 90% for 20 seconds.
3
Augur Disruptor Bomb
The flagship launches an augar disruption pulse which affects all enemy ships on the battlefield. Every affected ship's detection range is reduced to 4,500m for 45 seconds
5
Daemonic Ritual
Provides replacement troops depending on the target ship's tonnage:
-Escort ship : 2
-Light Cruiser: 4
-Cruiser/Batllecruiser: 6
-Grand Cruiser/Battleship: 8
-Titan: 10.
7
Micro Warp Jump
Allows the ship to teleport itself within 4,500m of any ally ship at a minimum distance of any other ship. The process requires a 15-second delay during which the ship can neither move nor use skills nor perform any manoeuvres.
9
Upgrades
Description
Level unlocked
Navigational Shields
Damage caused by asteroid fields and spore fields is nullified.

Applies to all fleet's ships
1
Many Eyed Prophet
The identification range of the ship is increased by 9,000m. In addition, every enemy ship entering within 4,500m of the ship is tagged as marked. Marked ships are revealed for 45 seconds.

Applies to fleet's Escort ships and Light Cruisers
1
Daemonic Infestation
When the ship is destroyed, all enemy ships within it's identification range suffer 1 assault action(s).

Applies to all ships.
1
Power of the Damned
The range of macro weapons and lances is increased by 4,500m.

Applies to Flagship
1
Daemonic Sight
Macro-weapons' accuracy malus is halved when firing beyond medium range (9,000m).

Applies to ships with macro-weapons
1
Wehn the ship's shield is fully restored, all enemy vessels within a 4,500m radius suffer a 75 morale loss.

Applies to all ships
2
Emissions Dissipator
The ship can use manoeuvres without being identified.

Applies to all fleet's ships
4
When performing a Boarding Action, the critical assault chance is increased by 20%.

Applies to all ships with hanger bays
6
BLANKArmour Piercing Munitions
At Short range (4,500m), the armour of the target is reduced by 15 against macro-weapons.

Applies to ships with macro-weapons
8
Chaos Space Marines
When performing a Assault Action, the critical assault chance is increased by 10%.

Applies to all ships
10
Chaos Pt II Blessings of the Dark Gods
Void Locust swarmcloud
Exclusive to The Death Guard

Enemy ships within a 4,500m radius around the Flagship suffer 10 damage per second, ignoring armour. Allied ships bearing the blessings of the Plaguefather within the same radius regain 2 hull points per second. This effect lasts for 45 seconds. A ship cannot be affected by more than one Void Locust swarmcloud at the same time.
10
Possessed Vessel
Exclusive to The Death Guard

Stances can still be used even if the deck is destroyed.

Applies to Line ships
10

Slannesh's Promise
Exclusive to The Emperor's Children

Creates a corruption blow that can be directed in any direction from the ship. Enemy ships caught in the area of effect are rendered inactive for 5 seconds. Their shields/holofield/shadowfield and defence turrets are also disabled for the same duration
10
Siren Cannons
Exclusive to The Emperor's Children

While in the Lock on stance, macro and lance hull damage dealt to enemy ships by the Flagship also inflicts 3 morale loss per hit.

Applies to the Flagship
10

Winds of Change
Exclusive to The Thousand Sons
Generates a cloud in a 5,000m radius of the Flagship. The cloud moves with the ship and disappears if the ship is destroyed. Ally ships can hide in the cloud as in regular gas clouds. The cloud lasts for 45 seconds.
10
Tzeentch's Flamers
Exclusive to The Thousand Sons

On a critical assault action the targeted ship suffers an additional fire aboard status effect.

Applies to Line ships
10

Bloodletter Boarding Parties
Exclusive to The World Eaters
The Flagship launches 10 assault action(s) on the target.
-Morale damage: Troop damage inflicted x10
-Range: 4,500m
-Angle: 360

Performing this action on a disengaging ship cancels the warp jump.
10
Khorne Berserkers
Exclusive to The World Eaters

When performing a Boarding Action, the critical assault chance is increased by 20%.

Applies to all ships
10
Eldar Corsairs
Skills
Description
Level unlocked
Wraithbone probe
Launches a probe to the designated location. The probe moves in a straight line and detects enemy ships within a 4,500m radius. Once it has reached its destination, it is deployed after 10 seconds. The deployed probe detects enemy ships with a 9,000m radius. If the probe collides with an enemy ship, it sticks to it and automatically deploys itself. Once deployed the probe lasts for 120 seconds.
1
Disruption Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 15 seconds and nullifies all ships' shields/holofields/shadowfields within a 4,500m radius. Their regeneration as well as Necron Hull Cauterisation effects are interrupted for 20 seconds.
1
Stasis Bomb
Teleports a bomb to a maximum distance of 13,500m. The bomb explodes after 15 seconds. The speed of all ships, squadrons and projectiles within a 2,500m radius are reduced by 90% for 20 seconds.
1
Augur Disruptor Bomb
The flagship launches an augar disruption pulse which affects all enemy ships on the battlefield. Every affected ship's detection range is reduced to 4,500m for 45 seconds.
1
Micro Warp Jump
Allows the ship to teleport itself within 4,500m of any ally ship at a minimum distance of any other ship. The process requires a 15-second delay during which the ship can neither move nor use skills nor perform any manoeuvres.
3
Holofield Overload
Fully restores the ships holofield and maintains it at its maximum value for 10 seconds. Cannot be used whilst the ship is under the effects of a disruption bomb.
5
Wraithbone Reinforcements
The front armour of ally Aeldari ships within a 9,000m radius around the ship is considered as having 83 armour for a duration of 15 seconds. This armour value does not apply during collisions and ramming.
7
Maelstrom
Creates a maelstrom of psychic energy in an radius of 2,500m at a maximum deployable distance of 13,500m from the Flagship. Any shieldless ship caught in the zone suffers 20 damage per second ignoring armour. The maelstrom last for a 45 seconds.
9
Upgrades
Description
Level unlocked
Polarised Fields
Damage caused by asteroid fields and spore fields is nullified.

Applies to all fleet's ships
1
Void Predator
If the ship is in a gas cloud or an asteroid field, enemy macro-weapons suffer a 20-point accuracy penalty when firing upon this ship.

Applies to fleet's Line ships
1
Kin Crewed Batteries
While in the Reload stance, the fire rate of starcannons/lascannons/scythe missiles is increased by 1% every second up to a maximum of 25%. This bonus is lost if the ship ceases fire for 1 second(s), or fires at another target.

Applies to fleet's Line ships
1
Accelerated Batteries
The ships weapons' range is increased by 4,500m.

Applies to the Flagship
1
Spirit Stone Targeting Node
While in the Runic Targeting Node stance, the range of starcannons/lascannons/scythe missiles is increased by 4,500m.
Applies to the Flagship
1
Vibro Torpedoes
When a target enemy ship is hit by vibro torpedoes, its active stance is cancelled, preventing any other stance and command activation for 30 seconds.

Applies to fleet's ships with Torpedo launchers
2
Spirit Crystal Lens
The ship's weapon's damage to enemy shields is raised by 10%. The Hull Cauterisation activation delay of hit Necron ships is raised by 10 second(s). Aeldari holofield/Shadowfield take 3 damage and their regeneration is blocked for 10 seconds.

Applies to Line ships
4
Enviromental Energy Drain
The ship's Holofield gauge does not empty whilst inside a gas cloud. It also regenerates 2 points per second.

Applies to all fleet's ships
6
Blessings of Vaul
At Short range (4,500m), the armour of the target is reduced to 25 against starcannons/lascannons/scythe missiles.

Applies to all ships
8
Ship Of The Dead
Grants 3 additional troops to the Rally command effect. This skill can be used to recover control over Drifting Hulks but has no effect on ships in the no casualties troop state.

Applies to the Flagship
10
Craftworld Eldar (Asuryani)
Skills
Description
Level unlocked
Wraithbone probe
Launches a probe to the designated location. The probe moves in a straight line and detects enemy ships within a 4,500m radius. Once it has reached its destination, it is deployed after 10 seconds. The deployed probe detects enemy ships with a 9,000m radius. If the probe collides with an enemy ship, it sticks to it and automatically deploys itself. Once deployed the probe lasts for 120 seconds.
1
Disruption Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 15 seconds and nullifies all ships' shields/holofields/shadowfields within a 4,500m radius. Their regeneration as well as Necron Hull Cauterisation effects are interrupted for 20 seconds.
1
Stasis Bomb
Teleports a bomb to a maximum distance of 13,500m. The bomb explodes after 15 seconds. The speed of all ships, squadrons and projectiles within a 2,500m radius are reduced by 90% for 20 seconds.
1
Augur Disruptor Bomb
The flagship launches an augar disruption pulse which affects all enemy ships on the battlefield. Every affected ship's detection range is reduced to 4,500m for 45 seconds.
1
Micro Warp Jump
Allows the ship to teleport itself within 4,500m of any ally ship at a minimum distance of any other ship. The process requires a 15-second delay during which the ship can neither move nor use skills nor perform any manoeuvres.
3
Holofield Overload
Fully restores the ships holofield and maintains it at its maximum value for 10 seconds. Cannot be used whilst the ship is under the effects of a disruption bomb.
5
Wraithbone Reinforcements
The front armour of ally Aeldari ships within a 9,000m radius around the ship is considered as having 83 armour for a duration of 15 seconds. This armour value does not apply during collisions and ramming.
7
Maelstrom
Creates a maelstrom of psychic energy in an radius of 2,500m at a maximum deployable distance of 13,500m from the Flagship. Any shieldless ship caught in the zone suffers 20 damage per second ignoring armour. The maelstrom last for a 45 seconds.
9
Upgrades
Description
Level unlocked
Polarised Fields
Damage caused by asteroid fields and spore fields is nullified.

Applies to all fleet's ships
1
Void Predator
If the ship is in a gas cloud or an asteroid field, enemy macro-weapons suffer a 20-point accuracy penalty when firing upon this ship.

Applies to fleet's Line ships
1
Kin Crewed Batteries
While in the Reload stance, the fire rate of starcannons/lascannons/scythe missiles is increased by 1% every second up to a maximum of 25%. This bonus is lost if the ship ceases fire for 1 second(s), or fires at another target.

Applies to fleet's Line ships
1
Accelerated Batteries
The ships weapons' range is increased by 4,500m.

Applies to the Flagship
1
Spirit Stone Targeting Node
While in the Runic Targeting Node stance, the range of starcannons/lascannons/scythe missiles is increased by 4,500m.
Applies to the Flagship
1
Dire Avenger Honor Guard
The critical assault chance of the ship is raised by 10%.
Applies to Line ships
2
Spirit Crystal Lens
The ship's weapon's damage to enemy shields is raised by 10%. The Hull Cauterisation activation delay of hit Necron ships is raised by 10 second(s). Aeldari holofield/Shadowfield take 3 damage and their regeneration is blocked for 10 seconds.

Applies to Line ships
4
Shrine To Asuryan
Friendly Aeldari within the Identification Range of the ship benefit from +25 bravery bonus.

Applies to Flagship
6
Blessings of Vaul
At Short range (4,500m), the armour of the target is reduced to 25 against starcannons/lascannons/scythe missiles.

Applies to all ships
8
Ship Of The Dead
Grants 3 additional troops to the Rally command effect. This skill can be used to recover control over Drifting Hulks but has no effect on ships in the no casualties troop state.

Applies to the Flagship
10
Dark Eldar (Drukhari)
Skills
Description
Level unlocked
Shadowfield Overload
Fully restores the ships Shadowfield and maintains it at its maximum value for 10 seconds. Cannot be used whilst the ship is under the effects of a disruption bomb.
1
Wraithbone probe
Launches a probe to the designated location. The probe moves in a straight line and detects enemy ships within a 4,500m radius. Once it has reached its destination, it is deployed after 10 seconds. The deployed probe detects enemy ships with a 9,000m radius. If the probe collides with an enemy ship, it sticks to it and automatically deploys itself. Once deployed the probe lasts for 120 seconds.
1
Venom Shard Bomb
Teleports a bomb to a maximum distance of 13,500m. The bomb explodes after 10 seconds and kills 4 crew on all ships within a 1,500m radius.
1
Disruption Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 15 seconds and nullifies all ships' shields/holofields/shadowfields within a 4,500m radius. Their regeneration as well as Necron Hull Cauterisation effects are interrupted for 20 seconds.
1
Stasis Bomb
Teleports a bomb to a maximum distance of 13,500m. The bomb explodes after 15 seconds. The speed of all ships, squadrons and projectiles within a 2,500m radius are reduced by 90% for 20 seconds.
3
Dark Matter Cannon
Creates an area of dark matter in a 2,500m radius at a maximum distance of 13,500m. The dark matter slows down movement to 75% of the initial ship's current speed and deals 5 damage per second to any ship, ignoring armour. The dark matter area lasts for 45 seconds.
5
Wraithbone Reinforcements
The front armour of ally Aeldari ships within a 9,000m radius around the ship is considered as having 83 armour for a duration of 15 seconds. This armour value does not apply during collisions and ramming.
7
Micro Warp Jump
Allows the ship to teleport itself within 4,500m of any ally ship at a minimum distance of any other ship. The process requires a 15-second delay during which the ship can neither move nor use skills nor perform any manoeuvres.
9
Upgrades
Description
Level unlocked
Polarised Fields
Damage caused by asteroid fields and spore fields is nullified.

Applies to all fleet's ships
1
Void Predator
If the ship is in a gas cloud or an asteroid field, enemy macro-weapons suffer a 20-point accuracy penalty when firing upon this ship.

Applies to fleet's Line ships
1
Kin Crewed Batteries
While in the Reload stance, the fire rate of starcannons/lascannons/scythe missiles is increased by 1% every second up to a maximum of 25%. This bonus is lost if the ship ceases fire for 1 second(s), or fires at another target.

Applies to fleet's Line ships
1
Accelerated Batteries
The ships weapons' range is increased by 4,500m.

Applies to the Flagship
1
Wych Cult
The critical assault chance of the impalers is increased by 20%.

Applies to ships with Impaler squadrons
1
Splinter Torpedo
When a ship is hit by a splinter torpedo, its speed and rotation speed are reduced to 0 for 5 second(s).

Applies to Drukhari ships with torpedo launchers
2
Ramming Blades
Ramming damage is increased by 25%.

Applies to Line ships
4
Spirit Crystal Lens
The ship's weapon's damage to enemy shields is raised by 10%. The Hull Cauterisation activation delay of hit Necron ships is raised by 10 second(s). Aeldari holofield/Shadowfield take 3 damage and their regeneration is blocked for 10 seconds.

Applies to Line ships
6
Blessings of Vaul
At Short range (4,500m), the armour of the target is reduced to 25 against starcannons/lascannons/scythe missiles.

Applies to all ships
8
The ship benefits from a +50 bravery bonus as long as it remains in the no casualties troop state.

Applies to all ships
10
Orkz
Skills
Description
Level unlocked
Supercharged Voidshields
Makes the ship's shields invunerable (except to disruption bomb) and multiplies shield by 10 for 10 seconds.
1
Plasma Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 10 seconds and deals 200-400 damage ignoring armour, to all ships within a 1500m radius.
1
Grot Rockit Nosey
Launches a probe to the designated location. The probe moves in a straight line and detects enemy ships within a 4,500m radius. Once it has reached its destination, it is deployed after 10 seconds. The deployed probe detects enemy ships with a 9,000m radius. If the probe collides with an enemy ship, it sticks to it and automatically deploys itself. Once deployed the probe lasts for 120 seconds.
1
Waaagh!
The critical assault chance of every upcoming allied Ork ship on the battlefield is increased by 100% for 30 seconds.
1
Stasis Bomb
Teleports a bomb to a maximum distance of 13,500m. The bomb explodes after 15 seconds. The speed of all ships, squadrons and projectiles within a 2,500m radius are reduced by 90% for 20 seconds.
3
Nova Kannon Shot
Range: From 6,000m to 25,000m.
Area of effect: 2,000m
Damage: from 250 at the centre to 125 at the edge of the area of effect (ignores armour).
Morale loss: 30
Number of shots: 5
However, that weapon lacks precision and the areas of effect are subject to random dispersion.
5
Shokk Attack Mega Kannon Shot
Applies 3 assault action(s) to an enemy ship between 6,000m and 25,000m. This skill ignores target's shield/holofield.

Performing this action on a disengaging ship cancels the warp jump.
7
Traktor Kannon Shot
Targets an enemy ship at a maximum distance of 12,000m and moves it in any direction ( hold left click on target to choose direction and release to shoot). The target is moved a maximum of 3,500m. The distance moved is mitigated by target's tonnage.
9
Upgrades
Description
Level unlocked
Krumpin Zones
Damage caused by asteroid fields and spore fields is nullified.

Applies to all fleet's ships
1
Scavang'it Fast
Every point of crew damage inflicted by Ork Boarding Actions restores 10 hull points to the assaulting ship.

Applies to fleet's Line ships
1
Ded Big Gunz
The range of macro weapons and lances is increased by 4,500m

Applies to Flagship
1
More Dakka
Defence turrets deal 0.5 damage per second to enemy ships within range. (7.5 dps per battleship)

Applies to Battleships
1
Lotsa Thrusters
Reduces the cooldown of the Big Red Button manoeuvre by 10 seconds.

Applies to Battleships
1
Sooper Zzaps
When in lock on stance, all Zzap attacks have a 50% chance to bypass shields and holofields

Applies to fleet's ships with lances
2
Stances can still be used even if the deck is destroyed.

Applies to Line ships
4
Kustom Shields
Increases shield regeneration speed by 25%.

Applies to all fleet's ships
6
Waaagh Songz
Enhances Rally: every Ork ship within the detection range of the flagship are immune to morale loss for 30 seconds.

Applies to the Flagship
8
Shockin' Zzap
When an enemy ship is hit by a Zzap kannon, it's current and maximum speed is reduced by 50% for 1 second, if a target is hit several times, the slowdown time is cumulative.

Applies to all ships with Zzap kannons
10
Orkz Pt II Clan specific upgrades
Ork Watch Teams
Exclusive to Ork Pirates

The identification range of the ship is increased by 9,000m. In addition, every enemy ship entering within 4,500m of the ship is tagged as marked. Marked ships are revealed for 45 seconds.

Applies to fleet's Escort ships and Light Cruisers
10
Flash Gitz
Exclusive to Da Bad Moonz

The Flagships weaponry is considered as having the upper accuracy step.

Applies to the Flagship
10
Kommando Training
Exclusive to Da Blood Axes

The ship is stealthed at the start of a battle. If it is revealed but turns to stealth again by any means it will remain stealthed until the next time it is revealed.

Applies to all ships
10
Sneaky Lootas
Exclusive to Da Death Skullz

Every point of crew damage inflicted by Ork assault actions inflicts an additional 20 hull damage to the targeted enemy ship.

Applies to all ships
10
Red Wunz Go Fasta!
Exclusive to Da Evil Sunz

The speed of Big Red Button manoeuvres is increased by 130% and its rotation speed is increased by 2 degrees per second.

Applies to all ships
10
Goff ArdBoyz
Exclusive to Da Goffs

The ship gains 1 additional troop(s) for every troop state. When performing an assault action, the critical assault chance is increased by +10%

Applies to all ships
10
Necrons
Skills
Description
Level unlocked
Inertialess Manoevure
The ship performs an instantaneous rotation in the designated direction of your choice. The ship isn't revealed when using this manoeuvre.
1
Transdimensional Thunderbolt
launches a lightning orb that hits all ships on it's path inflicting 200 damage ignoring armour/shields/holofields.
1
Augur Probe
Launches a probe to the designated location. The probe moves in a straight line and detects enemy ships within a 4,500m radius. Once it has reached its destination, it is deployed after 10 seconds. The deployed probe detects enemy ships with a 9,000m radius. If the probe collides with an enemy ship, it sticks to it and automatically deploys itself. Once deployed the probe lasts for 120 seconds.
1
Resurrection Orb
Resurrects 3 troops on ally Necron ships in light or heavy troop Casualty steps and ally drifting hulk.
Effect Zone:
- Angle: 360
-Range: 9,000m
1
Stasis Bomb
Teleports a bomb to a maximum distance of 13,500m. The bomb explodes after 15 seconds. The speed of all ships, squadrons and projectiles within a 2,500m radius are reduced by 90% for 20 seconds.
3
Scarab Swarm
Enemy ships within a 4,500m radius around the Flagship suffer 10 damage per second, ignoring armour. Allied Necron ships within the same radius regain 2 hull points per second. This effect lasts for 45 seconds. A ship cannot be affected by more than one Scarab Swarm at the same time.
5
Lightning Link
Creates a lightning link between the ship and any ally Necron ship at a maximum distance of 9,000m. Enemy ships caught in the lightning suffer 60 damage per second, ignoring armour. The link lasts for 20 seconds unless the linked ships are sepperated by more than 10,000m
7
Mass Recall
All ships of the Admiral's fleet are teleported within 4,500m of the Flagship. Their targeting and move orders are cancelled are they are identified by all enemies.
9
Upgrades
Description
Level unlocked
Phase Shifter
Damage caused by asteroid fields and spore fields is nullified.

Applies to all fleet's ships
1
Tesseract Crypt
Stances can still be used even if the deck is destroyed.

Applies to Line ships
1
Shards of Nyadra'zatha
When the Flagship performs a Boarding Action, the targeted ship automatically suffers Fire Aboard or destroyed defence turret effect.

Applies to Flagship
1
Unstable Pulse Core
Damage inflicted by the Starpulse Generator is increased by 50%

Applies to all ships with a Starpulse Generator
1
Residual Absorbtion
While the ship is in a gas cloud or asteroid field, the Hull Cauterization effect provides 2 additional hull point(s) per second.

Applies to all fleet's ships
1
Nightmare Shroud
While in the Reload stance, the ship inflicts 3 morale damage per second to every enemy ship within its identification range.

Applies to the Flagship
2
Living Metal Substructure
Escort ships have 33% more hull points.

Applies to fleet's Escort ships
4
Eldritch Bridge
Lightning strikes range is increased 4,500m.

Applies to all ships with portals
6
Structural Analyser
Increases lightning arcs' critical chances by 100% against marked ships.

Applies to ships with lightning arc weapons
8
Arc Propagtor
Each particle whip hit spreads to the closest enemy target within 4,500m. A particle whip can only spread once and damage inflicted to the second target is reduced by 50%, but critical hit chance is retained.

Applies to ships a particle whip
10
Tyranids
Tau Protector Fleets
Skills
Description
Level unlocked
Supercharged Voidshields
Makes the ship's shields invunerable (except to disruption bomb) and multiplies shield by 10 for 10 seconds.
1
Experimental Railgun Shot
Shoots a projectile that hits all ships on its trajectory up to a distance of 25,000m and inflicts 100 damage ignoring shield/holofield and armour.
1
Multi Spectrum Probe
Launches a probe to the designated location. The probe moves in a straight line and detects enemy ships within a 4,500m radius. Once it has reached its destination, it is deployed after 10 seconds. The deployed probe detects enemy ships with a 9,000m radius. If the probe collides with an enemy ship, it sticks to it and automatically deploys itself. Once deployed the probe lasts for 120 seconds.
1
Augur Disruptor Bomb
The flagship launches an augar disruption pulse which affects all enemy ships on the battlefield. Every affected ship's detection range is reduced to 4,500m for 45 seconds
1
Stasis Bomb
Teleports a bomb to a maximum distance of 13,500m. The bomb explodes after 15 seconds. The speed of all ships, squadrons and projectiles within a 2,500m radius are reduced by 90% for 20 seconds.
3
Disruption Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 15 seconds and nullifies all ships' shields/holofields/shadowfields within a 4,500m radius. Their regeneration as well as Necron Hull Cauterisation effects are interrupted for 20 seconds.
5
Gravitic Wave Generator
Creates a shockwave within a 45 degree angle from the front of the ship that pushes enemy ships away. The projection distance depends on the target tonnage.
7
Repair Drones
Drones repair all ships within a 9,000m radius around the Flagship by 6 hull points per second for 45 seconds. However, the maximum hull value of each repaired ship decreases by 2 points per second. Drifting hulks do not benefit from this effect. The maximum hull points value is restored after each battle.
9
Upgrades
Description
Level unlocked
Navigational Shields
Damage caused by asteroid fields and spore fields is nullified.

Applies to all fleet's ships
1
Multi Spectrum Sensor
The identification range of the ship is increased by 9,000m. In addition, every enemy ship entering within 4,500m of the ship is tagged as marked. Marked ships are revealed for 45 seconds.

Applies to fleet's Escort ships and Light Cruisers
1
Seeker Turrets
Defence turrets deal 0.5 damage per second to enemy ships within range. (7.5 dps per battleship)

Applies to Battleships
1
When a Manta bomber performs an attack against an enemy ship, it automatically applies 1 assault action(s).

Applies to Tau ships with launch bays
1
Targeting Coordinator
While in the Lock On stance, every friendly Tau ship within the ship identification range has the accuracy of its railguns enhanced to Exceptional Accuracy

Applies to Tau Escort ships
1
Strobe Field
Enemy accuracy is reduced by 50% when the ship is using either the All Ahead Full or High Energy Turn manoevure.

Applies to Line ships
2
Emissions Dissipator
The ship can use manoeuvres without being identified.

Applies to all ships
4
Fire Warrior Breacher Team
When the Flagship performs a Boarding Action, the targeted ship automatically suffers Fire Aboard or destroyed defence turret effect.

Applies to Flagship
6
Experimental Thruster Manifold
The rotation speed of the ship is increased by 5 degrees per second and its speed by 15.

Applies to Line ships
8
Water Caste Diplomat
As long as the Flagship remains on the battlefield all auxiliary vessels under it's command benefit from +60 bravery.

(Currently bugged, it currently only raises bravery to +15 from -25 so its a +40 upgrade rather the +60 it states.)

Applies to all ships
10
Tau Merchant Fleets
Skills
Description
Level unlocked
Supercharged Voidshields
Makes the ship's shields invunerable (except to disruption bomb) and multiplies shield by 10 for 10 seconds.
1
Experimental Railgun Shot
Shoots a projectile that hits all ships on its trajectory up to a distance of 25,000m and inflicts 100 damage ignoring shield/holofield and armour.
1
Multi Spectrum Probe
Launches a probe to the designated location. The probe moves in a straight line and detects enemy ships within a 4,500m radius. Once it has reached its destination, it is deployed after 10 seconds. The deployed probe detects enemy ships with a 9,000m radius. If the probe collides with an enemy ship, it sticks to it and automatically deploys itself. Once deployed the probe lasts for 120 seconds.
1
Augur Disruptor Bomb
The flagship launches an augar disruption pulse which affects all enemy ships on the battlefield. Every affected ship's detection range is reduced to 4,500m for 45 seconds
1
Stasis Bomb
Teleports a bomb to a maximum distance of 13,500m. The bomb explodes after 15 seconds. The speed of all ships, squadrons and projectiles within a 2,500m radius are reduced by 90% for 20 seconds.
3
Disruption Bomb
Teleports a bomb to a maximum distance of 10,000m, the bomb explodes after 15 seconds and nullifies all ships' shields/holofields/shadowfields within a 4,500m radius. Their regeneration as well as Necron Hull Cauterisation effects are interrupted for 20 seconds.
5
Gravitic Wave Generator
Creates a shockwave within a 45 degree angle from the front of the ship that pushes enemy ships away. The projection distance depends on the target tonnage.
7
Repair Drones
Drones repair all ships within a 9,000m radius around the Flagship by 6 hull points per second for 45 seconds. However, the maximum hull value of each repaired ship decreases by 2 points per second. Drifting hulks do not benefit from this effect. The maximum hull points value is restored after each battle.
9
Upgrades
Description
Level unlocked
Navigational Shields
Damage caused by asteroid fields and spore fields is nullified.

Applies to all fleet's ships
1
Multi Spectrum Sensor
The identification range of the ship is increased by 9,000m. In addition, every enemy ship entering within 4,500m of the ship is tagged as marked. Marked ships are revealed for 45 seconds.

Applies to fleet's Escort ships and Light Cruisers
1
Seeker Turrets
Defence turrets deal 0.5 damage per second to enemy ships within range. (7.5 dps per battleship)

Applies to Battleships
1
When a Manta bomber performs an attack against an enemy ship, it automatically applies 1 assault action(s).

Applies to Tau ships with launch bays
1
Targeting Coordinator
While in the Lock On stance, every friendly Tau ship within the ship identification range has the accuracy of its railguns enhanced to Exceptional Accuracy

Applies to Tau Escort ships
1
Strobe Field
Enemy accuracy is reduced by 50% when the ship is using either the All Ahead Full or High Energy Turn manoevure.

Applies to Line ships
2
Emissions Dissipator
The ship can use manoeuvres without being identified.

Applies to all ships
4
Fire Warrior Breacher Team
When the Flagship performs a Boarding Action, the targeted ship automatically suffers Fire Aboard or destroyed defence turret effect.

Applies to Flagship
6
Experimental Thruster Manifold
The rotation speed of the ship is increased by 5 degrees per second and its speed by 15.

Applies to Line ships
8
Water Caste Diplomat
As long as the Flagship remains on the battlefield all auxiliary vessels under it's command benefit from +60 bravery.

(Currently bugged, it currently only raises bravery to +15 from -25 so its a +40 upgrade rather the +60 it states.)

Applies to all ships
10
4 Comments
mapelote Feb 23 @ 12:51pm 
Missing Tyranids?
leao z 10 Feb 20 @ 8:12pm 
wow
Chevivre May 15, 2020 @ 9:53pm 
Thanks, this was very helpful!
Antscool Nov 6, 2019 @ 2:08am 
Thanks Alot!