Eliza
153 ratings
Choices, Outcomes, and Endings
By CyberShadow
This guide contains all the non-linear parts of the game. You can use it to see what you might have missed without needing to replay the game.
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Introduction
This guide contains the non-linear parts of the game script in rendered graph form.

Some of the sections are a bit tiny at the default zoom level. You can zoom in in your web browser to make them more legible (press Ctrl-+, or use the mouse wheel while holding the Ctrl button).

The source code for the software used to create this guide can be found here:
https://gist.github.com/681c0792d30e959a14c511869ef65d20
(Open source, released under the Unlicense - as Damien Seabrook probably would have wanted.)

The guide itself was created and uploaded using my Steam Guide Uploader tool:
https://github.com/CyberShadow/steamguides
Chapter 1: Light Rail
(No decisions or flag checks in this section.)
:: Checkpoint 1: Introduction to Eliza
:: Checkpoint 2: First Session
(No decisions or flag checks in this section.)
:: Checkpoint 3: Counseling Center
:: Checkpoint 4: Second Session
:: Checkpoint 5: Cafe
Chapter 2: Keynote
:: Checkpoint 1: First Session
:: Checkpoint 2: Second Session
(No decisions or flag checks in this section.)
:: Checkpoint 3: Third Session
(No decisions or flag checks in this section.)
:: Checkpoint 4: Dinner
:: Checkpoint 5: Nightclub
Chapter 3: Skandha Headquarters
:: Checkpoint 1: Server Room
:: Checkpoint 2: Counseling Center
:: Checkpoint 3: First Session
(No decisions or flag checks in this section.)
:: Checkpoint 4: Second Session
(No decisions or flag checks in this section.)
:: Checkpoint 5: Rae’s House

Chapter 4: Induced Dream
:: Checkpoint 1: First Session
:: Checkpoint 2: Second Session
(No decisions or flag checks in this section.)
:: Checkpoint 3: Counseling Center
:: Checkpoint 4: Cafe
:: Checkpoint 5: Nora’s Flat

Chapter 5: The Article
:: Checkpoint 1: First Session
(No decisions or flag checks in this section.)
:: Checkpoint 2: Counseling Center
:: Checkpoint 3: Soren’s Phone
(No decisions or flag checks in this section.)
:: Checkpoint 4: Rainer’s Office
:: Checkpoint 5: Evelyn’s Session
Chapter 6: Server Room
(No decisions or flag checks in this section.)
:: Checkpoint 1: First Session

:: Checkpoint 2: Second Session

:: Checkpoint 3: Third Session

:: Checkpoint 4: Extra Time

:: Checkpoint 5: Decision
Chapter 7: Endings


21 Comments
CyberShadow  [author] Jul 17, 2024 @ 12:13pm 
Thanks! It wasn't that much, I wrote a program to generate it. Looks like it was 2 days.
clem666 Jul 13, 2024 @ 1:27pm 
Wow. Just how much time did you invest on doing this ?? Thanks though !
levet.byck Nov 19, 2021 @ 2:57pm 
yeah, looks like chapt. 6 is the most interesting part (by the looks of the graph)
not sure i'll get there (kind of..a.. boring game)
DrunkenBunnies Oct 19, 2021 @ 7:02pm 
I just wanted to make sure I didn't miss anything after the endings. Loved all the endings, the story was pretty linear (but interesting) until then but I still enjoyed it,
CyberShadow  [author] Jul 18, 2021 @ 12:04pm 
Wow, whoever gave me all these awards, thank you!?!! (I'm glad you found this guide useful?)
emmesbe Apr 29, 2021 @ 3:41pm 
Trent took the words right out of my mouth! This is some freakin' awesome work! :winter2019surprisedsnowman::winter2019surprisedyul::steamhappy:
Trent Jan 7, 2021 @ 8:44pm 
Holy sh*t, this is a cr*pton of work. Thank you! :tokitori:
anibrownn Sep 12, 2020 @ 3:41pm 
Awesome work, really
kiir0nokit Jul 19, 2020 @ 8:49pm 
Solid work. But this game makes me need a counselor.
AB1 Jul 11, 2020 @ 6:01am 
Interesting, it felt pretty open until Chapter 6, somehow. I guess that's how the Eliza clients feel too.